Camera - Daylight Evaluation Continued

We continue on with more HDR heavy shots as well as going into indoor shots.

Click for full image
[ iPhone 11 Pro ] - [ iPhone XS ] - [ iPhone X ]
[ S10+(S) ] - [ S10+(E) ] - [ Pixel 3 ]
[ P30 Pro ] - [ Xperia 1 ] - [ G8 ]

The first scene on this page showcases similar changes for the new iPhone 11: the new HDR is able to extract better detail and tone down the overexposed areas compared to the XS. Also very evident is the presence of more saturation in the trees, more accurately depicting their color.

The telephoto showcases the same SmartHDR changes as it’s able to better handle the highlights.

A very good showcase by the wide-angle camera in this scene – it’s among the best renditions.

Click for full image
[ iPhone 11 Pro ] - [ iPhone XS ] - [ iPhone X ]
[ S10+(S) ] - [ S10+(E) ] - [ Pixel 3 ]
[ P30 Pro ] - [ Xperia 1 ] - [ G8 ]

I’ve noticed a lot of phones have issues with this shot in terms of their color balance, as sometimes they tend to veer off too much in the grey. The new iPhone 11 Pro here improves in comparison to the XS as it’s able to more properly maintain the greens of the leaves.

The telephoto module takes advantage of a better color accuracy, but here’s extremely evident that it’s a downgrade in terms of detail compared to the XS.

The wide-angle is excellent in term of exposure, however detail is drastically lacking throughout the whole scene, as it’s quite a blurry mess, and very much lagging behind the S10, particularly the Exynos variant.

Click for full image
[ iPhone 11 Pro ] - [ iPhone XS ] - [ iPhone X ]
[ S10+(S) ] - [ S10+(E) ] - [ Pixel 3 ]
[ P30 Pro ] - [ Xperia 1 ] - [ G8 ]

Moving indoors with still quite good lighting, it’s again hard to tell apart the iPhone 11 from the XS. The 11 is a bit brighter but other than that they’re pretty much equal. The telephoto shots are also too close to clearly determine which one is better.

The wide-angle is good, but lacks the same sharpness as showcased on the S10. Apple here both on the main and wide-angle seems to have a limited dynamic range compared to the Samsung, as evidenced by the blown out outdoors part of the shot.

Click for full image
[ iPhone 11 Pro ] - [ iPhone XS ] - [ iPhone X ]
[ S10+(S) ] - [ S10+(E) ] - [ Pixel 3 ]
[ P30 Pro ] - [ Xperia 1 ] - [ G8 ]

The local tone mapping of the HDR of the iPhone 11 improved a bit on the XS, however it’s still not handling some elements correctly, and blowing out the stained glass as well as the orange commercial sign on the left, both which certainly weren’t that bright.

The telephoto on the 11 is a lot better in this shot and the legibility of the signage is definitely better.

Click for full image
[ iPhone 11 Pro ] - [ iPhone XS ] - [ iPhone X ]
[ S10+(S) ] - [ S10+(E) ] - [ Pixel 3 ]
[ P30 Pro ] - [ Xperia 1 ] - [ G8 ]

In indoor shoots again for the main camera it’s a wash between the 11 and the XS. In some areas the 11 fares better while on other textures the XS seems sharper. Both the phones however had issues with color temperature as it’s too warm.

Portrait Mode

Click for full image
[ iPhone 11 Pro ]
[ iPhone XS ] - [ iPhone X ]
[ Galaxy S10+ (E) ] - [ Galaxy S10+ (S) ]

For portrait pictures, the big new addition for the iPhone 11 series is that you can now capture with the main camera sensor while the wide-angle serves as the depth sensor. It’s still possible and sometimes maybe preferable to use the telephoto lens for portrait shots.

The problem is that it seems that Apple hasn’t really improved the segmentation algorithm on the new iPhones and things can be relatively imperfect. This is particularly visible in the wider-angle shots with the “whiteout” effect, and the results just aren’t very good.

The fun thing about this scene with the swing is we can see the gradual effects of the bokeh on the ropes – that is, we can see that it’s not very gradual on the iPhones as we can clearly delineate where different levels of bokeh blur are applied. This is also partly visible on the Exynos S10, but the Snapdragon S10 has excellent segmentation as well as a smooth and gradual 3D depth blur.

iOS 13.2 Deep Fusion

I had started off the review with iOS 13 including most the daylight pictures, after which I switched over to iOS 13.1 for most testing. Finally, Apple had released a beta for iOS 13.2 and I had to take a look at the new Deep Fusion feature and how it behaves.

Click for full image
[ iPhone 11 Pro iOS 13.2 ]
[ iPhone 11 Pro iOS 13.1.2 ]
[ Galaxy S10+ (E) ]

I was rather shocked to see the difference in detail that the new Deep Fusion feature can make, and you definitely don’t even have to view the pictures at full resolution to notice a difference in sharpness as well as increased detail.

Essentially Deep Fusion should work similarly to Google’s super resolution zoom technology, just Apple is using it to increase the amount of details captured at the full frame resolution. With the feature enabled the camera is able to bring out finer textures in textiles or rougher materials with fine-grained details that otherwise were blurred out by the camera.

I tried a few shots outdoors, however as Apple mentioned it doesn’t seem to work in coordination with Smart HDR and the last comparison shot doesn’t really show any major difference in detail between iOS 13.1 and 13.2.

Daylight Camera Capture Conclusion – Wait for Deep Fusion retake?

The main selling point of the new iPhones was the addition of the ultra-wide-angle camera module. Indeed, this opens up a totally new capture experience for users and I do think it makes a lot of sense to retain this module on the regular iPhone 11 rather than having a telephoto module. The wide-angle camera had been pioneered by LG a few generations ago, but last year it was Huawei which brought it to the mainstream. And now in 2019 it’s been a must-have for every vendor, and it would have been shocking if Apple hadn’t adopted it.

Quality-wise, Apple's wide-angle module does adequately well, as it’s definitely one of the better modules out there. Still, there’s been many shots where the pictures ended up notably less sharp than on the Galaxy S10 or Huawei’s phones. HDR had also been a bit better for the competition in some scenarios.

On the main camera, improvements for this generation were relatively muted when it comes to the daylight results. There just isn’t very much difference to the XS. We do note that the color temperature is slightly improved, saturation is sometimes more accurately captured, and HDR is able to now handle highlights better. Still I had expected a bit more – sometimes the competition is able to showcase better dynamic range and thus capture more of a scene. The level of detail between the iPhone 11 series and the XS are essentially identical.

The telephoto module changes on the 11 Pro are a bit odd. A lot of the scenes showcased the new phone as producing noisier shots or just having less detail. The optics of the module have changed, as it moved from an f/2.4 aperture to an f/2.0, so I do wonder if that’s the reason for the discrepancy. Sometimes the new module wins out, but other times there isn’t any improvement or even slight regressions. It’s not a deal-breaker or a problem at all, but it’s still odd to see this development from Apple.

Portrait mode on the main sensor is a new addition to the camera experience, but the issue is that Apple really hasn’t improved its segmentation and depth sensing capabilities. Qualcomm’s ISP here looks to be superior as it’s able to produce better bokeh effects.

Finally, Deep Fusion could very well be a game-changer for the camera. I was extremely surprised by the increased quality in sharpness and detail that the new mode brings. I didn’t have sufficient time to properly evaluate it in a wider range of scenarios and against more phones, but it could very well be one of the features that puts the iPhone 11 series ahead of other phones. It’s something we definitely have to revisit in the upcoming Pixel 4 and Mate 30 Pro reviews as we redo the whole camera comparison with iOS 13.2.

Camera - Daylight Evaluation: Triple Cameras Camera - Low Light Evaluation
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  • UglyFrank - Wednesday, October 16, 2019 - link

    I really did not need to see those T Rex scores, it hurt me spirit as a lifetime Android Phone user.
    My S4 would get 17fps in T-Rex and the iPhone is getting ~16-19x that after only 6 years later.
  • Death666Angel - Wednesday, October 16, 2019 - link

    "only 6 years later" Heh.
  • Pro-competition - Wednesday, October 16, 2019 - link

    Why was there no storage performance test? This affects app loading times (esp since Apple doesn't have much RAM), and app installation times, which affect real-world performance.
  • Andrei Frumusanu - Wednesday, October 16, 2019 - link

    We're lacking a better test that works properly. I prefer to skip it rather than have misleading figures.
  • Pro-competition - Wednesday, October 16, 2019 - link

    Understood. Instead of synthetic benchmarks, perhaps just have a table of app loading times of some games? What I have in mind is the following:

    1. Compare current iPhones with the previous generations of iPhones (maybe just go two generations back). And use iPhones with different storage capacities.
    2. Ensure all iPhones have the same iOS version.
    3. Select ~5 games for your test suite, ensuring that the same version is installed on all iPhones.
    4. Before loading the game, close all apps and then restart the phone, so that when the game is launched, we can be assured that are no apps already running.
    5. Do step 4 around five times.
    6. Use a video recorder to measure the time.

    What do you think of my proposal?
  • masimilianzo - Wednesday, October 16, 2019 - link

    Great review, thanks!
    Any idea on LD/ST bandwidth? Have they increase the number of AGUs?
  • Andrei Frumusanu - Wednesday, October 16, 2019 - link

    Bandwidth is included in one of the charts. It looks unchanged, and I didn't see anything different on the instruction side either.
  • masimilianzo - Wednesday, October 16, 2019 - link

    Are you measuring number of ports in the L1 RAM or number of address generation units?
    I guess it depends on having or not conflict to read ports in the RAM.
    The large uplift in h264 test in SpecInt2k6 could come from an additional LD pipe..
  • willis936 - Wednesday, October 16, 2019 - link

    "To be sure, this isn’t the very time we’ve seen this, as OnePlus, LG and Google have already introduced it in their phones over last year."

    very *first
  • eastcoast_pete - Wednesday, October 16, 2019 - link

    Andrei, thanks for your review! One question/request, both for this iPhone review, but also future phone reviews:. Please test the call quality and reception (especially in challenging situations with a single bar/ low signal strength)! I found a couple of otherwise very attractive smartphones fall flat on their phone function. Since my mobile is my main phone, which I also need for work, call quality is a non-negotiable. Unfortunately, even your otherwise excellent reviews skip that aspect. So, any words on call quality of the new iPhones? Thanks!

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