Compute Performance

Shifting gears, we'll look at the compute aspects of the Radeon VII. Though it is fundamentally similar to first generation Vega, there has been an emphasis on improved compute for Vega 20, and we may see it here.

Beginning with CompuBench 2.0, the latest iteration of Kishonti's GPU compute benchmark suite offers a wide array of different practical compute workloads, and we’ve decided to focus on level set segmentation, optical flow modeling, and N-Body physics simulations.

Compute: CompuBench 2.0 - Level Set Segmentation 256

Compute: CompuBench 2.0 - N-Body Simulation 1024K

Compute: CompuBench 2.0 - Optical Flow

Moving on, we'll also look at single precision floating point performance with FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance.

Compute: Folding @ Home (Single and Double Precision)

Next is Geekbench 4's GPU compute suite. A multi-faceted test suite, Geekbench 4 runs seven different GPU sub-tests, ranging from face detection to FFTs, and then averages out their scores via their geometric mean. As a result Geekbench 4 isn't testing any one workload, but rather is an average of many different basic workloads.

Compute: Geekbench 4 - GPU Compute - Total Score

Lastly, we have SiSoftware Sandra, with general compute benchmarks at different precisions.

Compute: SiSoftware Sandra 2018 - GP Processing (OpenCL)

Compute: SiSoftware Sandra 2018 - GP Processing (DX11)

Compute: SiSoftware Sandra 2018 - Pixel Shader Compute (DX11)

 

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  • 29a - Thursday, February 7, 2019 - link

    As usual in these garbage articles the prices given are nowhere near reality. The Vega 64 is $100 cheaper than what is listed.
  • RSAUser - Thursday, February 7, 2019 - link

    Anandtech doesn't ever seem to update reviews or prices.
    They'll compare a device from their history even if there have been months of driver updates that fixed performance issues, so they'll be using non-current info and everyone will assume it's current.
  • Ryan Smith - Thursday, February 7, 2019 - link

    "Anandtech doesn't ever seem to update reviews or prices."

    On the contrary, quite a bit was updated for this review. Though as driver performance has been rather stable as of late, performance hasn't exactly gone anywhere for most cards on most games.

    If you see anything that seems wrong, please let us know. But we go out of our way to try to avoid using any card/driver combinations that result in performance issues.
  • Korguz - Thursday, February 7, 2019 - link

    29a
    if you think AT does nothing but garbage articles.. then, lets see YOU do better...

    as for prices.. meh.. thats something hard to account for as there are things called exchange rates, and other variables that no one can predict.....
  • Phil85 - Thursday, February 7, 2019 - link

    So when will prices of GPU's decrease? Is this the new normal?
  • eva02langley - Thursday, February 7, 2019 - link

    Navi should bring value back to mid-range.

    It is still a nice card for professional/compute/rendering. But for gaming, the price is maybe 50$ too expensive, and AMD really needs to get some better quality fans.
  • TEAMSWITCHER - Thursday, February 7, 2019 - link

    If Navi is missing next generation features like ray tracing and tensor cores, there will be ZERO value to it.
  • eva02langley - Thursday, February 7, 2019 - link

    AHAHAHAHA... Ray Tracing... you know the real problem of Ray Tracing? It was never on the table until Jensen brainwashed shill that it was important. by defending it, you obviously prove that you have no critical judgement.

    By the way, the problem with RT/DLSS is that it will never be implemented because AMD owns consoles, and that devs develop on consoles. There is no monetary benefit to implement gimmick proprietary gameworks features for 1% of the PC user base, unless if Nvidia is paying you to do so.

    It will never be a thing for the upcoming console generation. See you in 7 years, where it might be remotely relevant to the industry. As of now, unless you are rendering a CGI movie, it is worthless.
  • Dribble - Thursday, February 7, 2019 - link

    Both the next gen consoles are going to have ray tracing. Microsoft - who wrote and own the spec for the DX12 ray tracing extension currently used by PC's and hence a strong backer of ray tracing - will make one of them.
  • eva02langley - Thursday, February 7, 2019 - link

    Not going to happen because RTX is proprietary, it is a closed environment, and require hardware acceleration that AMD is not going to pursue in the short time. Nvidia shoot themselves in the foot by pushing it. Open source is the only way a new standard can be adopted. The whole G-synch fiasco should have been enough to prove it.

    Hardware could run it still, but the impact on performances is just to important. At that point, developers like Sony have incredible talent in creating new effect that look way more realistic.

    Just looking at The Last of Us Part 2 is a good example.

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