Doom 3 Graphics Deathmatch

by Derek Wilson on August 3, 2004 8:05 AM EST

Midrange Tests: Team DM

Here we will take a look at most of the cards in people's computers today. Included in this catagory are last generation's midrange and high end $500 cards (as those have now been relegated down in performance due to NV40 and R420).

The first graph we will look at ties the high end cards down to this level and shows just how much punch these guys pack in relation to the rest of the line up.

All the cards in this section are playable at 1024x768 with all the advanced options on at each of the first 3 quality settings with the exception of the 5700 Ultra and 9600 XT. In some cases these cards are borderline, but we really don't feel that any less than 40 frames per second is playable in this game (and we would perfer 45).

High End Tests: Tourney Low End Tests: Last Man Standing
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  • DerekWilson - Tuesday, August 3, 2004 - link

    we looked at doing a radeon 9550 ... if you absolute want it (and ask in the next 10 minutes) I may just sit down and run the card. From our understanding, its just and underclocked 9600 pro, which would likely put it at running medium quality at 640x480 to get by.
  • bearxor - Tuesday, August 3, 2004 - link

    VILLAGERS DEMAND RADEON 9500 PRO BENCHMARKS!!!!
  • DerekWilson - Tuesday, August 3, 2004 - link

    Wow ... ummm ... I had no idea that this thing would post the article page by page as I entered it into the engine ... Not working on much sleep makes one overlook certain important options in the engine I suppose.

    Sorry about that guys. Hopefully I won't be doing any all night benchmark-the-game-the-day-it-comes-out articles for a while and I can leave the posting to our wonderfully talented Managing Editor.
  • billbillw - Tuesday, August 3, 2004 - link

    Looks like my systems will be able to play this at high quality at 1024x768. For me that will be fine.
  • billbillw - Tuesday, August 3, 2004 - link

  • cosmotic - Tuesday, August 3, 2004 - link

    I dont think so punko. At first it was just and index, then there was a little content. Now its complete.
  • punko - Tuesday, August 3, 2004 - link

    Naw

    the problem that this "all night work" left them too dazed to build the web page properly
  • cosmotic - Tuesday, August 3, 2004 - link

    Whats this? realtime posting? Maybe you should make the article invisible until it is complete?
  • vaeren - Tuesday, August 3, 2004 - link

    I suppose we'll never know what the third page of the article had to say. For all we know it could say that a SLI voodoo2 will run it beautifully.
  • mcveigh - Tuesday, August 3, 2004 - link

    where be de article!!!! har har!

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