Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

At 720p and 1080p, the Ryzen 5 2500X has the lead, while at 1440p the 8350K goes ahead. At 4K, all chips are equal.

Gaming: Strange Brigade (DX12, Vulkan) Gaming: Far Cry 5
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  • Korguz - Tuesday, February 12, 2019 - link

    keep in mind Pajuk, the prices Anandtech quotes.. are US dollars i think.. Reply
  • Karthick7 - Monday, February 11, 2019 - link

    This has eventually encouraged a lot of others <a href="https://hosting-india.in/best-java-hosting-india/&... WordPress Hosting India</a> to look forward to starting their own WordPress websites. Reply
  • Ej24 - Tuesday, February 12, 2019 - link

    Really would have liked to have seen more Intel 4c/4t and 4c/8t cpu's for comparison, like 4690k, 6700k or 7700k. I'm curious how my 4790k stacks up to amds zen+ 4c/8t cpu but from the others tested its hard to say. Reply
  • Rudde - Tuesday, February 12, 2019 - link

    Visit bench? Reply
  • BlackSwan - Tuesday, February 12, 2019 - link

    This OEM version is already available for retail purchase here in Russia

    https://www.regard.ru/catalog/tovar304279.htm?ymcl...
    Reply
  • BlackSwan - Tuesday, February 12, 2019 - link

    https://www.regard.ru/catalog/tovar304288.htm

    2700е
    Reply
  • The_Assimilator - Tuesday, February 12, 2019 - link

    AMD's CPU naming scheme is a bit of a mess now. Used to be that Ryzen 7 = 8c/16t, 5 = 6c/12t, 3 = 4c/4t but now we have 4c/8t parts mucking up the 5s. IMO they should reorder their lineup by core and thread counts by moving current Ryzen 3 to 1, and 4c/8t CPUs from Ryzen 5 to 3.

    End result: Ryzen 7 = 2700/X, Ryzen 5 = 2600/X, Ryzen 3 = 2500X/2400G, Ryzen 1 = 2300X/2200G.
    Reply
  • silverblue - Tuesday, February 12, 2019 - link

    Not really, given that the Ryzen 5 1400 and Ryzen 5 1500X are 4C/8T parts from just after the initial Ryzen launch, so in essence it was messed up to begin with. Also, if we're splitting hairs, Intel used to have HT in its i3 and i7 CPUs... Reply
  • Smell This - Tuesday, February 12, 2019 - link

    Yeah.
    Chipzilla's naming scheme and product stack is The Greatest . . . (rolling eyes)
    Reply
  • The_Assimilator - Tuesday, February 12, 2019 - link

    We don't talk about Intel's lineup and naming scheme... or lack thereof. Down that path lies madness. Reply

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