Display Measurement

Apple first introduced OLED panels in the iPhone X last year – and this year’s iPhone XS and XS Max are a continuation of the same designs. The XS’s panel ticks off all the features that are possible to have in a display – OLED, high resolution, wide gamut with colour management, and HDR display with official support of HDR10 and Dolby Vision. The panel is manufactured by Samsung Display, but is said to be a contracted design as blueprinted by Apple.

Among one of the questions I’m still asking myself, is who designed and is providing the display’s DDIC? OLED displays' DDICs are even more important than LCDs', because they not only control colour, but also have to control the active matrix power delivery, and thus the DACs that actually power on the individual pixels.

The iPhone’s display is still a scanning PWM powered panel, meaning the pixels are not actually continuously on, but pretty much work the same way a CRT beam would work – only instead of a single pixel, we have a partial vertical band across the display. The reason for this is just the sheer complexity of running the active-matrix: each subpixel needs to be controlled to 1024 voltage levels to represent the colours of the 10-bit panel. On top of that, the DACs need to have sufficient bit-depth to also provide a seamless range of brightness levels. Here saving on the DAC bit-depth by controlling brightness by PWM is a good workaround the issue.

The iPhone XS’ displays are really excellent at first sight, offering fantastic viewing angles. Personally however, I still have some reservation about the bezel design; Apple has been bested when it comes to screen-to-body ratio by other Android vendors, and I expect to see even more devices come out with what are true full device face screens.

The display’ pixel density doesn’t quite match other 1440p smartphones in terms of sharpness, but it’s still plenty sharp enough for the vast majority of people.

As always, we thank X-Rite and SpecraCal, as measurements are performed with an X-Rite i1Pro 2 spectrophotometer, with the exception of black levels which are measured with an i1Display Pro colorimeter. Data is collected and examined using SpectraCal's CalMAN software.


SpectraCal CalMAN
 XS  :      
XSM:      

In terms of greyscale accuracy, both the iPhone XS and iPhone XS Max present outstanding accuracy, coming in at an astonishing deltaE2000 of 0.79 for the XS and 1.64 for the XS Max. My Max unit seemed to lack intensity in the green channel, which reduced its accuracy score.

Both phones came in very close to the target 6500K of the D65 illumination point, in practice they’re very much perfect white.

Brightness wise, my XS maxed out at 646cd/m², while my XS Max came in at 668cd/m². There is no auto-brightness boost, however at such high brightness levels, there’s no need. Minimum brightness goes down to a little under 2 nits, allowing for comfortable night-time reading.


iPhone XS - iPhone XS Max
SpectraCal CalMAN

If one were to nit-pick, then it’s about the gamma measurement as the XS seemed to undershoot the 2.2 target, resulting in ever so slightly darker images, while my XS Max overshot it, resulting in brighter images. Still both were very much within imperceptible levels, so it’s not a great concern.


iPhone XS - iPhone XS Max
SpectraCal CalMAN

By default, the XS display and software interpret non-wide gamut tagged content as sRGB. Measuring the saturation accuracy here, we see some amazing results from both phones. The XS posted an amazing dE2000 of 0.79 – this is so low that it’s nigh-impossible to get much better, even when manually calibrating a display. The XS Max fared a bit worse at 0.95, but still below 1 which still deserves it the commendation of being excellently accurate.


iPhone XS - iPhone XS Max
SpectraCal CalMAN

When the application supports it, and the media has a wide gamut profile embedded, the iPhone XS displays are able to showcase the higher colour intensities of this wider colour gamut. Apple pretty much standardised “Display P3” in the mobile world – a display mode with the gamut of DCI P3, yet with an identical gamma target of 2.2 of sRGB, ensuring seamless interoperability of both gamuts within a display.

Again, both the iPhone XS and the XS Max showcase outstanding calibration with respective dE2000 of 1.19 and 1.03.


iPhone XS - iPhone XS Max
SpectraCal CalMAN


iPhone XS - iPhone XS Max
SpectraCal CalMAN

The Gretag Macbeth colour targets contain commonly encountered colours, such as skin tones and other colour samples. This test checks not only if the display is able to display the correct colour hue, but also the luminosity.

Again, the iPhones are able to show outstanding figures. The 0.74 score of the iPhone XS is I think the lowest figure we’ve measured on any kind of display, which is amazing. My XS Max figures scored a bit worse, it’s likely that the green channel weakness is part of what’s causing it to be better.

Overall, the iPhone displays are just outstanding. These are the best calibration results we’ve come to measure not only in a smartphone, but likely any display. I have literally nothing negative to say about them, and in terms of picture quality, they are just the best displays on the market.

Display Power

I was curious to see how the new XS fared against last year’s X – as it’s possible there might have been some under-the-hood improvements in terms of panel or emitter materials.

Unfortunately, it looks like the iPhone XS is nigh identical to the iPhone X when it comes to the power characteristics of the panel. My iPhone X had reached just a bit higher brightness and extended up the power curve a bit, but otherwise any differences can just as well be attributed to random manufacturing fluctuations.

Screen Luminance Power Efficiency
100% APL / White @ 200nits
Device Screen Luminance Power
at 200cd/m²
Luminance Power (mW) /
Screen area (cm²)
Efficiency
LG G7 257 mW 2.93
LG G6 363 mW 4.43
P20 411 mW 4.86
Galaxy S9 563 mW 6.69
P20 Pro 601 mW 6.74
Galaxy S8 590 mW 7.01
iPhone X ~671 mW ~8.31
iPhone XS ~736 mW ~9.11

Comparing the power efficiency at 200cd/m² and normalising the luminance power of the devices for their screen area, we see that the iPhone X and XS fall a tad behind other Samsung OLED panels. I think what this could be attributed to is the 10-bit colour depth of the Apple phones, as their DDIC and the active matrix would need to do more work versus the 8-bit counterparts.

One thing to also very much to take into account is the base power consumption of the phones. The iPhone X, XS and XS Max all fluctuate around 480-500 mW when on a black screen, which is around 150mW more than the iPhone 8 LCD models. This might not sound much, but’s it’s an absolutely huge figure when taking into account that it’s an unavoidable power consumption of the phone whenever the screen is on. I do hope Samsung and Apple alike would be able to focus more on optimising this, as like we’re about to see, it will have an impact on battery life.

GPU Performance & Power Battery Life
Comments Locked

253 Comments

View All Comments

  • Andrei Frumusanu - Sunday, October 7, 2018 - link

    Smartphones can sustain 3-3.5W. There's a window of several minutes where you can maintain peak. However because CPU workloads are bursty, it's rare that you would hit thermal issues in usual scenarios. Sustained scenarios are games, but there the GPU is the bottleneck in terms of power.

    Batteries easily sustain 1C discharge rate, for the XS' that's 2.6 and 3.1A, or rounded to around 10 to 12W. Temperature becomes a natural limitations before the battery discharge rate becomes any concern.
  • Javert89 - Sunday, October 7, 2018 - link

    Thanks for the reply. My look on the battery was long term, in the past there has been the 'throttling fiasco' in which the performance of the device was cut down because batteries seemingly could not hold the power requested.. If the power draw increased on the A12, I could wonder if the problem will get worse
  • Constructor - Sunday, October 7, 2018 - link

    The whole panic about the iPhone 6 on old, softening batteries was basically just this, but after one relatively crude attempt they got the power management optimized that I had very little if any slowdown even on my 4 years old battery.

    The crash during the extreme load test on the XS will of course need to get fixed with another power management update, just that it needs to apply even to factory-fresh batteries already.

    But when the battery ages and its current delivery capability erodes over time it will only become more and more necessary for power management to deal with such spikes, possibly by ramping up the clock less aggressively.
  • iAPX - Sunday, October 7, 2018 - link

    This test is a master piece. Kudos!
  • TheSparda - Sunday, October 7, 2018 - link

    I am interested to know more the recent issues with the poor wifi & LTE speeds and signal strength. A smartphone having great cpu/gpu is good and all, but some of the basics such as wifi & LTE should also be up to snuff if apple wants to phone to be a total package. I feel that the wifi & LTE issues are overlooked when they designed the phone.
  • FunBunny2 - Monday, October 8, 2018 - link

    "I feel that the wifi & LTE issues are overlooked when they designed the phone."

    see my earlier comment, to wit: if you want to make a clear phone call, get a landline.
  • varase - Tuesday, October 23, 2018 - link

    It already seems fixed in 12.1 beta 3, and may have been fixed in 12.0.1 but I don't have that installed.
  • lucam - Sunday, October 7, 2018 - link

    I was sure that the GPU used on A11 and A12 are basically Imagination Tech solutions and Apple can't design a completely new GPU solution from scratch.
    I am wondering if Apple will use the future Furian solution or not in future chips; if they won't as they don't partner anymore they will regret it.
    Question is what's the current agreement with Imagination as they are still using PowerVR solutions.
  • tipoo - Wednesday, October 24, 2018 - link

    Even with the A10, their GPU was 2/3rds custom, their arrangement with Imagination seems similar to their ARM licence. Calling it custom as of the A11 even though not that much seemed to change (but for grouping more ALUs into a core) seems like a formality.

    https://www.realworldtech.com/apple-custom-gpu/
  • Calin - Monday, October 8, 2018 - link

    You could do some tests in "Airplane" mode to eliminate the WiFi and telephony stack power use.I'm not sure there's a way to eliminate the telephony stack but still keep the WiFi active.

Log in

Don't have an account? Sign up now