Source, CS, and Halflife 2

Before we take a look at the numbers, we have to know what we are dealing with. There are really three important components to address when looking at the beta version of Counterstrike: Source. First, there's the fact that the game is based on the Source engine and has a built in graphics stress test to push hardware to its limits and beyond. Next, there's Counterstrike and how that franchise fits into the equation. Finally, the crux of the matter, what do our observations reveal about the upcoming Halflife 2 title?



The opening of the Video Stress Test benchmark


In taking a look at the source engine test level supplied with CS:Source Beta, one of the first things we noticed was a difference in feeling between Source and id Software's latest engine. We've only got a test room and a sandy CS level to test the Source on, so we really haven't seen all that it has to offer, but our first impression of the engine is that it is very "clean". Clean like listening to an undistorted guitar after hearing some intensely heavy rock, or the feeling of looking at an HDTV next to an old UHF box. So far, the scenes we've seen rendered with Source show us that the engine is very good at producing crisp, clear images. Our initial impression of Doom III wasn't that it was any less real or vivid (we still got that warm, squishy, HD feeling inside), but that it was real in a dark, dirty, and atmospheric way. We will probably see how well Valve can coax their engine into producing similar situations at different points in Halflife 2, and surely there will be Doom III engine licensees who will create games with a slightly (for lack of a better word) happier feel. But at this point we don't have enough info to say that one engine is "better" than the other. So far, we'll just call them different. We are absolutely looking forward to seeing how Valve will integrate some of the very cool effects produced by the stress test in gaming situations.



Some of the more complex rendering that goes on in the Video Stress Test is overlapping reflective/refractive surfaces


Counterstrike: Source is somewhat of an interesting choice for Valve to lead off with. Historically, CS players have been very demanding on framerate. While we can't get 200fps at high resolutions, the subtle (and not so subtle) enhancements to the game engine add a depth to Counterstrike that could revitalize the franchise. Unlike the stress test, the enhancements in the one level available for play in Counterstrike: Source Beta (dust) aren't all about fire, water, reflection/refraction, and tv monitors. The main benefits we see in CS are in the added clarity, feeling of realism, and enhanced physics. Kicking a box or rolling an oil drum down a hill are fun enough to distract players from the game at hand. Actually, such real world interactions with the environment provide a new way to play: kicking a tire down one side of a hill to draw sniper fire, then running down the other is a very effective trick. Smoke and flashbang effects, muzzle flares, and explosions add to the experience as well. Lighting effects inside buildings pile on the realism. With the intensity of effects kept to a subtle level, high frame rates are still achievable, and if we decide to include CS: Source as a test game in future articles, we will put a larger emphasis on higher frame rates than we will from the stress test we will see benched here.

When it comes to Halflife 2, we still don't have a very good picture of how Counterstrike and the included stress test will relate to game play. We will very likely see less sheer graphical impact in the final version of HL2 than in the stress test. After all, Valve packed tons of water, translucent surfaces, and special effects into a tiny room in order to push graphics cards to the limit. We wouldn't expect (or want) to see a level like that in the game. Effects and eye candy are wonderful things, but game designers always need to be careful not to heap too much of a good thing on gamers. One of the most important aspects of the latest in the FPS genre is to put the player in the game as much as possible. At the same time, HL2 will have AI and huge levels with all kind of stuff going on. We really feel that HL2 will be much more CPU intensive than the graphics stress test (which we would hope), or even Counterstrike. Graphically, HL2 will likely be more intense than CS (as it will have more opportunity for strange alien special effects), though this remains to be seen.

So, with Halflife 2, we're looking at something more CPU intensive than both CS and the gpu stress test, and between the two in average graphical intensity. No, it's not easy to call. Especially since we haven't found a "good" way to benchmark our Counterstrike level yet. We take a brief look at CPU scaling with the video stress test on the A64FX platform, but this won't offer as much insight as we would like until we can get our hands on HL2. An in depth analysis of the impact of the cpu on the graphics engine as far removed from game play as possible could help us separate the graphics factor from the game benchmark later on if we decide to use HL2 as a CPU test (we are hoping to be able to test the impact of the new AI algorithm if possible).. Of course, that depends on the type of benchmarking software that comes with HL2 (if any).

But that's enough background. Now on to the tests.

Index The Test
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  • Connoisseur - Thursday, August 26, 2004 - link

    I'm glad to see that they used the 4.8 catalyst drivers. I was wondering whether you guys can run Doom 3 benchies with the 4.8's as well. With my laptop (M6805 R9600), I saw an incredible performance gain (between 15-30%) in resolutions up to 1024x768 going from 4.7 to 4.8. I was wondering if this wasy typical.
  • blckgrffn - Thursday, August 26, 2004 - link

    Have you ever played a game at 20*15? If you have, you know it is awesome. Why would I plop $600 on my Sony 21" if I didn't want to use the higher resolutions? Battlefield looks really good :-) I fully support seeing these resolutions in the future, I was really happy when we finally saw the shift away from 1024*768 on review sites.
  • deathwalker - Thursday, August 26, 2004 - link

    #7..I can't necessarily disagree with you...I own a 6800gt (replaced my 9700pro)..my point was to mearly point out that you can't crown a graphics card line king based soley on its performance in one game. They could do these comparisons all day long and the results will flip flop back and forth depending on the tool you are using to measure performance.
  • Bumrush99 - Thursday, August 26, 2004 - link

    These numbers are screwed up. The HL2 video stress test IS NOT ACCURATE, nearly every review site has very different results. Don't use this review as your only source of information. On my 6800GT overclocked to ultra and my AMD 64 @ 2310 i'm getting way lower results. Funny thing is the first few times I ran the benchmark my results were in line with Anandtech's review...
  • FuryVII - Thursday, August 26, 2004 - link

    #5, I don't think it clearly shows that. For what its worth I have owned both nVidia and ATI (ATI Currently) and I have no problem buying the best card in price/performance ratio. I'd have to say that nVidia seems to be my choice for a new card. Also the gap in the benchmarks doesn't show ATI having that great of a lead. Its damned close.

    Also this was rather disappointing. Those resolutions are just ridiculous.
  • deathwalker - Thursday, August 26, 2004 - link

    This test clearly demonstrates that Nvidia is "not" the performance leader when it comes to gaming. Mearly being on top of the heap in one game "Doom3" doesn't crown you the king. Especially when that game uses a graphis engine (opengl) that is clearly not the engine of choice over the long haul in graphics engines for future game developement...that being said..the new line of 6800 cards from Nvidia are products that they should be proud of.
  • AtaStrumf - Thursday, August 26, 2004 - link

    I wish you would include R9800Pro (very good buy right now), since it is not the same as 9800XT. Just look at xbit labs article and you will see a surprisingly big difference. Not all 9800Pros take kindly to OC-ig to 9800XT levels, and many people just don't bother!

    And those of you who want to see how other, lower end cards, perform under Source, may want to check it out as well.

    http://www.xbitlabs.com/articles/video/display/cou...
  • mlittl3 - Thursday, August 26, 2004 - link

    #2

    The GF4 4400 is not last generation hardware. It is two generations old. We now have GF 6xxx and before that was GF FX 5xxx. If anyone is still using a GF4 to play current games, I think they know they will be running at resolutions at 800x600 with no AF or AA. No one needs a benchmark test to prove that. Besides anyone who can't afford a last generation or this generation video card, probably don't have an Athlon 64 FX in their rig. So looking at a GF 4 4400 with this processor will tell you nothing about how your GF4 with probably a 1st generation P4 or Athlon XP will run on this game.

    I'm sure when the actual game comes out we will see exactly what we saw with Doom 3 at Anandtech. A huge CPU and GPU roundup with exhaustive tests. So you will get your chance to see the 9600 in action.
  • DefconFunk - Thursday, August 26, 2004 - link

    This review was kind of dissapointing.

    I would have found it much mor useful if they'd included at least some ATI cards other than the top range. A 9600 would have been very much appreciated. Same with an FX5700. That way we could have some idea how the less financially able gamer (read: those of us with finicial obligations outside our computer) will be able to play CS:Source / HL2.

    I did however appreciate the inclusion of the GF4 4400. Knowing how last gen products run on current games is important when thinking about purchasing either a new card or the new game in question.
  • mikecel79 - Thursday, August 26, 2004 - link

    Great article. Found one little mistake:
    "Kicking a box or rolling an oil down a hill are fun enough to distract players from the game at hand"

    Shouldn't that be oil drum.

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