Gaming: Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
Grand Theft Auto V Open World Apr
2015
DX11 720p
Low
1080p
High
1440p
Very High
4K
Ultra

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).

All of our benchmark results can also be found in our benchmark engine, Bench.

GTA V IGP Low Medium High
Average FPS
95th Percentile

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Gaming: Strange Brigade (DX12, Vulkan) Gaming: Shadow of the Tomb Raider (DX12)
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  • tamalero - Wednesday, January 30, 2019 - link

    Aaah yes.. the presenter "forgot" to say it was heavily overclocked..
  • arh2o - Wednesday, January 30, 2019 - link

    Hey Ian, nice review. But you guys really need to stop testing games with an ancient GTX 1080 from 1H 2016...it's almost 3 years old now. You're clearly GPU bottle-necked on a bunch of these games you've benchmarked. At least use a RTX 2080, but if you're really insistent on keeping the GTX 1080, bench at 720p with it instead of your IGP. For example:

    Final Fantasy XV: All your CPUs have FPS between 1-4 frames of difference. Easy to spot GPU bottleneck here.

    Shadow of War Low: Ditto, all CPUs bench within the 96-100 FPS range. Also, what's the point of even including the medium and high numbers? It's decimal point differences on the FPS, not even a whole number difference. Clearly GPU bottle-necked here even at 1080p unfortunately.
  • eddman - Wednesday, January 30, 2019 - link

    Xeons don't even have an IGP. That IGP in the tables is simply the name they chose for that settings, which includes 720 resolution, since it represents a probable use case for an IGP.

    Anyway, you are right about the card. They should've used a faster one, although IMO game benchmarks are pointless for such CPUs.
  • BushLin - Wednesday, January 30, 2019 - link

    I'm glad they're using the same card for years so it can be directly compared to previous benchmarks and we can see how performance scales with cores vs clock speed.
  • Mitch89 - Friday, February 1, 2019 - link

    That’s a poor rationale, you wouldn’t pair a top-end CPU with an outdated GPU if you were building a system that needs both CPU and GPU performance.
  • SH3200 - Wednesday, January 30, 2019 - link

    For all the jokes its getting doesn't the 7290F actually run at a higher TDP using the same socket? Intel couldn't have just have taken the coolers from the Xeon DAP WSes and used those instead?
  • evernessince - Wednesday, January 30, 2019 - link

    How is 3K priced right? You can purchased a 2990WX for half that price and 98% of the performance. $1,500 is a lot of extra money in your wallet.
  • GreenReaper - Thursday, January 31, 2019 - link

    Maybe they thought since it was called the 2990WX it cost $2990...
  • tygrus - Wednesday, January 30, 2019 - link

    1) A few cases showed the 18core Intel CPU beat their 28core. I assume the benchmark and/or OS is contributing to a reduced performance for the 28 core Intel and the 32 core AMD (TR 2950 beats TR 2990 a few times).

    2) Do you really want to use 60% more power for <25% increase of performance?

    3) This chip is a bit like the 1.13GHz race in terms of such a small release & high cost it should be ignored by most of us as a marketing stunt.
  • GreenReaper - Thursday, January 31, 2019 - link

    Fewer cores may be able to boost faster and have less contention for shared resources such as memory bandwidth. This CPU tends to only win by any significant margin when it whenuse all of its cores. Heck, you have the 2700X up there in many cases.

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