Grand Theft Auto V

Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.

The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Grand Theft Auto V - 2560x1440 - Very High Quality

Grand Theft Auto V - 1920x1080 - Very High Quality

Grand Theft Auto V - 99th PCTL - 2560x1440 - Very High Quality

Grand Theft Auto V - 99th PCTL - 1920x1080 - Very High Quality

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  • PeachNCream - Tuesday, October 29, 2019 - link

    Just a thought, if the crashing was ONLY in Chrome, I would have just used another web browser. Chrome is sort of like a windowless van with the words Free Candy spray painted on the side filled with sticky handed Google programmers eager for your delicious personal information anyway. I'd put up with crappy Edge or bloated Firefox before letting Alphabet have a freebie by installing their browser on any computer I was planning to do something I wanted to keep to myself.
  • Alistair - Tuesday, October 29, 2019 - link

    Turned out it isn't just Chrome, I just meant, even just using Chrome it randomly crashes. I've swapped the Gigabyte 5700 XT for an MSI one, but it might be driver related. And I'm not totally blaming AMD for it, because Windows has been hell with drivers recently. All the Realtek drivers are messed up since the last Windows update... sigh...
  • maroon1 - Wednesday, October 30, 2019 - link

    The 2GB more Vram has no benefit on these weak cards
  • StrangerGuy - Thursday, October 31, 2019 - link

    Well, it really depends on local pricing. Over here in Singapore the 580/590/1660 Ti is a massive ripoff versus the 2060 non-S.

    Anyway all of these new cards are still a perf/$ snoozefest for a 1070 owner like me.
  • pivejasey - Tuesday, October 29, 2019 - link

    The most important benchmark for computing on a nvidia card is tensorflow, and I'm always dissapointedfor getting no data.
  • Ryan Smith - Tuesday, October 29, 2019 - link

    Hmm. Is there a specific benchmark you'd like to see? And that runs under Windows without extensive work?
  • eastcoast_pete - Tuesday, October 29, 2019 - link

    Thanks Ryan! Question: Which version of NVENC does the 1660 Super have? Turing's like the 1660 Ti, or (still) Volta like the 1660. I know it's a bit of a niche use case, but some of us like to transcode and compress our 4K footage or stream games live. The Turing ASIC is significantly better at HVEC encoding, so, if the Super has that one, it might be worth looking into for me.
  • Ryan Smith - Tuesday, October 29, 2019 - link

    GTX 1660 Super is TU116, so it has the Turing NVENC block.
  • xrror - Tuesday, October 29, 2019 - link

    Just adding that Ryan mentioned in the 1650 Super article that 1650 Super also will use TU116, so maybe an even lower cost option to consider? (assuming it can also handle the 4K footage)
  • eastcoast_pete - Wednesday, October 30, 2019 - link

    Appreciate that, however, NVIDIA used the Volta NVENC in a Turing GPU in the 1650, so if the 1650 Super has an unchanged GPU, it probably still has that backwards hybrid of old NVENC with Turing GPU. Ryan, do you have any updates on this?

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