Numerous companies are making attempts to drive VR technology to the commercial space. HP this week introduced its first AR/VR headset that was designed from the ground both for consumer as well as for commercial/professional applications.

The HP Reverb VR headset is outfitted with two 2.89-inch screens featuring a 2160×2160 resolution per eye (4320×2160 combined resolution), a 90 Hz refresh rate, and a 114-degree field of view. The head mounted display (HMD) comes with a built-in inside-out 6-degree-of-freedom (6DoF) positional tracking and therefore does not need any external sensors. It also has its own spatial audio headset, and two front-facing cameras to enable augmented reality applications. The device also comes with Bluetooth connected motion controllers that are pre-synced to the headset to simplify setup.

To make the Reverb VR HMD more comfortable to use, HP outfitted it with a rather unique adjustable headstrap featuring a built-in cable management and enhanced ergonomics to compensate the weight and ensure that the headset does not fall.

HP’s Reverb headset requires a rather powerful PC with a DisplayPort 1.3 connection to ensure proper performance at a 4320×2160 resolution with a 90 Hz refresh rate. HP says that the head-mounted display is fully compatible with its Z VR wearable backpack PC, but keep in mind that certain programs might need a high-end graphics card only found in gaming/workstation desktops.

The HP Reverb VR headsets — both the Professional and Consumer Editions — can work perfectly with Windows Mixed Reality, and SteamVR applications (which are mostly games). The only hardware difference between the two versions is their bundle: the Pro model comes bundled with a 0.6-meter cable for HP's Z VR Backpack PC as well as a cleanable face cushion.

HP will start selling its Reverb VR headsets in late April. The consumer version will cost $599, the price of the professional model will be disclosed at a later date. Both HMDs will be covered with a one-year warranty with optional care packs for the Pro flavor.

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Source: HP

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  • simulanis - Thursday, March 28, 2019 - link

    Virtual Reality is the best technology for education Reply
  • kompanions - Friday, May 1, 2020 - link

    Waiting for virtual reality took charge of future education. There is no doubt that VR is improving the learning experience. From augmented reality learning apps to virtual reality labs, both are future of schools and colleges classroom.

    Source: https://www.kompanions.com/k-lab.html
    Reply

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