The Intel 9th Gen Review: Core i9-9900K, Core i7-9700K and Core i5-9600K Tested
by Ian Cutress on October 19, 2018 9:00 AM EST- Posted in
- CPUs
- Intel
- Coffee Lake
- 14++
- Core 9th Gen
- Core-S
- i9-9900K
- i7-9700K
- i5-9600K
Gaming: Civilization 6 (DX12)
Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.
Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.
Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.
AnandTech CPU Gaming 2019 Game List | ||||||||
Game | Genre | Release Date | API | IGP | Low | Med | High | |
Civilization VI | RTS | Oct 2016 |
DX12 | 1080p Ultra |
4K Ultra |
8K Ultra |
16K Low |
All of our benchmark results can also be found in our benchmark engine, Bench.
Civilization 6 | IGP | Low | Medium | High |
Average FPS | ||||
95th Percentile |
Continuing the theme we’ve seen thus far, Civilization 6 is another game where the 9900K does provide some benefits, but not under all circumstances. The game is not particularly GPU-intensive to begin with, so at just 4K Ultra we’re still not entirely GPU limited; but past a Ryzen 7 2700X or so, all the CPUs start running together. We have to drop to 1080p Ultra to really pull the CPUs off of the dogpile, at which point the 9900K comes out in the lead.
This is another game that doesn’t seem to care about core counts so much as it does frequencies. So the 9900K has the strongest position here, while the 9700K brings up second place. But neither are very far from the 8700K, with Intel’s latest coming in at just 12% faster than their former flagship even at these CPU benchmarking sympathetic settings.
Curiously we also see the 9900K fall behind the 9700K at 4K and higher. The difference is easily close enough to be noise, but it might be a very slight impact of the lower-tier chips not having to share their cores with hyper-threading.
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Ian Cutress - Monday, October 22, 2018 - link
Emn13: Base code with compiler optimizations only, such as those a non-CompSci scientist would use, as was the original intention of the 3DPM test, vs hand tuned AVX/AVX2/AVX512 code.just4U - Saturday, October 20, 2018 - link
The only problem I really have with the product is for the price it should have come with a nice fancy cooler like the 2700x which is in it's own right a stellar product at close to 60% of the cost. Not sure what intel's game plan is with this but It's priced close to a second gen entry threadripper and for it's cost you might as well just make the leap for a little more.khanikun - Monday, October 22, 2018 - link
I'm the other way. I'd much rather they lower the cost and have no cooler. Although, Intel doesn't decrease the cost without the cooler, which sucks.I'm either getting a new waterblock or drilling holes in the waterblock bracket to make it fit. Well I just upgraded, so I'm not in the market for any of these procs.
brunis.dk - Saturday, October 20, 2018 - link
no prayers for AMD?ingwe - Friday, October 19, 2018 - link
I don't see the value in it though I understand that this isn't sold as a value proposition--it is sold for performance. Seems to do the job it sets out to do but isn't spectacularly exciting to me.jospoortvliet - Saturday, October 20, 2018 - link
Given how the quoted prices ignore the fact that right now Intel CPU prices art 30-50% higher than MSRP, yes, nobody thinking about value for money buys these...DanNeely - Friday, October 19, 2018 - link
Seriously though, I'm wondering about the handful of benchmarks that showed the i7 beating the i9 by significant amounts. 1-2% I assume is sampling noise in cases where the two are tied, but flipping through the article I saw a few where the i7 won by significant margins.Ian Cutress - Friday, October 19, 2018 - link
Certain benchmarks seem to be core-resource bound. In HT mode, certain elements of the core are statically partitioned, giving each thread half, and if only one thread is there, you still only get half. With no HT, a thread gets the full core to work with.0ldman79 - Friday, October 19, 2018 - link
I'd love to see some low level data on the i5 vs i7 on that topic.If the i5 is only missing HT then the i7 without HT should score identically (more or less) with the i5 winning on occasion vs the HT enabled i7. I always figured there was a significant bit of idle resources (ALU pipelines) in the i5 vs the i7, HT allowed 100% (or as close as possible) usage of all of the pipelines.
I wish Intel would release detailed info on that.
abufrejoval - Friday, October 19, 2018 - link
Well I guess you should be able to measure, if you have the chips. My understanding has alway been, that i7/i5 differentiation is all about voltage levels with i5 parts needing too much voltage/power to pass the TDP restrictions rather than defective logic precluding the use of 'one hyperthread'. I find it hard to imagine managing defects via partitions in the register file or by disabling certain ALUs: If core CPU logic is hit with a defect it's dead, because you can't isolate and route around the defective part at that granularity. It's the voltage levels on the long wires that determine a CPUs fate AFAIK.It's a free choice between a lower clock and HT or the higher clock without HT at the binning point and Intel will determine the fate of a chips on sales opportunities rather than hardware. And it's somewhat similar with the fully enabled lower power -T parts and the high-frequency -K parts, which are most likely the same (or very similar) top tier bins, sold at two distinct voltage levels yet rather similar premium prices, because you trade power and clocks and pay premium for efficiency.
Real chips defects can only be 'compensated' via cutting off cache blocks or whole cores, but again I'd tend to think that even that will be more driven by voltage considerations than 'hairs in the soup': With all this multi-patterning and multi-masking going on and the 3D structures they are lovingly creating for every FinFeT their control over the basic structures is so great, that it's mainly the layer alignment/conductivity that's challenging the yields.