Meet The EVGA GeForce GTX 1660 XC Black GAMING

Like last month's GeForce GTX 1660 Ti, the GeForce GTX 1660 is also a pure virtual launch, meaning it doesn't bring any Founders Edition models and leaves everything to NVIDIA’s add-in board partners. For today's reviewer, we're look at EVGA’s GeForce GTX 1660 XC Black, a 2.75-slot single-fan card with reference clocks and a slightly increased TDP of 130W. And this should all sound a little familiar; it's the same cooling design as the EVGA GeForce GTX 1660 Ti XC Black that we took a look at last month.

GeForce GTX 1660 Card Comparison
  GTX 1660
(Reference Specification)
EVGA GTX 1660 XC Black GAMING
Base Clock 1530MHz 1530MHz
Boost Clock 1785MHz 1785MHz
Memory Clock 8Gbps GDDR5 8Gbps GDDR5
VRAM 6GB 6GB
TDP 120W 130W
Length N/A 7.48"
Width N/A 2.75-Slot
Cooler Type N/A Open Air
Price $219 $219

To that end, there is nothing new about the design that we didn't cover last time. Utilizing technology and features first introduced with earlier RTX 20-series, the "XC" branded GTX 1660 incorporates aspects of EVGA's new iCX2 cooling design. For one, EVGA reworked their cooler design with hydraulic dynamic bearing (HDB) fans, offering lower noise and higher lifespan than sleeve and ball bearing types, and this is present in the EVGA GTX 1660 XC Black.

Like some of its older EVGA siblings, the GTX 1660 XC Black is a squat single-fan solution, complementing a longer and skinnier dual-fan version. Being so 'stubby', the one-fan GTX 1660 XC Black wields a triple-slot bracket and essentially occupies three slots due to the thick heatsink and correspondingly taller fan hub. The advantage of being so short, though, is suitability for mini-ITX form factors.

And unsurprisingly, considering that the GTX 1660 Ti XC Black lacked this feature, the GTX 1660 XC Black does not feature LEDs and zero-dB fan capability, where fans turn off completely at low idle temperatures. The former is an eternal matter of taste, as opposed to the practicality of the latter, but both tend to be perks of premium models and/or higher-end GPUs.

The output situation also holds no surprises, though partners ultimately can opt for what they'd like here. The GTX 1660 XC Black goes for a standard mainstream card configuration with 1x DisplayPort/1x HDMI/1x DVI and not including a USB-C/VirtualLink output. Although the TU116 GPU still supports VirtualLink, the decision to implement it is up to partners; the feature is less applicable for cards further down the stack, where cards are more sensitive to cost and are less likely to be used for VR. Additionally, the 30W USB-C controller power budget could be significant amount relative to the overall TDP.

And on the topic of power, the GTX 1660 XC Black’s power limit is capped at the default 130W like the GTX 1660 Ti XC Black, though theoretically the card’s single 8-pin PCIe power connector could supply 150W on its own.

The rest of the other GPU-tweaking knobs are there for your overclocking needs, and for EVGA this goes hand-in-hand with Precision, their overclocking utility. For NVIDIA’s Turing cards, EVGA released Precision X1, which allows modifying the voltage-frequency curve and scanning for auto-overclocking as part of Turing’s GPU Boost 4. Of course, NVIDIA’s restriction of actual overvolting is still in place, and for Turing there is a cap at 1.068v.

A final note is EVGA's new 'Associates' referral/rewards program, which launched just this month. EVGA Elite members can offer referral codes, which will provide the buyer a discount, and the referring member a 3-5% cut in the form of EVGA Bucks.

The NVIDIA GeForce GTX 1660 Review: Featuring EVGA The Test
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  • Cellar Door - Thursday, March 14, 2019 - link

    At the moment this card offers better perf/$ then a RX 580 - which is impressive considering Nvidia's price antics this generation.
  • eva02langley - Thursday, March 14, 2019 - link

    No it is not.

    The RX 580 is 179$. Making it 2.304$ per frame on techspot. They screw up again with their cost analysis. Also, you have 2 AAA games with it bundle. The RX 580 is still the value king hand down.

    https://static.techspot.com/articles-info/1811/ben...

    Don't get me wrong, this card is interesting, but is it groundbreaking in anything? No... if Nvidia was offering it at 170$, then that would be disruptive.
  • Cellar Door - Thursday, March 14, 2019 - link

    You are wrong, all the $179 580 cards are only 4GB. Please don't spread misinformation.
  • Marlin1975 - Thursday, March 14, 2019 - link

    https://www.microcenter.com/product/479525/red-dra...

    It was $169 last week, now its $179.

    8Gb RX580s go for around $170-190 right now. The RX570 is as low as $140
  • eva02langley - Thursday, March 14, 2019 - link

    The only thing you had to do is look at the price list on the first page to SEE that I am right and that YOU are spreading nonsense.
  • flyingpants265 - Thursday, March 14, 2019 - link

    There is no such thing as $/frame.
  • ElDiomedes - Thursday, March 14, 2019 - link

    Probably only in the US, I saw Microcentre offering some RX 580 8gb at $168. The 8 GB Nitro+ is still $340 here. While the 1660 will start from $230. In the SEA region, only a few retailers in Australia have the RX 580 in the ~$200 region. So keep in mind, no one is gonna buy AMD with those prices outside of US.
  • Qasar - Thursday, March 14, 2019 - link

    eva02langley
    the AAA games they bundle with the cards are meaningless.. if you dont play them, or want them, so that is a moot point, and may not be a factor for some...

    how do they even come up with the cost per frame?? never even heard of that metric before.....
  • Threska - Tuesday, April 2, 2019 - link

    Not meaningless if one can sell all three games offsetting the purchase price.
  • PeachNCream - Thursday, March 14, 2019 - link

    Not bad. The price point is reasonable and the performance is good enough. I wish it had a lower TDP and I don't care at all for the triple slot form factor. Still, this _might_ be the GPU that lures me back to owning a desktop PC for gaming. It is still difficult to justify the costs given that PCs end up as second acts with crappy console ports and you pay more for the hardware just to get poorly optimized games a few months after everybody else has already played them.

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