The Intel 9th Gen Review: Core i9-9900K, Core i7-9700K and Core i5-9600K Tested
by Ian Cutress on October 19, 2018 9:00 AM EST- Posted in
- CPUs
- Intel
- Coffee Lake
- 14++
- Core 9th Gen
- Core-S
- i9-9900K
- i7-9700K
- i5-9600K
Gaming: Grand Theft Auto V
The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.
For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.
AnandTech CPU Gaming 2019 Game List | ||||||||
Game | Genre | Release Date | API | IGP | Low | Med | High | |
Grand Theft Auto V | Open World | Apr 2015 |
DX11 | 720p Low |
1080p High |
1440p Very High |
4K Ultra |
|
*Strange Brigade is run in DX12 and Vulkan modes |
There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low end GPU with lots of GPU memory, like an R7 240 4GB).
All of our benchmark results can also be found in our benchmark engine, Bench.
GTA 5 | IGP | Low | Medium | High |
Average FPS | ||||
95th Percentile |
GTA V is always an amusing game, and not just for its criminal hi-jinx. Originally released for the last-gen consoles years ago – with the best CPUs and GPUs of 2005/2006 – it still sells well. More importantly, it can still punish a modern GPU. And CPUs don’t get off too easily either, especially at our 1080p high settings. In this case the CFL-R chips take a 1-2-3 win, all of them pushing past even the 8700K. The performance gain is nothing to write home about, but the 9900K has improved over its predecessor by 9%.
However these CPU differences quickly become irrelevant at higher, more GPU-demanding settings. At 1440p Very High we’re looking at a tie for the top 7 CPUs, and no one is getting more than 23fps at 4K.
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Ian Cutress - Monday, October 22, 2018 - link
Emn13: Base code with compiler optimizations only, such as those a non-CompSci scientist would use, as was the original intention of the 3DPM test, vs hand tuned AVX/AVX2/AVX512 code.just4U - Saturday, October 20, 2018 - link
The only problem I really have with the product is for the price it should have come with a nice fancy cooler like the 2700x which is in it's own right a stellar product at close to 60% of the cost. Not sure what intel's game plan is with this but It's priced close to a second gen entry threadripper and for it's cost you might as well just make the leap for a little more.khanikun - Monday, October 22, 2018 - link
I'm the other way. I'd much rather they lower the cost and have no cooler. Although, Intel doesn't decrease the cost without the cooler, which sucks.I'm either getting a new waterblock or drilling holes in the waterblock bracket to make it fit. Well I just upgraded, so I'm not in the market for any of these procs.
brunis.dk - Saturday, October 20, 2018 - link
no prayers for AMD?ingwe - Friday, October 19, 2018 - link
I don't see the value in it though I understand that this isn't sold as a value proposition--it is sold for performance. Seems to do the job it sets out to do but isn't spectacularly exciting to me.jospoortvliet - Saturday, October 20, 2018 - link
Given how the quoted prices ignore the fact that right now Intel CPU prices art 30-50% higher than MSRP, yes, nobody thinking about value for money buys these...DanNeely - Friday, October 19, 2018 - link
Seriously though, I'm wondering about the handful of benchmarks that showed the i7 beating the i9 by significant amounts. 1-2% I assume is sampling noise in cases where the two are tied, but flipping through the article I saw a few where the i7 won by significant margins.Ian Cutress - Friday, October 19, 2018 - link
Certain benchmarks seem to be core-resource bound. In HT mode, certain elements of the core are statically partitioned, giving each thread half, and if only one thread is there, you still only get half. With no HT, a thread gets the full core to work with.0ldman79 - Friday, October 19, 2018 - link
I'd love to see some low level data on the i5 vs i7 on that topic.If the i5 is only missing HT then the i7 without HT should score identically (more or less) with the i5 winning on occasion vs the HT enabled i7. I always figured there was a significant bit of idle resources (ALU pipelines) in the i5 vs the i7, HT allowed 100% (or as close as possible) usage of all of the pipelines.
I wish Intel would release detailed info on that.
abufrejoval - Friday, October 19, 2018 - link
Well I guess you should be able to measure, if you have the chips. My understanding has alway been, that i7/i5 differentiation is all about voltage levels with i5 parts needing too much voltage/power to pass the TDP restrictions rather than defective logic precluding the use of 'one hyperthread'. I find it hard to imagine managing defects via partitions in the register file or by disabling certain ALUs: If core CPU logic is hit with a defect it's dead, because you can't isolate and route around the defective part at that granularity. It's the voltage levels on the long wires that determine a CPUs fate AFAIK.It's a free choice between a lower clock and HT or the higher clock without HT at the binning point and Intel will determine the fate of a chips on sales opportunities rather than hardware. And it's somewhat similar with the fully enabled lower power -T parts and the high-frequency -K parts, which are most likely the same (or very similar) top tier bins, sold at two distinct voltage levels yet rather similar premium prices, because you trade power and clocks and pay premium for efficiency.
Real chips defects can only be 'compensated' via cutting off cache blocks or whole cores, but again I'd tend to think that even that will be more driven by voltage considerations than 'hairs in the soup': With all this multi-patterning and multi-masking going on and the 3D structures they are lovingly creating for every FinFeT their control over the basic structures is so great, that it's mainly the layer alignment/conductivity that's challenging the yields.