** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

Ashes Classic IGP Low Medium High
Average FPS
95th Percentile

 

Gaming: Shadow of War Gaming: Strange Brigade (DX12, Vulkan)
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  • John_M - Sunday, July 7, 2019 - link

    Yes. The integrated memory controller is on the IO die, which is part of the Ryzen SoC, not the chipset.
  • BushLin - Monday, July 8, 2019 - link

    Right now, there's no indication what CL / timings are applied to all the other systems. CL16 is indeed bottom of the barrel for DDR-3200, you would hope there's no shenanigans with Intel getting CL12 DDR-2666. Why not just run all the systems with the same DDR-3200, it's not like they can't do it.
  • profiaudi - Wednesday, July 10, 2019 - link

    Not to be too rude, but the IMC is on the io chipLet, not the chipSet. The chipset actually has an important role for the memory speed, in that a chipset defines a platform and a platform imposes requirements on the power supply and trace routing. While the IMC in 3rd gen can handle 3200MT/s+ completely fine, it is guaranteed to do so only one X570. Anything older is a dice roll as the boards were not designed for such speeds (not a requirement for the older platform).
  • waja - Tuesday, July 23, 2019 - link

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  • Andrei Frumusanu - Sunday, July 7, 2019 - link

    Just as note for those who haven’t been following: This review wasn’t written by our usual resident CPU editor, Dr Ian Cutress as he unfortunately the timing didn’t work out. We only had a few days time with the new Ryzen CPUs, as such, you might noticed a few bits and pieces missing in our article that we’ll try to address in the next hours and days. We’ll be trying to update the piece with more information and data as soon as we can. Thanks.
    Also huge thanks to Gavin Bonshor who actually did all the testing and collected all the data for this review, thumb up to him.
  • plonk420 - Sunday, July 7, 2019 - link

    hoping a speedy recovery for him! loved his video with Wendell!

    loving the article, too. don't suppose you could test cross-CCX latency?
  • plonk420 - Sunday, July 7, 2019 - link

    e.g. pcper.com/2017/06/the-intel-core-i9-7900x-10-core-skylake-x-processor-review/3/

    main interest is if it is low enough to be harnessed by RPCS3 (PS3 emulator)
  • ballsystemlord - Sunday, July 7, 2019 - link

    CCX benchmarks would be nice.
    IF power benchmarks were also done last time and probably in the works.
  • shakazulu667 - Sunday, July 7, 2019 - link

    Are Intel results with or without spectre et al mitigations?
  • Ryan Smith - Sunday, July 7, 2019 - link

    They are with Spectre and Meltdown mitigations. They are not new enough results to include anything for Fallout/ZombieLoad.

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