Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA V IGP Low Medium High
Average FPS
95th Percentile

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  • cmcl - Thursday, January 31, 2019 - link

    Hi Ian,

    Your testing mentions running Linux 'when feasible' and when in 'full swing' - is that any time soon? I think benchmarks would benefit from cross-platform tests (remember the debacle of Threadripper performance on Windows..)

    Cheers
    Reply
  • DARK_BG - Thursday, January 31, 2019 - link

    This review sucks there is not a single data for how the Socket A Duron 900 stacks up against the rest :D After all 19 years passed we should know how far the CPUs advanced :D Reply
  • Tesseramous - Thursday, January 31, 2019 - link

    I would not want to buy a limited edition piece of hardware with only 1500 sold as there is likely to be a lack of support; compatibility issues. Reply
  • evilpaul666 - Friday, February 1, 2019 - link

    Console emulation tests? Reply
  • mocseg - Friday, February 1, 2019 - link

    I think I'll wait for an updated linux comparison
    https://www.phoronix.com/scan.php?page=article&...
    Reply
  • Beaver M. - Friday, February 1, 2019 - link

    I just want a Intel 12-core 5 GHz chip. Lets hope the next generation delivers that. Reply
  • mapesdhs - Saturday, February 2, 2019 - link

    Why the brand loyalty? That's not logical. Just buy the best solution for the intended task, no matter who makes it. If right now that's Intel, because of AVX or 1080p high-refresh gaming, then so be it, but for Blender atm AMD is king. It depends on the task. Some absolute notion of branded desire is bizarre. Reply
  • Beaver M. - Sunday, February 3, 2019 - link

    Mixed. Too many bad experiences with stability and software support with AMD. Reply
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