Compute & Synthetics

Shifting gears, we'll look at the compute and synthetic aspects of the RX 580. As this is the 3rd time we're seeing 'big' Polaris, there's nothing new to discuss, and with no other design changes we only expect to see the impact of increased clockspeeds.

Beginning with CompuBench 2.0, the latest iteration of Kishonti's GPU compute benchmark suite offers a wide array of different practical compute workloads, and we’ve decided to focus on level set segmentation, optical flow modeling, and N-Body physics simulations.

Compute: CompuBench 2.0 - Level Set Segmentation 256

Compute: CompuBench 2.0 - N-Body Simulation 1024K

Compute: CompuBench 2.0 - Optical Flow

Moving on, we'll also look at single precision floating point performance with FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance.

Compute: Folding @ Home Single Precision

Next is Geekbench 4's GPU compute suite. A multi-faceted test suite, Geekbench 4 runs seven different GPU sub-tests, ranging from face detection to FFTs, and then averages out their scores via their geometric mean. As a result Geekbench 4 isn't testing any one workload, but rather is an average of many different basic workloads.

Compute: Geekbench 4 - GPU Compute - Total Score

We'll also take a quick look at tessellation performance.

Synthetic: TessMark, Image Set 4, 64x Tessellation

Finally, for looking at texel and pixel fillrate, we have the Beyond3D Test Suite. This test offers a slew of additional tests – many of which use behind the scenes or in our earlier architectural analysis – but for now we’ll stick to simple pixel and texel fillrates.

Synthetic: Beyond3D Suite - Pixel Fillrate

Synthetic: Beyond3D Suite - Integer Texture Fillrate (INT8)

Total War: Warhammer II Power, Temperature, and Noise
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  • silverblue - Thursday, November 15, 2018 - link

    I was talking about the process; I know the 2000 series has done well.

    I didn't even know TSMC had a 12nm process, but either it's not very well suited to this application or AMD have just clocked it far too highly, so it's not a successful product in that sense.
  • frenchy_2001 - Thursday, November 15, 2018 - link

    Nvidia's Volta and Turing are fabbed on TSMC 12nm.
    So, it seems to work well for GPUs, but AMD's architecture is just not competitive in their perfs/watt.
  • silverblue - Thursday, November 15, 2018 - link

    I completely forgot about them.

    It feels like Polaris is bottlenecked in some way, and increasing clock speeds is just a brute force way of alleviating the issue at the cost of significant power consumption. Perhaps the design is just broken to begin with.
  • Manch - Friday, November 16, 2018 - link

    Memory bandwidth is the bottleneck for Polaris.
  • deksman2 - Friday, November 16, 2018 - link

    Power consumption - wise, its the process node from GLOFO that's limiting Polaris mainly from achieving high frequencies and low power consumption.
    GLOFO nodes are designed for low clocks and mobile parts... 12nmLP is designed for the same, and AMD used it for RX 590.
    That's why power consumption explodes on high frequencies.
  • deksman2 - Friday, November 16, 2018 - link

    Polaris is bottlenecked by the GLOFO 12nmLP process that's being used here.
    It's designed for low clocks and mobile parts.
    There was NOTHING posted about AMD using TSCM 12nm node for Polaris refresh. TSMC 12nm was slated for Nvidia.

    AMD gets to use TSMC 7nm high performance process node for Zen 2, Vega Instinct and Navi.
  • eek2121 - Saturday, November 17, 2018 - link

    "Limited" is the word you want to use to describe Polaris. "Broken" would imply it doesn't work at all. Polaris was never meant to be a high end architecture. They have just been doing refreshes because they are likely reorganizing their GPU division and coming up with a new architecture to replace GCN. Doing something like that takes time, and AMD has to continue generating revenue. Also, the 590 is not a bad card at all, while I have a 1080ti in my machine, I would definitely consider a Polaris card in any new machine I build (for friends, family, etc.)
  • deksman2 - Friday, November 16, 2018 - link

    Incorrect on AMD's architecture not being competitive because AMD is still using GLOFO 12nm LP process for RX 590 which is designed for low clocks and mobile parts.

    TSMC 16nm and 12nm processes are designed for high performance and efficiency... those nodes are superior to GLOFO (that's why AMD's GPU's end up sucking up A LOT of power at high frequencies - its because the process node from GLOFO cannot take it, and partly because the compute performance on Polaris is a lot bigger than on GTX 1060).
  • porcupineLTD - Thursday, November 15, 2018 - link

    I highly doubt that, any source?
  • deksman2 - Friday, November 16, 2018 - link

    Actually 'Cooe', you are incorrect.
    AMD is using 12nmLP process from GLOFO for RX 590.

    You can read about that here:
    https://www.pcgamesn.com/amd-rx-590-overclocking-p...

    Furthermore, the power consumption on RX 590 should be a dead give-away, because this is exactly the same thing that happened for Ryzen+ too (not to mention the fact we had 0 indications that AMD would refresh Polaris on TSMC 12nm process. NV got access to 12nm TSMC process, not AMD... AMD got access to TSMC's 7nm high perf. process and they have reserved Zen 2, Vega Instinct and Navi for that).

    They increased the frequencies on 12nmLP, but as a result they also saw an increase in power consumption.

    Polaris is clocked WAY beyond the voltage comfort zone on GLOFO processes (which are designed for low clocks and mobile parts).
    If they wanted a refresh, they should have just dropped the frequencies down to 580 levels and call it a more power efficient rebrand.

    If AMD moved to TSMC 12nm for RX 590, power consumption on this GPU would actually be lower than on GTX 1060 with those frequencies.

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