CPU Performance: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

Loading a program is usually a single threaded issue, and the Intel chips do well here. Our two AMD chips turbo to the same frequency, so they score roughly the same.

FCAT: Image Processing

The FCAT software was developed to help detect microstuttering, dropped frames, and run frames in graphics benchmarks when two accelerators were paired together to render a scene. Due to game engines and graphics drivers, not all GPU combinations performed ideally, which led to this software fixing colors to each rendered frame and dynamic raw recording of the data using a video capture device.

The FCAT software takes that recorded video, which in our case is 90 seconds of a 1440p run of Rise of the Tomb Raider, and processes that color data into frame time data so the system can plot an ‘observed’ frame rate, and correlate that to the power consumption of the accelerators. This test, by virtue of how quickly it was put together, is single threaded. We run the process and report the time to completion.

FCAT Processing ROTR 1440p GTX980Ti Data

FCAT is single thread driven, and so the Intel chips do well here as well. The 2500X is beating the 2300X, just, as they both turbo to the same amount.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

3D Particle Movement v2.1 (with AVX)

With more threads, the 2500X steams ahead, although it is worth noting that without AVX, the 2300X and 8350K are relatively close, but the gap widens when we add AVX2 to the mix. The Intel chip actually more than doubles its performance, whereas AMD gets around 50% more.

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

Dolphin is very single thread driven, and so the Intel chips win again, with both of our AMD CPUs scoring roughly the same.

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.


Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

When it comes to Digi-Cortex, the AMD CPUs have the upper hand here. Both the 2500X and 2300X crush most of the Intel chips, helped a lot by their higher supported memory frequency.

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digitsy-Cruncher 0.7.6 Multi-Thread, 250m Digits

Intel's strong AVX2 performance shows in our y-Cruncher tests.

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

Agisoft likes a mix of threads and IPC, and the Intel CPU sits between our quad-core and quad-core with simultaneous multithreading AMD CPUs. Moving up to the 2600 from the 2500X gives a reasonable 10%+ gain in performance.

Our New Testing Suite for 2018 and 2019 CPU Performance: Rendering Tests
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  • Le Québécois - Monday, February 11, 2019 - link

    Ian, any reason why more often than not, you seem to "skip" 1440 in your benchmarks? It's only present for a few games.

    Considering the GTX 1080, your best card, is always the bottleneck at 4K, as your numbers show, wouldn't it make more sense to focus more on 1440 instead?

    Especially considering it's the "best" resolution on the market if you are looking for a high pixel density yet still want to run your games at a playable levels of fps.
  • Ian Cutress - Monday, February 11, 2019 - link

    Some benchmarks are run at 1440p. Some go up to 8K. It's a mix. There's what, 10 games there? Not all of them have to conform to the same testing settings.
  • Le Québécois - Tuesday, February 12, 2019 - link

    Sorry for the confusion. I can clearly see we've got very different settings in that mix. I guess a more direct question would be: why do it this way and not with a more standardized series of test?

    A followup question would also be, why 8K? You are already GPU limited at 4K so your 8K result are not going to give any relevant information about those CPUs.

    Sorry, I don't mean to criticized, I simply wish to understand your thought process.
  • MrSpadge - Monday, February 11, 2019 - link

    What exactly do you want to see there that you can't see at 1080p? Differences between CPUs are going to be muddied due to approaching the GPU limit, and that's it.
  • Le Québécois - Tuesday, February 12, 2019 - link

    Well, at 1080, you can definitely see the difference between them, and exactly like you said, at 4K, it's all the same because of the GPU limitations. 1440 seems more relevant than 4K considering this. This is after all, a CPU review and most of the 4K results could be summed up by "they all perform within a few %".
  • neblogai - Monday, February 11, 2019 - link

    End of page 19: R5 2600 is really 65W TDP, not 95W.
  • Ian Cutress - Monday, February 11, 2019 - link

    Doh, a typo in all my graphs too. Should be updated.
  • imaheadcase - Monday, February 11, 2019 - link

    Im on phone on AT and truly see how terrible ads are now. AT straight up letting scam ads now being served because desperate for revenue. 😂
  • PeachNCream - Monday, February 11, 2019 - link

    Is there a point in even mentioning that give how little control they now have over advertising? Just fire up the ad blocker or visit another site and let the new owners figure it out the hard way.
  • StevoLincolnite - Tuesday, February 12, 2019 - link

    Anandtech had Maleware/Viruses infect it's userbase years ago via crappy adverts.

    That was the moment I got Ad-Block. And that is the moment where I will never turn it off again.

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