** = Old results marked were performed with the original BIOS & boost behaviour as published on 7/7.

Benchmarking Performance: CPU Rendering Tests

Rendering is often a key target for processor workloads, lending itself to a professional environment. It comes in different formats as well, from 3D rendering through rasterization, such as games, or by ray tracing, and invokes the ability of the software to manage meshes, textures, collisions, aliasing, physics (in animations), and discarding unnecessary work. Most renderers offer CPU code paths, while a few use GPUs and select environments use FPGAs or dedicated ASICs. For big studios however, CPUs are still the hardware of choice.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: Performance Render

An advanced performance based renderer for software such as 3ds Max and Cinema 4D, the Corona benchmark renders a generated scene as a standard under its 1.3 software version. Normally the GUI implementation of the benchmark shows the scene being built, and allows the user to upload the result as a ‘time to complete’.

We got in contact with the developer who gave us a command line version of the benchmark that does a direct output of results. Rather than reporting time, we report the average number of rays per second across six runs, as the performance scaling of a result per unit time is typically visually easier to understand.

The Corona benchmark website can be found at https://corona-renderer.com/benchmark

Corona 1.3 Benchmark

 

LuxMark v3.1: LuxRender via Different Code Paths

As stated at the top, there are many different ways to process rendering data: CPU, GPU, Accelerator, and others. On top of that, there are many frameworks and APIs in which to program, depending on how the software will be used. LuxMark, a benchmark developed using the LuxRender engine, offers several different scenes and APIs.


Taken from the Linux Version of LuxMark

In our test, we run the simple ‘Ball’ scene on both the C++ and OpenCL code paths, but in CPU mode. This scene starts with a rough render and slowly improves the quality over two minutes, giving a final result in what is essentially an average ‘kilorays per second’.

LuxMark v3.1 C++LuxMark v3.1 OpenCL

POV-Ray 3.7.1: Ray Tracing

The Persistence of Vision ray tracing engine is another well-known benchmarking tool, which was in a state of relative hibernation until AMD released its Zen processors, to which suddenly both Intel and AMD were submitting code to the main branch of the open source project. For our test, we use the built-in benchmark for all-cores, called from the command line.

POV-Ray can be downloaded from http://www.povray.org/

POV-Ray 3.7.1 Benchmark

Cinebench R15

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 SingleThreaded
Rendering: CineBench 15 MultiThreaded

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Encoding Tests
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  • Death666Angel - Tuesday, July 9, 2019 - link

    Well, the thing is that motherboard manufacturers, motherboard revisions, motherboard layout and BIOS versions do play a role as well, though. The memory controller is just one piece of the puzzle. If you have a CPU with a great memory controller, it doesn't mean it performs the same on all boards. And it doesn't mean it performs the same with all RAM either. Sometimes the actual traces on motherboards are crap for certain clockspeeds. Sometimes the BIOS numbers for secondary and tertiary timings are crap at certain clockspeeds and get better in later revisions, seemingly allowing for better memory clockspeeds when it really was just a question of auto vs manual if you knew what you were doing. Sometimes the SoC voltage is worse on that board vs the other and that influences things. The thing is, across the board, X570 motherboards have higher advertised OC clockspeeds for the memory and Ryzen 3000 has higher guaranteed clockspeeds. And Anandtech believes that is the thing that counts, not if you can get x clockspeed stable. At least in the vanilla CPU articles. They do separate RAM articles often.
  • BLu3HaZe - Tuesday, July 9, 2019 - link

    "Some motherboard vendors are advertising speeds of up to DDR4-4400 which until Zen 2, was unheard of. Zen 2 also marks a jump up to DDR4-3200 up from DDR4-2933 on Zen+, and DDR4-2667 on Zen."

    How about now? :)

    And I believe the authors mean to say that official support for is up to 3200 on X570 boards, while older boards were rated lower "officially" corresponding to the generation they launched with. Speeds above that would be listed with (OC) clearly marked in memory support.
    Anything above the 'rated' speeds, you're technically overclocking the Infinity Fabric until you run in 2:1 mode which is only on Zen 2 anyhow, so your mileage will definitely vary.

    Even the 9900K 'officially' supports only DDR4-2666 but we all know how high it can go without any issues combined with XMP OC.
  • Ratman6161 - Wednesday, July 10, 2019 - link

    In Zen and Zen +, the infinity fabric speed was tied to the memory speed. So overclock the RAM and you were also overclocking the infinity fabric. In Zen 2 infinity fabric is independent of the RAM speed.
  • Targon - Monday, July 8, 2019 - link

    I am curious about the DDR4-3200 CL16 memory in the Ryzen test. CL16 RAM is considered the "cheap crap" when it comes to DDR4-3200, and my own Hynix M-die garbage memory is exactly that, G.skill Ripjaws V 3200CL16. On first generation Ryzen, getting it to 3200 speeds just hasn't happened, and I know that for gaming, CL16 vs. CL14 is enough to cause the slight loss to Intel(meaning Intel wouldn't have the lead in the gaming tests).
  • Ninjawithagun - Monday, July 8, 2019 - link

    Regardless of whether or not a 'crap' DRAM kit having CL16 vs. a much more expensive kit with lower CL rating, it isn't going to make any significant difference in performance. This has been proven again and again.
  • Ratman6161 - Wednesday, July 10, 2019 - link

    "CL16 RAM is considered the "cheap crap" when it comes to DDR4-3200"

    Since when? Yes its cheap(er) but I'd disagree with the "crap" part. I needed 32 Gb of RAM so that's either 2x16 with 16 GB modules usually being double sided (a crap shoot) or 4x8 with 4 modules being a crap shoot. Looking at current pricing (not the much higher prices from back when I bought) New egg has the G-skill ripjaws 2x16 CAS 16 kit for $135 while the Trident Z 2x16 CAS 15 for $210 or the CAS 14 Trident Z for $250. So I'd be paying $75 to $115 more...for something that isn't likely to do any better in my real world configuration. Even if I could hit its advertised CAS 15 or 14, how much is that worth. So I'd say the RipJaws is not "cheap crap". Its a "value" :)
  • Domaldel - Wednesday, July 10, 2019 - link

    It's considered "cheap crap" because you can't guarantee that it's Samsung B-die at those speeds while you can with DDR4 3200 MHz CL14 as nothing else is able to reach those speeds and latencies then a good B-die.
    What that means is that you can actually have a shot at manually overclocking it further while keeping compatibility with Ryzen (if you tweak the timings and sub-timings) while you couldn't really with other memory kids on the first two generations of Ryzen.
    I don't have a Ryzen 3xxx series of chip so I can't really comment on those...
  • WaltC - Monday, July 15, 2019 - link

    Since about the 2nd AGESA implementation, on my original x370 Ryzen 1 mboard, my "cheap crap"...;)...Patriot Viper Elite 16CL 2x8GB has had no problem with 3200Mhz at stock timings. used the same on a x47- mboard, and now it's running at 3200MHz on my x570 Aorus Master board--no problems.
  • jgraham11 - Tuesday, July 16, 2019 - link

    DDR4 3200 is apparently not an overclock. Says so on AMD's specs page for the 3700X

    https://www.amd.com/en/products/cpu/amd-ryzen-7-37...
  • RoboJ1M - Sunday, July 7, 2019 - link

    Wait, the memory controllers on the IO for Zen 2, right?
    I'm sure it's on the IO Die.

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