Radeon VII & Radeon RX Vega 64 Clock-for-Clock Performance

With the variety of changes from the Vega 10 powered RX Vega 64 to the new Radeon VII and its Vega 20 GPU, we wanted to take a look at performance and compute while controlling for clockspeeds. In this way, we can peek at any substantial improvements or differences in pseudo-IPC. There's a couple caveats here; obviously, because the RX Vega 64 has 64 CUs while the Radeon VII has only 60 CUs, the comparison is already not exact. The other thing is that "IPC" is not the exact metric measured here, but more so how much graphics/compute work is done per clock cycle and how that might translate to performance. Isoclock GPU comparisons tend to be less useful when comparing across generations and architectures, as like in Vega designers often design to add pipeline stages to enable higher clockspeeds, but at the cost of reducing work done per cycle and usually also increasing latency.

For our purposes, the incremental nature of 2nd generation Vega allays some of those concerns, though unfortunately, Wattman was unable to downclock memory at this time, so we couldn't get a set of datapoints for when both cards are configured for comparable memory bandwidth. While the Vega GPU boost mechanics means there's not a static pinned clockspeed, both cards were set to 1500MHz, and both fluctuated from 1490 to 1500MHZ depending on workload. All combined, this means that these results should be taken as approximations and lacking granularity, but are useful in spotting significant increases or decreases. This also means that interpreting the results is trickier, but at a high level, if the Radeon VII outperforms the RX Vega 64 at a given non-memory bound workload, then we can assume meaningful 'work per cycle' enhancements relatively decoupled from CU count.

Ashes of the Singularity: Escalation - 3840x2160 - Extreme Quality

Grand Theft Auto V - 3840x2160 - Very High Quality

F1 2018 - 3840x2160 - Ultra Quality

Shadow of War - 4K and 1440p - Ultra Quality

Wolfenstein II - 3840x2160 -

As mentioned above, we were not able to control for the doubled memory bandwidth. But in terms of gaming, the only unexpected result is with GTA V. As an outlier, it's less likely to be an indication of increased gaming 'work per cycle,' and more likely to be related to driver optimization and memory bandwidth increases. GTA V has historically been a title where AMD hardware don't reach the expected level of performance, so regardless there's been room for driver improvement.

Compute/ProViz: SPECviewperf 13 - 3dsmax-06

Compute/ProViz: SPECviewperf 13 - catia-05

Compute/ProViz: SPECviewperf 13 - creo-02

Compute/ProViz: SPECviewperf 13 - energy-02

Compute/ProViz: SPECviewperf 13 - maya-05

Compute/ProViz: SPECviewperf 13 - medical-02

Compute/ProViz: SPECviewperf 13 - showcase-02

Compute/ProViz: SPECviewperf 13 - snx-03 (Siemens NX)

SPECviewperf is a slightly different story, though.

Compute/ProViz: LuxMark 3.1 - LuxBall and Hotel

Compute/ProViz: Cycles - Blender Benchmark 1.0b2

Compute/ProViz: V-Ray Benchmark 1.0.8

Compute/ProViz: Indigo Renderer 4 - IndigoBench 4.0.64

 

Professional Visualization and Rendering Power, Temperature, and Noise
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  • Kevin G - Thursday, February 7, 2019 - link

    Not a bad showing by AMD but this card isn't the victory that they needed either. The gaming side is OK and lines up with the GTX 1080 Ti and RTX 2080 fairly well. On the compute side it is actually very good with the extra memory capacity and more bandwidth. I have a feeling that this card should have shipped with 128 ROPs which would have given it an edge at higher resolutions.

    I'm also curious as to how this card would fair at even higher resolutions like 5K and 8K. The memory bandwidth is there to humor that idea and might be feasible to get playable frame rates on specific modern games. I'd also be interesting to see how it'd fair with some older, less demanding titles at these resolutions too.
  • Holliday75 - Friday, February 8, 2019 - link

    This card feels like its meant to full the gap and now allow Nvidia to be the only player in the game for an extended period of time. This buys them time for their next architecture release.
  • brokerdavelhr - Thursday, February 7, 2019 - link

    Can You please retest running the Radeon VII (an AMD part) on a Ryzen II with X470 with 16 gig of RAM? You always run AMD parts on a non AMD processor. Please retest and post results!
  • mkaibear - Thursday, February 7, 2019 - link

    The point of comparative benchmarking is to change just one thing so you can see the impact of the thing you're changing.
  • brokerdavelhr - Thursday, February 7, 2019 - link

    SO why do they only test on Intel machines? Why not run the same tests on an RYZEN/Nvidia and Ryzen/Radeon combo? My point is that it simply never happens. Put aside the fact that Radeon always fairs better on a AMD machine, it just seems odd is all. For the longest time, nearly every Intel machine ran Nvidia graphics. You are more likely to find a Radeon in a AMD machine than you will an Intel one.
    See my point?
  • DominionSeraph - Thursday, February 7, 2019 - link

    Even AMD benches their video cards on Intel processors. Intel is just faster.
  • brokerdavelhr - Thursday, February 7, 2019 - link

    What link is that DS - and if you ask me too google it, I will not take anything you say seriously. Or are you deliberately trolling? I know they do a side by side with intel processors with their own to show the diff, bu thats all. What is the link to the tests you are referring to? Either way - it is unbiased as they bench with both. Not so here which was my point.
  • Klimax - Friday, February 8, 2019 - link

    So can you post AMDs PR results that use AMD CPUs?
  • krazyfrog - Sunday, February 10, 2019 - link

    From AMD's Radeon VII page:

    "Testing done by AMD performance labs 1/21/19 on an Intel Core i7 7700k, 16GB DDR4 3000MHz, Radeon VII, Radeon RX Vega 64, AMD Driver 18.50 and Windows 10. Using Resident Evil 2 @ 3840x2160, Max settings, DirectX® 11:Radeon VII averaged 53 fps. Radeon RX Vega 64 averaged 41 fps. PC manufacturers may vary configurations yielding different results. All scores are an average of 3 runs with the same settings. Performance may vary based on use of latest drivers. RX-291"
  • mkaibear - Thursday, February 7, 2019 - link

    Because they are for the most part running gaming tests, and if you want to remove CPU bottlenecks you pick the CPU which you have that's fastest in games.

    Which is Intel.

    If you pick anything else then you are artificially constraining performance which tends to show a regression to the mean - in other words it'll make the difference between AMD and nVidia smaller (whichever one wins)

    Equally the fact that AMD works best with AMD means they absolutely should *not* put an AMD processor in the system - that way they are artificially boosting system performance and skewing their benchmarks.

    You really need to do some reading on how you do a/b testing. Wikipedia has a good article.

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