Gaming: World of Tanks enCore

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for a new and unreleased graphics engine penned by the Wargaming development team. Over time the new core engine will implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine run optimally on their system.

AnandTech CPU Gaming 2019 Game List
Game Genre Release Date API IGP Low Med High
World of Tanks enCore Driving / Action Feb
2018
DX11 768p
Minimum
1080p
Medium
1080p
Ultra
4K
Ultra

All of our benchmark results can also be found in our benchmark engine, Bench.

World of Tanks enCore IGP Low Medium High
Average FPS
95th Percentile

Being a game that’s not especially GPU limited – at least not at Low image quality settings – World of Tanks gives the 9900K some room to stretch its legs. The game isn’t especially sensitive to core counts, so it’s all about high per-thread performance. And in this case the 9900K with its 5.0GHz turbo speed pulls ahead. In fact I’m surprised by just how far ahead of the 8086K it is (16%); this may be one of the big payoffs from the 9900K being able to turbo to 5.0GHz on two cores, versus a single core on the 8086K.

The 9700K also puts up a strong showing in this situation, second only to the 9900K. We have a few theories on this – including whether the lack of hyper-threading plays a benefit – but it’s none the less notable that the new CFL-R CPUs are taking the top two spots.

The flip side however is that any CPU-based performance lead melts away with higher image quality settings. By the time we reach High quality, it’s purely GPU bottlenecked.

CPU Performance: Web and Legacy Tests Gaming: Final Fantasy XV
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  • 3dGfx - Friday, October 19, 2018 - link

    game developers like to build and test on the same machine
  • mr_tawan - Saturday, October 20, 2018 - link

    > game developers like to build and test on the same machine

    Oh I thought they use remote debugging.
  • 12345 - Wednesday, March 27, 2019 - link

    Only thing I can think of as a gaming use for those would be to pass through a gpu each to several VMs.
  • close - Saturday, October 20, 2018 - link

    @Ryan, "There’s no way around it, in almost every scenario it was either top or within variance of being the best processor in every test (except Ashes at 4K). Intel has built the world’s best gaming processor (again)."

    Am I reading the iGPU page wrong? The occasional 100+% handicap does not seem to be "within variance".
  • daxpax - Saturday, October 20, 2018 - link

    if you noticed 2700x is faster in half benchmarks for games but they didnt include it
  • nathanddrews - Friday, October 19, 2018 - link

    That wasn't a negative critique of the review, just the opposite in fact: from the selection of benchmarks you provided, it is EASY to see that given more GPU power, the new Intel chips will clearly outperform AMD most of the time - generally with average, but specifically minimum frames. From where I'm sitting - 3570K+1080Ti - I think I could save a lot of money by getting a 2600X/2700X OC setup and not miss out on too many fpses.
  • philehidiot - Friday, October 19, 2018 - link

    I think anyone with any sense (and the constraints of a budget / missus) will be stupid to buy this CPU for gaming. The sensible thing to do is to buy the AMD chip that provides 99% of the gaming performance for half the price (even better value when you factor in the mobo) and then to plough that money into a better GPU, more RAM and / or a better SSD. The savings from the CPU alone will allow you to invest a useful amount more into ALL of those areas. There are people who do need a chip like this but they are not gamers. Intel are pushing hard with both the limitations of their tech (see: stupid temperatures) and their marketing BS (see: outright lies) because they know they're currently being held by the short and curlies. My 4 year old i5 may well score within 90% of these gaming benchmarks because the limitation in gaming these days is the GPU. Sorry, Intel, wrong market to aim at.
  • imaheadcase - Saturday, October 20, 2018 - link

    I like how you said limitations in tech and point to temps, like any gamer cares about that. Every game wants raw performance, and the fact remains intel systems are still easier to go about it. The reason is simple, most gamers will upgrade from another intel system and use lots of parts from it that work with current generation stuff.

    Its like the whole Gsync vs non gsync. Its a stupid arguement, its not a tax on gsync when you are buying the best monitor anyways.
  • philehidiot - Saturday, October 20, 2018 - link

    Those limitations affect overclocking and therefore available performance. Which is hardly different to much cheaper chips. You're right about upgrading though.
  • emn13 - Saturday, October 20, 2018 - link

    The AVX 512 numbers look suspicious. Both common sense and other examples online suggest that AVX512 should improve performance by much less than a factor 2. Additionally, AVX-512 causes varying amounts of frequency throttling; so you;re not going to get the full factor 2.

    This suggests to me that your baseline is somehow misleading. Are you comparing AVX512 to ancient SSE? To no vectorization at all? Something's not right there.

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