AOC has formally unveiled its long-awaited Agon AG353UCG curved gaming display. The high-end display offers a 200 Hz maximum refresh rate with VESA Adaptive-Sync VRR technology, a 1000 nits peak brightness, as well as a Quantum Dot-enhanced full areal local dimming (FALD) backlighting. The display will be the company’s new flagship curved offering, offering a plethora of features with a hefty price tag to match.

AOC says that when it designed its Agon AG353UCG monitor (and other forthcoming members of the 3rd Generation Agon family), it wanted to build a product that would offer the most immersion possible today with an LCD. To do so, the company took a 35-inch 10-bit VA panel featuring a 1800R curvature, a 3440x1440 resolution, a 2 ms GtG response time, a 200 Hz maximum refresh rate, and equipped it with an advanced FALD backlighting. All told, the AG353UCG's backlighting system contains 512 local dimming zones, which have been further enhanced with Quantum Dots for a wider color gamut, offering a very bright and high-contrast HDR experience. As a result, AG353UCG can claim DisplayHDR 1000 compliance – indicating, among other things, a peak brightness of 1000 nits in HDR mode – while being able to display 1.07 billion colors across 90% of the DCI-P3 color gamut.

Like many other flagship HDR gaming displays, the Agon AG353UCG is a G-Sync Ultimate monitor. This means it meets NVIDIA's specifications for response times, color spaces, and backlighting. And it also means that the monitor is almost certainly using NVIDIA's G-Sync HDR scaler as well.

On the connectivity side of matters, the monitor has a DisplayPort 1.4 input, an HDMI 2.0b port, and a Mini DisplayPort input. In addition, the unit has audio connectors (line out, microphone upstream, microphone downstream), and a quad-port USB 3.0 hub with a Type-B upstream port.

For gamers who find ergonomics and looks to be as important as performance, the monitor comes with an aggressive-looking stand that can adjust height and tilt, as well as sporting an RGB LED ring on the back. Meanwhile the sizable display offers a carrying handle and supports cable management, making it a bit easier to move and setup the monitor.

The AOC Agon AG353UCG will be available in Europe this month. In the UK, its RRP will be £2,159, while in mainland Europe it will cost €2,509. So expect it to carry an MSRP of around $2,300 in the USA. At present, the only rival for the Agon AG353UCG is the Acer Predator X35, so the rather high price tag is nothing to be surprised about.

AOC's 35-Inch 3rd Gen Agon Gaming Display
  Agon AG353UCG
Panel 35-inch VA
Native Resolution 3440 × 1440
Maximum Refresh Rate 200 Hz
Response Time 2 ms GtG
Brightness up to 1000 cd/m² in HDR mode
Contrast up to 2500:1
Backlighting FALD with 512 zones & Quantum Dots
Viewing Angles 178°/178° horizontal/vertical
Curvature 1800R
Aspect Ratio 21:9
Color Gamut sRGB: ?%
DCI-P3: 90%
Adobe RGB: 95%
Dynamic Refresh Rate Tech NVIDIA G-Sync Ultimate
Pixel Pitch 0.2554 mm²
Pixel Density 99.45 PPI
Inputs 1 × DisplayPort 1.4
1 × Mini DisplayPort 1.4
1 × HDMI 2.0b
Audio 3.5 mm microphone upstream
3.5 mm microphone downstream
3.5 mm headphone out
2 x 8 W speakers
USB Hub 4 × USB 3.0 Type-A connectors
Ethernet -
Webcam -
Stand Height: 120 mm
Swivel: 32° ~ 32°
Tilt: -5 ~ 21.5±1.5°
Launch Price RRP in the UK: £2,159
MSRP in EU: €2,509

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Source: AOC

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  • MrCommunistGen - Friday, February 21, 2020 - link

    I'm not qualified to debate the science in any real sense, but from my read of that article it doesn't mean what you're purporting it to mean.

    I guarantee that 60Hz is smoother than 30Hz and that 120Hz is smoother than 60Hz. After that, increases result in severely diminishing returns. My best guess is that this has something to do with the nature of "sample and hold" used in modern display panels. I'm not saying that everyone is going to *care* that 120Hz > 60Hz > 30Hz in terms of smoothness, but it is definitely visible by the physiocomputational human visual system.

    Realistically though, the super high refresh rates (lets say anything beyond 120-144Hz) aren't for perceived smoothness, but rather the incremental improvements to display latency and input lag. In an ultra-competitive fast paced game, your monitor displaying an opponent's move a few ms sooner means you can begin reacting a few ms sooner. The higher game engine rate also results in your mouse/keyboard input being processed ever so slightly sooner. This won't necessarily turn a bad player into a good player, but at even moderate levels of competence it can lead to a competitive advantage.
  • Beaver M. - Friday, February 21, 2020 - link

    Did you just come from the 90s in your time machine to troll people with decade old BS?
  • Awful - Saturday, February 22, 2020 - link

    Um, is this a troll? That article you reference says no such thing. It says there's a 30 millisecond delay between light hitting the retina and processing happening in your brain. There's nothing in there about how frequently you can process illumination changes. You're literally just making stuff up.

    There's lots of room for improvement in motion display at refresh rates way above what we currently get. See
  • boeush - Saturday, February 22, 2020 - link

    If you read more than the first two sentences, you'll have noticed references [4] and [5] in that article - which go directly to the point.
  • surt - Saturday, February 22, 2020 - link

    Those references don't say what you think they say either.
    Here's a good starter for understanding the limits of human perception:
  • boeush - Saturday, February 22, 2020 - link

    And by the way, tricky photography techniques capturing display motion blur isn't reflective of what a ***human eye*** is actually capable - or in this case, objectively INCAPABLE, of perceiving in practice.
  • Guspaz - Saturday, February 22, 2020 - link

    Anybody with a high refresh rate monitor can tell the difference between 60Hz and 144Hz, it's not subtle From 30Hz to 144Hz is night and day. There's been plenty of empirical evidence showing significant improvements in response times going from 60Hz to 144Hz, and much smaller improvements going from 144Hz to 240hz.

    All that said, in this case, the "fast enough" comes from the fact that some transitions on a VA panel will take far longer than the frame time. With a 200Hz panel, you've got only 5ms between frames, and a VA panel can't even update that fast, especially on dark transitions.
  • Hxx - Saturday, February 22, 2020 - link

    in case you didnt know , mankind moved away from CRT displays. Time to replace yours.
  • boeush - Saturday, February 22, 2020 - link

    Forget displays, just try to recall what it looks like when you see a fan or a wheel spinning fast, or what helicopter blades look like during flight. Past a certain rate of rotation, you can no longer perceive individual blades or wheel spokes: they all blend together. That's your retina and your brain just temporally averaging fast-changing inputs that they can't keep up with. Same thing happens when you're looking at fast-changing images on your monitor.

    Past a certain threshold, whatever motion blur comes from the panel itself, becomes insignificant next to the motion blur caused by your own visual perception and neural processing limitations. That threshold is well below the frequencies that these monitors are now reaching.
  • surt - Saturday, February 22, 2020 - link

    You're misunderstanding the science, and how it applies to gaming. Is there a low threshold at which brain averaging begins? Yes. Does that mean that you can't improve the speed at which you can respond in game beyond that frequency? Very much _No_.

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