Floating Point

The key highlight improvement for floating point performance is full AVX2 support. AMD has increased the execution unit width from 128-bit to 256-bit, allowing for single-cycle AVX2 calculations, rather than cracking the calculation into two instructions and two cycles. This is enhanced by giving 256-bit loads and stores, so the FMA units can be continuously fed. AMD states that due to its energy aware scheduling, there is no predefined frequency drop when using AVX2 instructions (however frequency may be reduced dependent on temperature and voltage requirements, but that’s automatic regardless of instructions used)

In the floating point unit, the queues accept up to four micro-ops per cycle from the dispatch unit which feed into a 160-entry physical register file. This moves into four execution units, which can be fed with 256b data in the load and store mechanism.

Other tweaks have been made to the FMA units than beyond doubling the size – AMD states that they have increased raw performance in memory allocations, for repetitive physics calculations, and certain audio processing techniques.

Another key update is decreasing the FP multiplication latency from 4 cycles to 3 cycles. That is quite a significant improvement. AMD has stated that it is keeping a lot of the detail under wraps, as it wants to present it at Hot Chips is August. We’ll be running a full instruction analysis for our reviews on July 7th.

Decode Integer Units, Load and Store
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  • wurizen - Friday, June 14, 2019 - link

    flex^^^
  • wurizen - Friday, June 14, 2019 - link

    OMFG! I. Am. Not. Talking. About. Intel. Mesh.

    I. Am. Talking. About. Infinity. Fabric. High. Memory. Latency!

    Now that I got that off my chest, let's proceed shall we...

    OMFG!

    L3 Cache? WTF!

    Do you think you're so clever to talk about L3 cache to show off your knowledge as if to convince ppl here you know something? Nah, man!

    WTF are you talking about L3 cache, dude? Come on, dude, get with the program.

    The program is "Cross-CCX-High-Memory-Latency" with Infinity Fabric 1.0

    And, games (BO3, BF1, BF4 from my testing) are what is affected by this high latency penalty in real-time. Imagine playing a game of BO3 while throughout the game, the game is "micro-pausing" "Micro-slow-motioning" repeatedly throughout the match? Yep, you got it, it makes it unplayeable.

    In productive work like video editing, I would not see the high latency as an issue unless it affects "timeline editing" causing it to lag, as well.

    I have heard some complain issues with it in audio editing with audio work. But I don't do that so I can't say.

    As for "compute-intensive applications (y'know, real work)" --delatFx2

    ....

    .....

    ......

    You duh man, bruh! a real compute-intensive, man!

    "This article mentions a Windows 10 patch to ensure that threads get assigned to the same CCX before going to the adjacent one." --deltaFx2

    Uhhh... that won't fix it. Only AMD can fix it in Infinity Fabric 2.0 (Ryzen 2), if, indeed, AMD has fixed it. By making it faster! And/or, reducing that ~110ns latency to around 69ns.

    Now, my question is, and you (deltaFx2) hasn't mentioned it in your wise-response to my comments is that SLIDE of "Raw Memory Performance" showing 69ns latency at 3200 Mhz RAM. Is that Raw memory performance Intra-CCX-Memory-Performance or Inter-core-Memory-Performance? Bada-boom, bish!
  • wurizen - Friday, June 14, 2019 - link

    it's a problem ppl are having, if you search enough....
  • Alistair - Wednesday, June 12, 2019 - link

    those kinds of micro stutters are usually motherboard or most likely your windows installation causing it, reinstall windows, then try a different motherboard maybe
  • wurizen - Wednesday, June 12, 2019 - link

    Wow, really? Re-install windows?

    I just wanna know (cough, cough Anand) what the Cross-CCX-Latency is for Ryzen 2 and Infinity Fabric 2.0.

    If, it is still ~110ns like before.... well, guess what? 110 nano-effin-seconds is not fast enough. It's too HIGH a latency!

    You can't update bios/motherboard or re-install windows, or get 6000 Mhz RAM (the price for that, tjo?) to fix it. (As shown in the graph for whatever "Raw Memory Latency" is for that 3200 Mhz RAM to 3600 Mhz stays at 69 ns and only at 37333 Mhz RAM does it drop to 67ns?).... This is the same result PCPER did with Ryzen IF 1.0 showing that getting Faster RAM at 3200 Mhz did not improve the Cross-CCX-Memory-Latency....
  • supdawgwtfd - Thursday, June 13, 2019 - link

    O don't get any stutters with my 1600.

    As above. It's nothing to do with the CPU directly.

    Something else is causing the problem.
  • deltaFx2 - Thursday, June 13, 2019 - link

    How so you know for sure that the microstutter or whatever it is you think you are facing is due to the inter-ccx latency? Did you actually pin threads to CCXs to confirm this theory? Do you know when inter-ccx latency even comes into play? Inter-ccx latency ONLY matters for shared memory being modified by different threads; this should be a tiny fraction of your execution time, otherwise you are not much better going multithreaded. Moreover, Each CCX runs 8 threads so are you saying your game uses more than 8? That would be an interesting game indeed, given that intel's mainstream gaming CPUs don't have a problem on 4c8t.

    To me, you've just jumped the the gun and gone from "I have got some microstutter issues" to "I know PCPer ran some microbenchmark to find out the latency" to "that must be the problem". It does not follow.
  • FreckledTrout - Thursday, June 13, 2019 - link

    I agree. If micro stutter from CCX latency was really occurring this would be a huge issue. These issues really have to be something unrelated.
  • wurizen - Friday, June 14, 2019 - link

    Another thing that was weird was GPU usage drop from 98% to like 0% in-game, midst-action, while I was playing... constantly, in a repeated pattern throughout the game... this is not a server or games hitching. we understand as gamers that a game will "hitch" once in a while. this is like "slow-motion" "micro-pause" thing happening through out the game. happens in single player (BF1) so I ruled out server-side. It's like the game goes in "slow-motion" for a second... not once or twice in a match, per se. But, throughout and in a repeated constant fashion... along with seeing GPU usage to accompany the effect dropping from 98% or so (normal) to 0% for split seconds (again, not once or twice in a match; but a constant, repeated pattern throughout the match)

    And, there are people having head-scratching issues similar to me with Ryzen CPU.

    No one (cough, cough Anand; nor youtube tech tubers will address it) seems to address it tho.

    But, I think that Ryzen 2 is coming out and if Cross-CCX-High-LAtency-Issue is the same, then we're bound to hear more. I'm sure.

    I am thinking tech sites are giving AMD a chance... but not sure... doesn't matter tho. I got a 7700k (I wanted the 8-core thing when 1700x Ryzen came out) but its fine. Im not a fanboy. Just a techboy.... if anything...
  • wurizen - Friday, June 14, 2019 - link

    The "micro-stutter" or "micro-pausing" is not once or twice (I get those with Intel, as well) but, a repeated, constant pattern throughout the match and round of game. The "micro-stutter" and "micro-pause" also "FEELS" different than what I felt with my prior 3700K CPU and current 7700K CPU. It's like a "micro-slow-motion." I am not making this up. I am not crazy!

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