Our New Testing Suite for 2019 and 2020

Spectre and Meltdown Hardened

In order to keep up to date with our testing, we have to update our software every so often to stay relevant. In our updates we typically implement the latest operating system, the latest patches, the latest software revisions, the newest graphics drivers, as well as add new tests or remove old ones. As regular readers will know, our CPU testing revolves an automated test suite, and depending on how the newest software works, the suite either needs to change, be updated, have tests removed, or be rewritten completely. Last time we did a full re-write, it took the best part of a month, including regression testing (testing older processors).

One of the key elements of our testing update for 2018 (and 2019) is the fact that our scripts and systems are designed to be hardened for Spectre and Meltdown. This means making sure that all of our BIOSes are updated with the latest microcode, and all the steps are in place with our operating system with updates. In this case we are using Windows 10 x64 Enterprise 1709 with April security updates which enforces Smeltdown (our combined name) mitigations. Uses might ask why we are not running Windows 10 x64 RS4, the latest major update – this is due to some new features which are giving uneven results. Rather than spend a few weeks learning to disable them, we’re going ahead with RS3 which has been widely used.

Our previous benchmark suite was split into several segments depending on how the test is usually perceived. Our new test suite follows similar lines, and we run the tests based on:

  • Power
  • Memory
  • Office
  • System
  • Render
  • Encoding
  • Web
  • Legacy
  • Integrated Gaming
  • CPU Gaming

Depending on the focus of the review, the order of these benchmarks might change, or some left out of the main review. All of our data will reside in our benchmark database, Bench, for which there is a new ‘CPU 2019’ section for all of our new tests.

Within each section, we will have the following tests:

Power

Our power tests consist of running a substantial workload for every thread in the system, and then probing the power registers on the chip to find out details such as core power, package power, DRAM power, IO power, and per-core power. This all depends on how much information is given by the manufacturer of the chip: sometimes a lot, sometimes not at all.

We are currently running POV-Ray as our main test for Power, as it seems to hit deep into the system and is very consistent. In order to limit the number of cores for power, we use an affinity mask driven from the command line.

Memory

These tests involve disabling all turbo modes in the system, forcing it to run at base frequency, and them implementing both a memory latency checker (Intel’s Memory Latency Checker works equally well for both platforms) and AIDA64 to probe cache bandwidth.

Office

  • Chromium Compile: Windows VC++ Compile of Chrome 56 (same as 2017)
  • PCMark10: Primary data will be the overview results – subtest results will be in Bench
  • 3DMark Physics: We test every physics sub-test for Bench, and report the major ones (new)
  • GeekBench4: By request (new)
  • SYSmark 2018: Recently released by BAPCo, currently automating it into our suite (new, when feasible)

System

  • Application Load: Time to load GIMP 2.10.4 (new)
  • FCAT: Time to process a 90 second ROTR 1440p recording (same as 2017)
  • 3D Particle Movement: Particle distribution test (same as 2017) – we also have AVX2 and AVX512 versions of this, which may be added later
  • Dolphin 5.0: Console emulation test (same as 2017)
  • DigiCortex: Sea Slug Brain simulation (same as 2017)
  • y-Cruncher v0.7.6: Pi calculation with optimized instruction sets for new CPUs (new)
  • Agisoft Photoscan 1.3.3: 2D image to 3D modelling tool (updated)

Render

  • Corona 1.3: Performance renderer for 3dsMax, Cinema4D (same as 2017)
  • Blender 2.79b: Render of bmw27 on CPU (updated to 2.79b)
  • LuxMark v3.1 C++ and OpenCL: Test of different rendering code paths (same as 2017)
  • POV-Ray 3.7.1: Built-in benchmark (updated)
  • CineBench R15: Older Cinema4D test, will likely remain in Bench (same as 2017)

Encoding

  • 7-zip 1805: Built-in benchmark (updated to v1805)
  • WinRAR 5.60b3: Compression test of directory with video and web files (updated to 5.60b3)
  • AES Encryption: In-memory AES performance. Slightly older test. (same as 2017)
  • Handbrake 1.1.0: Logitech C920 1080p60 input file, transcoded into three formats for streaming/storage:
    • 720p60, x264, 6000 kbps CBR, Fast, High Profile
    • 1080p60, x264, 3500 kbps CBR, Faster, Main Profile
    • 1080p60, HEVC, 3500 kbps VBR, Fast, 2-Pass Main Profile

Web

  • WebXPRT3: The latest WebXPRT test (updated)
  • WebXPRT15: Similar to 3, but slightly older. (same as 2017)
  • Speedometer2: Javascript Framework test (new)
  • Google Octane 2.0: Depreciated but popular web test (same as 2017)
  • Mozilla Kraken 1.1: Depreciated but popular web test (same as 2017)

Legacy (same as 2017)

  • 3DPM v1: Older version of 3DPM, very naïve code
  • x264 HD 3.0: Older transcode benchmark
  • Cinebench R11.5 and R10: Representative of different coding methodologies

Integrated and CPU Gaming

We have recently automated around a dozen games at four different performance levels. A good number of games will have frame time data, however due to automation complications, some will not. The idea is that we get a good overview of a number of different genres and engines for testing. So far we have the following games automated:

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra
Final Fantasy XV JRPG Mar
2018
DX11 720p
Standard
1080p
Standard
4K
Standard
8K
Standard
Shadow of War Action / RPG Sep
2017
DX11 720p
Ultra
1080p
Ultra
4K
High
8K
High
F1 2018 Racing Aug
2018
DX11 720p
Low
1080p
Med
4K
High
4K
Ultra
Civilization VI RTS Oct
2016
DX12 1080p
Ultra
4K
Ultra
8K
Ultra
16K
Low
Ashes: Classic RTS Mar
2016
DX12 720p
Standard
1080p
Standard
1440p
Standard
4K
Standard
Strange Brigade* FPS Aug
2018
DX12
Vulkan
720p
Low
1080p
Medium
1440p
High
4K
Ultra
Shadow of the Tomb Raider Action Sep
2018
DX12 720p
Low
1080p
Medium
1440p
High
4K
Highest
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra
Far Cry 5 FPS Mar
2018
DX11 720p
Low
1080p
Normal
1440p
High
4K
Ultra
*Strange Brigade is run in DX12 and Vulkan modes

For our CPU Gaming tests, we will be running on an NVIDIA GTX 1080. For the CPU benchmarks, we use an RX460 as we now have several units for concurrent testing.

In previous years we tested multiple GPUs on a small number of games – this time around, due to a Twitter poll I did which turned out exactly 50:50, we are doing it the other way around: more games, fewer GPUs.

Scale Up vs Scale Out: Benefits of Automation

One comment we get every now and again is that automation isn’t the best way of testing – there’s a higher barrier to entry, and it limits the tests that can be done. From our perspective, despite taking a little while to program properly (and get it right), automation means we can do several things:

  1. Guarantee consistent breaks between tests for cooldown to occur, rather than variable cooldown times based on ‘if I’m looking at the screen’
  2. It allows us to simultaneously test several systems at once. I currently run five systems in my office (limited by the number of 4K monitors, and space) which means we can process more hardware at the same time
  3. We can leave tests to run overnight, very useful for a deadline
  4. With a good enough script, tests can be added very easily

Our benchmark suite collates all the results and spits out data as the tests are running to a central storage platform, which I can probe mid-run to update data as it comes through. This also acts as a mental check in case any of the data might be abnormal.

We do have one major limitation, and that rests on the side of our gaming tests. We are running multiple tests through one Steam account, some of which (like GTA) are online only. As Steam only lets one system play on an account at once, our gaming script probes Steam’s own APIs to determine if we are ‘online’ or not, and to run offline tests until the account is free to be logged in on that system. Depending on the number of games we test that absolutely require online mode, it can be a bit of a bottleneck.

Benchmark Suite Updates

As always, we do take requests. It helps us understand the workloads that everyone is running and plan accordingly.

A side note on software packages: we have had requests for tests on software such as ANSYS, or other professional grade software. The downside of testing this software is licensing and scale. Most of these companies do not particularly care about us running tests, and state it’s not part of their goals. Others, like Agisoft, are more than willing to help. If you are involved in these software packages, the best way to see us benchmark them is to reach out. We have special versions of software for some of our tests, and if we can get something that works, and relevant to the audience, then we shouldn’t have too much difficulty adding it to the suite.

Test Bed and Setup CPU Performance: System Tests
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  • StrangerGuy - Saturday, May 11, 2019 - link

    One thing I want to point out that modern games are far less demanding relative to the CPU versus games in the 90s. If anyone thinks their 8 year old Sandy Bridge quad is having it sort of rough today, they are probably not around to remember running Half-Life comfortably above 60 FPS at least needed a CPU that was released 2 years later.
  • versesuvius - Saturday, May 11, 2019 - link

    There is a point in every Windows OS user computer endeavors, that they start playing less and less games, and at about the same time start foregoing upgrades to their CPU. They keep adding ram and hard disk space and maybe a new graphic card after a couple of years. The only reason that such a person that by now has completely stopped playing games may upgrade to a new CPU and motherboard is the maximum amount of RAM that can be installed on their motherboard. And with that really comes the final PC that such a person may have in a long, long time. Kids get the latest CPU and soon will realize the law of diminishing returns, which by now is gradually approaching "no return", much faster than their parents. So, in perhaps ten years there will be no more "Tic", or "Toc" or Cadence or Moore's law. There be will computers, baring the possibility that dumb terminals have replaced PCs, that everybody knows what they can expect from. No serendipity there for certain.
  • Targon - Tuesday, May 14, 2019 - link

    The fact that you don't see really interesting games showing up all that often is why many people stopped playing games in the first place. Many people enjoyed the old adventure games with puzzles, and while action appeals to younger players, being more strategic and needing to come up with different approaches in how you play has largely died. Interplay is gone, Bullfrog, Lionhead....On occasion something will come out, but few and far between.

    Games for adults(and not just adult age children who want to play soldier on the computer) are not all that common. I blame EA for much of the decline in the industry.
  • skirmash - Saturday, May 11, 2019 - link

    I still have an i7-2600 in an old Dell based upon an H67 chipset. I was thinking about using it as a server and updating the board to get updated connectivity. updating the board and using it as a server. Z77 chipset would seem to be the way to go although getting a new board with this chipset seems expensive unless I go used. Anyone any thoughts on this - whether its worthwhile etc or a cost effective way to do it?
  • skirmash - Saturday, May 11, 2019 - link

    Sorry for the typos but I hope you get the sentiment.
  • Tunnah - Saturday, May 11, 2019 - link

    Oh wow this is insane timing, I'm actually upgrading from one of these and have had a hard time figuring out what sort of performance upgrade I'd be getting. Much appreciated!
  • Tunnah - Saturday, May 11, 2019 - link

    I feel like I can chip in a perspective re: gaming. While your benchmarks show solid average FPS and all that, they don't show the quality of life that you lose by having an underpowered CPU. I game at 4K, 2700k (4.6ghz for heat&noise reasons), 1080Ti, and regularly can't get 60fps no matter the settings, or have constant grame blips and dips. This is in comparison to a friend who has the same card but a Ryzen 1700X

    Newer games like Division 2, Assassin's Creed Odyssey, and as shown here, Shadow Of The Romb Raider, all severely limit your performance if you have an older CPU, to the point where getting a constant 60fps is a real struggle, and benchmarks aside, that's the only benchmark the average user is aiming for.

    I also have 1333mhz RAM, which is just a whole other pain! As more and more games move into giant open world games and texture streaming and loading is happening in game rather than on loading screens, having slow RAM really affects your enjoyment.

    I'm incredibly grateful for this piece btw, I'm actually moving to Zen2 when it comes out, and I gotta say, I've not been this excited since..well, Sandy Bridge.
  • Death666Angel - Saturday, May 11, 2019 - link

    "I don’t think I purchased a monitor bigger than 1080p until 2012."
    Wow, really? So you were a CRT guy before that? How could you work on those low res screens all the time?! :D I got myself a 1200p 24" monitor once they became affordable in early 2008 (W2408hH). Had a 1280x1024 19" before that and it was night and day, sooo much better.
  • PeachNCream - Sunday, May 12, 2019 - link

    Still running 1366x768 on my two non-Windows laptops (HP Steam 11 and Dell Latitude e6320) and it okay. My latest, far less uses Windows gaming system has a 14 inch panel running 1600x900. Its a slight improvement, but I could live without it. The old Latitude does all my video production work so though I could use a few more pixels, it isn't the end of the world as is. The laptop my office issued is a HP Probook 640 G3 so it has a 14 inch 1080p panel which to have to scale at 125% to actually use so the resolution is pretty much pointless.
  • PeachNCream - Sunday, May 12, 2019 - link

    Ugh, phone auto correct...I really need to look over anything I type on a phone more closely. I feel like I'm reading comment by a non-native English speaker, but its me. How depressing.

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