GPU Performance

This generation GPU performance uplifts of the new Snapdragon 855 were relatively muted in devices that we’ve tested until now; Qualcomm had only promised and managed an average improvement of 20% over last year’s Snapdragon 845, even though the chip came on a new process node that should have enabled it for larger power and performance improvements.

The OnePlus 7 Pro thus seemingly shouldn’t be any different than the S10, G8 or other S855 phones in terms of the peak performance of the phone. Where OnePlus however can differentiate itself is the sustained performance of workloads. The company had made an emphasis on its “10-layer cooling system” which in layman terms consists of a heatpipe system with some new carbon dissipation tape in the internal design of the phone and its motherboard. In particular OnePlus claims no slow-downs in games, while it’s not the first company to promise this, let’s see if this time around the phone is able to achieve this.

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

Starting off with the 3DMark Physics test which is mostly a CPU performance workload within a GPU power constrained scenario, we see that the peak performance of the phone is in line with other SoCs of this generation. What does stand out however is that the sustained performance, even though not as good as what we see on Kirin 980 devices, is indeed better than the Galaxy S10+ and the G8.

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

Moving onto actual GPU-constrained scenarios, we’re now starting to see what OnePlus was talking about: The OnePlus 7 Pro doesn’t seem to throttle much at all even after long prolonged periods of load. In 3DMark the device takes the very top spot in terms of performance. Until now last year’s Note9 was still the leader in this regard precisely because it was throttling less than newer Snapdragon 855 phones this year, but now with the OP7Pro also not throttling, it’s actually able to consistently showcase the SoC’s actual performance improvement.

GFXBench Aztec Ruins - High - Vulkan/Metal - Off-screen GFXBench Aztec Ruins - Normal - Vulkan/Metal - Off-screen

In the GFXBench Aztec benchmarks we see a similar story: There’s almost no throttling at all happening, and the device is able to maintain near peak performance seemingly endlessly.

GFXBench Manhattan 3.1 Off-screen GFXBench T-Rex 2.7 Off-screen

In Manhattan 3.1 and T-Rex we again see excellent sustained performance. It was a bit odd to see that the OP7Pro’s peak performance was slightly less than the S10+ and G8’s, it’s possible OnePlus is running the GPU at a slightly lower clock or has the DRAM running at more lax timings. However this doesn’t matter as it takes the performance lead after a short period of gaming.

Outstanding Sustained Performance – At A Cost

Overall, the OnePlus 7 Pro is currently the best performing Android device out there for gaming. OnePlus indeed was able to achieve an excellent thermal dissipation system, and the phone is able to disperse the heat across its chassis in a much more even manner than any other phone.

It’s to be noted that this still isn’t enough to catch up to Apple’s latest iPhone – here we’re just hitting fundamental limits of the Snapdragon 855 chipset which isn’t able to compete in performance and efficiency to the latest A12 chipset.

Although the thermal dissipation system of the OnePlus 7 Pro is excellent and better than a lot of other devices in the market right now, it does come at a cost. The company is still extremely lax in terms of maximum device temperatures under load. I was able to measure a peak of 51°C in terms of screen skin temperature, whereas devices such as the S10 will not allow for more than 42-43°C in the same scenario. So while the phone is extremely performant, it’s also extremely hot and the battery drain at these performance levels is also quite extreme and will go from 100% to 0% in less than 3 hours.

In the end, such load scenarios won’t be encountered by most users in every-day games, although if the game has an unlocked framerate, it will mean a lot more load than other 60Hz devices.

System Performance Display Measurement - A Great Screen
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  • Teckk - Wednesday, June 19, 2019 - link

    * 8/256 not 128
  • tdrsy - Wednesday, June 19, 2019 - link

    Looks like Oneplus camera went for Pixel like processing and darker pictures. Most of the pictures were closest to Pixel compared to others.
  • Andrei Frumusanu - Wednesday, June 19, 2019 - link

    Correct.

    Now I know people say that the Pixel's processing is the best in the world but I find it terrible in this regard.
  • zodiacfml - Thursday, June 20, 2019 - link

    because that is what you call avoiding clipping the highlights. I prefer this style or processing as a blown out highlight is dead giveaway that a camera is digital or cheap digital, clipping to white.
    in conventional cameras, there is an auto exposure setting called highlight priority with a similar affect, only drastically darker images than HDR in phones.
    this is the priority but they can't simply lift the shadows/dark regions for a brighter image as it will affect the contrast, making a flat image.
  • Andrei Frumusanu - Thursday, June 20, 2019 - link

    I don't know about you, but usually when I go out in the real world, I get blinded by the sun rather than having issues to see anything because it's too dark in broad daylight.

    Consequently, cameras should actually capture the real world rather than something akin to a dark sunglasses filter.
  • s.yu - Thursday, June 20, 2019 - link

    Really? I see that as a limitation of the eye's exposure compensation(similarly a camera could capture more in darkness than the human eye through extending exposures), while a camera should always aim for a set exposure value for a given metering method, but maybe that type of thinking is too old-school.
  • s.yu - Thursday, June 20, 2019 - link

    Ever since I started shooting DNG on Gcam my only complaint about the algorithm left is the presence of concentric ring shaped artifacts in difficult light, sometimes.
  • s.yu - Thursday, June 20, 2019 - link

    I should add that even if exposure's off by two stops everything could be losslessly recovered, mid-low ISO DNG from Gcam have at least that much latitude. Also dehazing (crucial to my phone camera whose cover glass now often retains grease) and sharpening can be applied with much leisure yielding minimal artifacts, I now usually start with 20 dehaze and 70 sharpening(LR default is 40) actually, as long as it's for phone screen viewing.
  • serpretetsky - Wednesday, June 19, 2019 - link

    Nitpick. "At 30W / 5A for a 4000mAh battery, this means a peak charging rate of 1.25 Coulomb which is well above the commonly agreed peak rated limit of 1C." C-rate for battery charging/discharging does not stand for Coulomb. Coulomb is a measure of charge. a 4000mAh battery is able to move 4amps(60)(60) Coulombs. amps=coulombs/second
  • Andrei Frumusanu - Wednesday, June 19, 2019 - link

    Thanks, brain-fart on my side.

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