Today at E3 Phil Spencer of Microsoft announced Project Scarlett, which is their next generation console and brings some massive performance increases over even the already powerful Xbox One X.

Once again partnering with AMD, Xbox Project Scarlett is, according to Microsoft, the biggest single generation leap in performance they’ve ever delivered, and it starts with its SoC. AMD is leveraging Zen 2 CPUs cores coupled with a Navi-based GPU. And while we don’t have the expected performance figures yet, these components are a big step up over the current generation.

Xbox One X is still based on Jaguar CPUs, which are a limiting factor, and adding Zen 2 is going to be an incredible step up in CPU performance, which has been the limiting factor of the Xbox One X. Coupling that with a Navi based GPU with hardware based Ray Tracing should provide a level of fidelity far above even the Xbox One X. Microsoft’s target for Project Scarlett was announced as 120 FPS (which we assume is at 4K) but also variable refresh rate, and support for up to 8K on the hardware. Microsoft states this console will be four times more powerful than the Xbox One X.

Microsoft is also going to be offering an internal SSD for the first time ever, and they discussed at length how they are going to leverage it to reduce the load times in games, which are a major block to immersion at the moment especially on consoles. Microsoft will be using some of the SSD as a RAM cache as well.

Microsoft also stated that they will continue to their tradition of moving gamers and the games they own onwards with this new launch, so existing Xbox One games and the back-catalog of backwards compatibility games will continue to be playable on the new console as well.

Project Scarlett will be launching in Holiday 2020 along with a new version of Halo to commemorate the launch. Not all details are available yet but we’ll keep you up to date when we hear more.

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  • mode_13h - Tuesday, June 11, 2019 - link

    BTW, when comparing memory technologies, don't forget to account for data width. AMD's Polaris and (currently-announced) Navi cards use 256-bit memory interfaces, while their AM4 socket uses 128-bit. Reply
  • AshlayW - Sunday, June 09, 2019 - link

    My PC can do 120FPS 4K right now!*

    *In Warframe
    Reply
  • SlyNine - Monday, June 10, 2019 - link

    I'm glad to see the CPU performance step up so much. The worse thing about the Xbox one and PS4 were those crappy ass CPUs. They were holding back innovation. We literally seen a regression in physics last generation with those weak CPU's trying to feed the graphics. Reply
  • Games Goblin - Monday, June 10, 2019 - link

    Both Sony and MS talking about raytracing, but AMD did not talk anything about it during the navi reveal - so, will navi have raytracing or not? Reply
  • Yojimbo - Monday, June 10, 2019 - link

    My impression is that the Navi about to be released will not support hardware-accelerated raytracing. But these upcoming consoles will be based on custom chips coming out in pate 2020 and they will have hardware accelerated raytracing. Whether AMD will release an updated Navi with raytracing to the PC space in 2020 is anyone's guess. I wouldn't count it out, because NVIDIA is rumored to be coming out with their second generation ray tracing hardware in 2020 and if I am. Not mistaken Intel says they will be making their new discrete GPU available in 2020, too. Reply
  • mode_13h - Tuesday, June 11, 2019 - link

    They're probably using a next-gen Navi die. That's my guess.

    I doubt MS and Sony both independently designed ray-tracing customizations, although it's certainly possible.
    Reply
  • Cullinaire - Monday, June 10, 2019 - link

    No RAM info? I'm guessing 32GB of GDDR5X. Doubt there's HBM or else the thing is gonna cost $1K+. Reply
  • Kevin G - Monday, June 10, 2019 - link

    That would depend purely on the economies of scale at play. If AMD already is going the chiplet route for consoles, then leveraging HBM isn't as big of a jump as multiple dies per package already increases complexity. Not to say that it is going to be easy or inexpensive, but if they're already doing something unique with a package, the premium for HBM is not as high as it would be before. Reply
  • Brett Howse - Monday, June 10, 2019 - link

    They said GDDR6 but not how much. Reply
  • cheshirster - Monday, June 10, 2019 - link

    Looks like 12-16Gb of GDDR6 Reply

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