Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA V IGP Low Medium High
Average FPS
95th Percentile

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Gaming: Strange Brigade (DX12, Vulkan) Gaming: Shadow of the Tomb Raider (DX12)
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  • Yorgos - Wednesday, January 30, 2019 - link

    I like my comments to be vivid.
    I don't write NPC comments.
    Reply
  • Arbie - Wednesday, January 30, 2019 - link

    Then you should move to somewhere like Wccftech, where you won't even have to rationalize picking fights and being gratuitously rude. People like you ruin the tone of a quality forum. Reply
  • eddman - Wednesday, January 30, 2019 - link

    Being vulgar and crass isn't the same as being "vivid". If you cannot reply without resorting to name calling, then this not the place for you. Reply
  • WasHopingForAnHonestReview - Wednesday, January 30, 2019 - link

    What part of his comment insulted you, snowflake? Reply
  • eddman - Wednesday, January 30, 2019 - link

    I didn't say he's not right.

    None. The point is this is a tech site. There is no need for such remarks.

    "Snowflake"

    This is what I'm talking about. Randomly calling people names with no reason. You don't even know me.
    Reply
  • PeachNCream - Thursday, January 31, 2019 - link

    I've run a lot of paper and pencil RPGs over the years and I'm disappointed to say that a number of my cookie cutter NPCs had more personality than some of the player characters, but I'm one of those story first GM types. Reply
  • WasHopingForAnHonestReview - Wednesday, January 30, 2019 - link

    Buzzwords or not the man is right. Reply
  • BGADK - Wednesday, January 30, 2019 - link

    You have no idea what professional software costs. In the end my clients dont care if the PC costs 5000USD, 7000 USD or 12000USD.
    The difference disapear when you add the software costs and my fee.
    Reply
  • Icehawk - Thursday, January 31, 2019 - link

    Yup. At the desktop level we have things like Adobe for $1k/seat/yr.

    Our big iron costs an order of magnitude more than these machines (recent orders were $150k ea and were mid-spec HP boxes). In the end most of the costs of a big server are memory and storage (SSDs). The high heat/energy consumption of this setup would be a concern, especially if in a colo.
    Reply
  • jardows2 - Wednesday, January 30, 2019 - link

    What are you rambling on about? It's a solid performing product, at a much reduced price than Intel's normal markup. I don't get where you come off thinking this is a fanboy post, and you totally missed my point - why is it limited to so few pieces? In Intel's lineup, it's a winner, and there are plenty of people in workstation markets who will only buy systems with Intel CPUs. So for Intel to make a good performing product, at a much lower than normal for Intel price, but only make a couple thousand of them? What's going on over there? Reply

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