Doom 3 Graphics Deathmatch

by Derek Wilson on August 3, 2004 8:05 AM EST

High End Tests: Tourney

In this section, we will be taking a look at Ultra Quality performance, as well as various high resolutions and antialiasing settings. These are the only cards that can handle 1600x1200 or antialiasing. Though jaggies aren't a big problem (the artists designed the game very well with many low contrast edges), eliminating these minor annoyances is a luxury afforded to those with these latest generation power houses.

To clarify an issue we've noticed across the board, Ultra Quality runs perfectly fine on current generation high end hardware. Yes, the game recommends >500 MB of nice fast graphics RAM, as do we if one's intention is to play through the single player game. But, it is very important to note that all the multiplayer maps we've played on in the past few hours have been small enough to avoid the massive swapping that occurs when moving between parts of the world on the single player map.

This really means two things to us. When 512MB cards come around, we won't need any heavier artillery on the GPU side to tackle rendering the game. It also means that Deathmatch players can easily benefit from the Ultra Quality setting immediately.

Not all tests are without problems, and this time we experienced some issues with our 6800 Ultra Extreme part. We noticed visual artifacts as we were running our AA tests. These kept getting worse as time went on, and not even letting the card cool down would help fix the problem. Eventually, our system rebooted while we were testing and wouldn't get through another benchmark run. John Carmack has spoken of possible issues when overclocking a graphics card with Doom 3, and this may or may not have an impact on factory overclocked parts. We will absolutely keep our ears open and our test beds working to try to determine if this is just an isolated random GPU death, or if there is some other evil at work.

Another intersting observation we've made is that if your 6800 Ultra Extreme can handle the game, Ultra Quality at 1600x1200 with 4xAA is a playable reality. But enough talk; feast on the numbers.

The Test Midrange Tests: Team DM
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  • DerekWilson - Wednesday, August 4, 2004 - link

    Essobie:

    Between the High Quality at 1024x768 graph and the High Quality at 800x600 graph (in the Low End performance analysis), you can see that the 5700U and 9600XT scale a little more than 10fps when dropping res. This number is bigger for higher performance cards. We should have included a couple of last years high end cards in that graph. Sorry for the omission.
  • Essobie - Wednesday, August 4, 2004 - link

    I sure would have liked a comparison for ALL the mentioned cards in a few of the different settings side by side. The idea that you can choose what card is right for you can't both be expressed by visual quality and frames per second in three seperate teers.

    What I'd like is to see what the best card for the buck is going to be that will run the game around 60fps in 800x600 with all graphical nicities on. As it is now, I have to just make a judgement call on what the Mid-Range results show, even though the difference in performance between 800x and 1024x are likely to differ in the 10-20 fps level, if I am assuming correctly.

    I love the article, but it would be nice to simply find 'how' I want to play the game, and then see what performs best at those settings. Maybe it's just that none of their settings match what I think is really important. :(
  • kherman - Wednesday, August 4, 2004 - link

    ATI 9600 SE, using a 2800+ athlon. Not sure of memmory, etc. Have 512 meg though. Latest non-beta ATI drivers.

    640x480 med - 26.8 fps

    I can't wait to post my 6800 numbers ;)
  • Sonic587 - Wednesday, August 4, 2004 - link

    Thank you, PrinceGaz. Very interesting results. Have you tried OCing any of your hardware? Decent FPS considering you have PC2100 and a 1800+. All this with a 4200 at stock!
  • PrinceGaz - Wednesday, August 4, 2004 - link

    I should add that those framerates were measured by doing four runs at each resolution and quality setting, discarding the first run, then taking an average of the other three (they were very consistent and only varied by one tenth of an fps between the second, third and fourth runs). High quality really was marginally faster than Medium, when Aniso was off.
  • PrinceGaz - Wednesday, August 4, 2004 - link

    To run the timedemo, at the console type "timedemo demo1.demo". If you want to see the fps in the top-right corner while playing, type "con_showfps 1".

    I tested my system a couple of days ago using the timedemo (XP 1800+, 768MB PC2100, 128MB Ti4200 @ 250/500 Det 56.72). All Advanced settings were at the defaults (all enabled except for VSync):

    640x480 low - 31.4 fps
    640x480 med - 31.3 fps
    680x480 high - 23.4 fps, or 31.4 fps if Aniso forced Off in the driver (the game requests 8x Aniso on High setting)

    800x600 low - 28.2 fps
    800x600 med - 27.9 fps
    800x600 high - 28.0 fps with Aniso forced Off

    1024x768 low - 21.6 fps
    1024x768 med - 21.2 fps
    1024x768 high - 21.2 fps with Aniso forced Off

    There is no real difference in framerate on a 128MB Ti4200 between Low, Medium, or High quality, except for the 8x Aniso used in High quality mode which cripples older generation cards. Force Aniso off and you can use High quality with no drop in framerate. The optimum balance of resolution and framerate for my system while playing was 800x600 which played surprisingly well and looked a lot better than I expected.
  • cosmotic - Wednesday, August 4, 2004 - link

    Actually, GF4MX has no shader support, so its not at all like the GF3. Last card without shader support was GF2s. I was right, according to nVidias website, the only thing it has over the GF2MX is antialiasing... And maybe their light speed memory architecture, video processing engine (DVD) and nView, although I dont know it the GF2MX had that or not.
  • Detritis - Wednesday, August 4, 2004 - link

    From various stories that I have read regarding framerates in Doom 3, I was under the impression that it was going to be capped at 60 fps. However there is a couple of time that some cards break 70 and even 100!
  • Sonic587 - Wednesday, August 4, 2004 - link

    How did the GF Ti4400 do @800X600 medium quality? Not to be nitpicky, but it's well known that AF will kill any GF4 series card.
  • Crassus - Wednesday, August 4, 2004 - link

    Thx for including the GF4. I don't really know why the 4400 though, as the 4200 was sold in way higher quantities. Good to see though that it can run DIII decently.

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