The AMD Radeon VII Review: An Unexpected Shot At The High-End
by Nate Oh on February 7, 2019 9:00 AM ESTFinal Words
While there are definitely more areas to investigate, what we've seen of the Radeon VII is still the first 7nm gaming GPU, and that is no small feat. But beyond that, bringing it to consumers allows a mid-generation option for buyers; and the more enthusiast-grade choices, the merrier. The Radeon VII may be a dual-use prosumer/gaming product at heart, but it still has to measure up to being the fastest gaming card of the Radeon stack.
At the risk of being redundant, I can’t help but emphasize how surprised both Ryan and I are that this card is even here at this time. We’re still very early into the 7nm generation, and prior to last month, AMD seemed content to limit the Vega 20 GPU to their server-grade Radeon Instinct cards. Instead a confluence of factors has come into place to allow AMD to bring a chip that, by their own admission was originally built for servers, to the consumer market as a mid-generation kicker. There isn’t really a good precedent for the Radeon VII and its launch, and this makes things quite interesting from tech enthusiast point of view.
Kicking off our wrap-up then, let's talk about the performance numbers. Against its primary competition, the GeForce RTX 2080, the Radeon VII ends up 5-6% behind in our benchmark suite. Unfortunately the only games that it takes the lead are in Far Cry 5 and Battlefield 1, so the Radeon VII doesn't get to ‘trade blows’ as much as I'm sure AMD would have liked to see. Meanwhile, not unlike the RTX 2080 it competes with, AMD isn't looking to push the envelope on price-to-performance ratios here, so the Radeon VII isn't undercutting the pricing of the 2080 in any way. This is a perfectly reasonable choice for AMD to make given the state of the current market, but it does mean that when the card underperforms, there's no pricing advantage to help pick it back up.
Comparing the performance uplift over the original RX Vega 64 puts Radeon VII in a better light, if not a bit of a surprising one. By the numbers, the latest Radeon flagship is around 24% faster at 1440p and 32% faster at 4K than its predecessor. So despite an interesting core configuration that sees the Radeon VII ship with fewer CUs than the RX Vega 64, the Radeon VII pulls well ahead. Reference-to-reference, this might even be grounds for an upgrade rather than a side-grade.
All told, AMD came into this launch facing an uphill battle, both in terms of technology and product positioning. And the results for AMD are mixed. While it's extremely difficult to extract the benefits of 16GB of VRAM in today's games, I'm not ready to write it off as unimportant quite yet; video card VRAM capacities haven't changed much in the last two and a half years, and perhaps it's time it should. However at this moment, AMD's extra VRAM isn't going to do much for gamers.
Content creation, on the other hand, is a more interesting story. Unlike games there is no standard workload here, so I can only speak in extremely broad strokes. The Radeon VII is a fast card with 16GB of VRAM; it's a card that has no parallel in the market. So for prosumers or other professional vizualization users looking to work on the cheap, if you have a workload that really does need more than the 8 to 11 gigabytes of VRAM found in similarly priced cards, then the Radeon VII at least warrants a bit of research. At which point we get into the merits of professional support, AMD's pro drivers, and what AMD will undoubtedly present to pro users down the line in a Radeon Pro-grade Vega 20 card.
As for AMD's technology challenges, the upside for the company is that the Radeon VII is definitely Vega improved. The downside for AMD is that the Radeon VII is still Vega. I won't harp too much on ray tracing here, or other gaming matters, because I'm not sure there's anything meaningful to say that we haven't said in our GeForce reviews. But at a broad level, Vega 20 introduces plenty of small, neat additions to the Vega architecture, even if they aren't really for consumers.
The bigger concern here is that AMD's strategy for configuring their cards hasn't really changed versus the RX Vega 64: AMD is still chasing performance above all else. This makes a great deal of sense given AMD's position, but it also means that the Radeon VII doesn't really try to address some of its predecessor's shortcomings, particularly against the competition. The Radeon VII has its allures, but power efficiency isn’t one of them.
Overall then, the Radeon VII puts its best foot forward when it offers itself as a high-VRAM prosumer card for gaming content creators. And at its $699 price point, that's not a bad place to occupy. However for pure gamers, it's a little too difficult to suggest this card instead of NVIDIA's better performing GeForce RTX 2080.
So where does this leave AMD? Fortunately for the Radeon rebels, their situation is improved even if the overall competitive landscape hasn’t been significantly changed. It's not a win for AMD, but being able to compete with NVIDIA at this level means just that: AMD is still competitive. They can compete on performance, and thanks to Vega 20 they have a new slew of compute features to work with. It's going to win AMD business today, and it's going to help prepare AMD for tomorrow for the next phase that is Navi. It's still an uphill battle, but with Radeon VII and Vega 20, AMD is now one more step up that hill.
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29a - Thursday, February 7, 2019 - link
As usual in these garbage articles the prices given are nowhere near reality. The Vega 64 is $100 cheaper than what is listed.RSAUser - Thursday, February 7, 2019 - link
Anandtech doesn't ever seem to update reviews or prices.They'll compare a device from their history even if there have been months of driver updates that fixed performance issues, so they'll be using non-current info and everyone will assume it's current.
Ryan Smith - Thursday, February 7, 2019 - link
"Anandtech doesn't ever seem to update reviews or prices."On the contrary, quite a bit was updated for this review. Though as driver performance has been rather stable as of late, performance hasn't exactly gone anywhere for most cards on most games.
If you see anything that seems wrong, please let us know. But we go out of our way to try to avoid using any card/driver combinations that result in performance issues.
Korguz - Thursday, February 7, 2019 - link
29aif you think AT does nothing but garbage articles.. then, lets see YOU do better...
as for prices.. meh.. thats something hard to account for as there are things called exchange rates, and other variables that no one can predict.....
Phil85 - Thursday, February 7, 2019 - link
So when will prices of GPU's decrease? Is this the new normal?eva02langley - Thursday, February 7, 2019 - link
Navi should bring value back to mid-range.It is still a nice card for professional/compute/rendering. But for gaming, the price is maybe 50$ too expensive, and AMD really needs to get some better quality fans.
TEAMSWITCHER - Thursday, February 7, 2019 - link
If Navi is missing next generation features like ray tracing and tensor cores, there will be ZERO value to it.eva02langley - Thursday, February 7, 2019 - link
AHAHAHAHA... Ray Tracing... you know the real problem of Ray Tracing? It was never on the table until Jensen brainwashed shill that it was important. by defending it, you obviously prove that you have no critical judgement.By the way, the problem with RT/DLSS is that it will never be implemented because AMD owns consoles, and that devs develop on consoles. There is no monetary benefit to implement gimmick proprietary gameworks features for 1% of the PC user base, unless if Nvidia is paying you to do so.
It will never be a thing for the upcoming console generation. See you in 7 years, where it might be remotely relevant to the industry. As of now, unless you are rendering a CGI movie, it is worthless.
Dribble - Thursday, February 7, 2019 - link
Both the next gen consoles are going to have ray tracing. Microsoft - who wrote and own the spec for the DX12 ray tracing extension currently used by PC's and hence a strong backer of ray tracing - will make one of them.eva02langley - Thursday, February 7, 2019 - link
Not going to happen because RTX is proprietary, it is a closed environment, and require hardware acceleration that AMD is not going to pursue in the short time. Nvidia shoot themselves in the foot by pushing it. Open source is the only way a new standard can be adopted. The whole G-synch fiasco should have been enough to prove it.Hardware could run it still, but the impact on performances is just to important. At that point, developers like Sony have incredible talent in creating new effect that look way more realistic.
Just looking at The Last of Us Part 2 is a good example.