Gaming: Strange Brigade (DX12, Vulkan)

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations.

AnandTech IGP Low
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low
Average FPS
95th Percentile
Gaming: Ashes Classic (DX12) Gaming: Grand Theft Auto V
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  • Darkworld - Wednesday, May 20, 2020 - link

    10500k?
  • Chaitanya - Wednesday, May 20, 2020 - link

    Pointless given R5 3000 family of CPUs.
  • yeeeeman - Wednesday, May 20, 2020 - link

    Yeah right. Except it will beat basically all and lineup in games. Otherwise it is pointless.
  • yeeeeman - Wednesday, May 20, 2020 - link

    All AMD lineup*
  • SKiT_R31 - Wednesday, May 20, 2020 - link

    Yeah with a 2080 Ti the flagship 10 series CPU beats AMD in most titles, generally by a single digit margin. Who is pairing a mid-low end CPU with such a GPU? Also if there were to be a 10500K, you probably don't need to look much further than the 9600K in the charts above.

    This may have been missed on you, but what CPU reviews like the above show is: unless you are running the most top end flagship GPU and are low resolution high fps gaming, AMD is better at every single price point. Just accept it, and move on.
  • Drkrieger01 - Wednesday, May 20, 2020 - link

    It also means that if you have purchased an Intel 6th gen CPU in i5 or i7, there's not much reason to upgrade unless you need more threads. And it will only be faster if you're using those said threads effectively. I'm still running an i5 6600K, granted it's running at 4.6GHz - there's no reason for me to upgrade until either Intel and/or AMD come up with better architecture and frequency combination (IPC + clock speed).
    I'll likely be taking the jump back to AMD for the Ryzen 4000's after a long run since the Sandy Bridge era.

    Anyone needing only 4-6 cores should wait until then as well.
  • Samus - Thursday, May 21, 2020 - link

    That's most people, including me. I'm still riding my Haswell 4C/8T because for my applications the only thing more cores will get me is faster unraring of my porn.
  • Lord of the Bored - Thursday, May 21, 2020 - link

    Hey, that's an important task!
  • Hxx - Wednesday, May 20, 2020 - link

    at 1440p intel still leads in gaming. It may not lead by much or may not lead by enough to warranty buying it over Intel but the person buying this chip is rocking a high end gpu and will likely upgrade to a high end gpu and the performance gap will only widen in intel's favor as the gpu becomes less of a bottleneck. So yeah pairing this with a 2060 makes no sense, go AMD. but pairing this with a 2080ti and a soon to be released 3080TI oh yeah this lineup will be a better choice.
  • DrKlahn - Thursday, May 21, 2020 - link

    By that logic the new games released since the Ryzen 3x000 series debut last year should show a larger gap at 1440+ between Intel and AMD. But they don't. And judging by past trends I doubt they will in the future either.As GPUs advance so does the eye candy in the newer engines, keeping the bottleneck pretty much where it always is at higher resolutions and detail levels, the GPU.

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