Camera Video Recording

In terms of video recording, the iPhone XS promises an improved dynamic range in modes up to 30fps. What this likely means is that the phone’s able to capture in HDR mode in the 30fps modes, doing the same kind of processing we also see in SmartHDR still pictures.

Also something I’ve dreaded on iPhones for years; the new iPhone XS finally introduces stereo audio recording. Why it took Apple such a long time to finally introduce stereo recording is something that boggles the mind, but, let’s not complain, as we now finally have it on the new generation.

 

iPhone XS:      iPhone X: 

Comparing the iPhone XS video to the iPhone X, there’s one thing that is immediately very evident: the new XS is able to produce much better image stabilisation than last year’s flagship. Indeed, it looks like Apple vastly improved the OIS/EIS on the new phones, as the wobble that happens when walking is gone on the XS.

Audio recording finally is up to par, and we can hear the wind and rustling leaves of the trees around us. I think Apple might still have to work a bit on the wind noise cancellation, as in some parts the audio sounded as if it was inside a tube.

In terms of image quality, Apple’s claims of the improved dynamic range are very much verified. The phone showcases a lot more brought down highlights in the scene, and in darker areas, show better shadows. It’s unfortunate that this is limited only to the 30fps modes, but it’s understandable.

Switching over from the main lens to the telephoto lens happens relatively fast, although with a short exposure flash and a slight delay on the first zoom. 4K60 recording doesn’t allow for the use of the telephoto lens.

All in all, the video recording quality of the new iPhone XS is massively improved in all areas of stabilisation, picture quality, and audio. 4K30 recording on the XS is probably the best I’ve seen on any smartphone – a definitive applause to Apple for the improvements here.

Speaker Evaluation

Apple claimed to have improved the speaker audio quality on the new iPhone XS, allowing for more stereo separation and filling sound. I had introduced a new speaker evaluation method a few months ago because this year’s efforts by smartphone vendors to improve speaker quality has been very pronounced, and I wanted to have a way to objectively convey these improvements.

Starting off with speaker loudness, we’re measuring the phones at maximum volume, both in one-hand portrait mode, as well as two-handed mode where the palms are cupped towards the user. These two use-cases are what I find myself most often using the phone’s speakers in, so hopefully that also represents how most users use it as well, please let me know otherwise!

Speaker Loudness

Using a pink noise signal, the iPhone XS pretty much falls into line with the results of the iPhone X, coming in at a very loud 82.8dBA in portrait mode and 87.6dbA in two-handed mode. Apple’s sound directionality on the iPhone X and XS is among the best, most likely due to the fact that the stereo earpiece is among the loudest of current generation smartphones.

Measuring the frequency response of the speakers, we see the iPhone XS closely following the measurement of the iPhone X, however there’s a major difference in the mid-range where the XS is around 5dB louder, raising instrumental frequencies and voices. This difference is what I think Apple is referring to when talking about better “fullness”, as it is evident when playing back media.

To better demonstrate the difference between the phones, I’ve attempted to capture them with a binaural microphone setup. Now I know my environment isn’t perfect as I don’t have the necessary sound dampening equipment, but I hope it does serve as an overall adequate A/B comparison between the phones. I’ve tried to calibrate the sound as much as possible recorded by the setup to a flat frequency response, although I’m sure there are improvements to be made. As a comparison, I also included calibrated speakers as a baseline to get an idea of the microphone setup.

The audio is meant to be listened to with headphones, or even better with IEMs, as this will give the intended playback of the binaural recording.

The iPhone XS’ improvements in the mid-range are quite evident as voices sound deeper and more pronounced on the new phone. Stereo separation is also quite good – resulting in a filling audio experience.

I included the S9+ and G7 as comparison devices. Samsung still does a significantly better job at the low-mid ranges which gives the phone more overall presence than the iPhones, also has an advantage in the very high frequencies giving more clarity, however the new iPhone’s XS strength point in the mid-ranges is the S9’s weakness, and vocals sound a lot less present than on the XS.

As for the G7, I just wanted to showcase a mono speaker device, and just how huge the audio difference is. Unfortunately the G7, even though it promises to have a good speaker, fails in practice.

Camera - Low Light Evaluation Conclusion & End Remarks
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  • EnzoFX - Friday, October 5, 2018 - link

    I switched. Long time nexus user and I feel Google letting the value orientated base behind. It took me saying screw it and paying more for sure, but it has been worth it. Hardware I found lacking and software too since they went t Pixel. Sure on paper it sounded great or fine, but issue after issue would creep up. I never had that many problems with iOS but I feel it's mature enough coming from someone that likes to change settings. The X sold it for me too hardware wise. It was where I saw things going years ago and glad that it's here. (waiting on the Max now however, as I want the real estate!)
  • RSAUser - Saturday, October 6, 2018 - link

    Android just doesn't have direct CPU optimization for latency with scrolling.
    That said, look at phones with Android 8+, that "issue" is pretty much fixed.

    For me, most past iOS7 is not really smooth scroll anymore, was one of the first things I noticed back then. There were dropped frames. You'd probably blame hardware though as it was sorted when upgrading to an iPad Air later. Still not a fan of a lot of the UI changes in 11 tbh
  • tipoo - Thursday, October 18, 2018 - link

    I complained about frame drops from iOS7-11, often to crowds of people who would just deny it and say I was seeing things, but Apple addressed it in a WWDC talk and it's much much better in iOS12.

    I can still notice a frame drop here and there if I'm being picky, but it's vastly improved, I'm guessing 1 frame drop to every 10 on iOS11.
  • tipoo - Thursday, October 18, 2018 - link

    Since the Pixel 1 it felt pretty well as tight as my iPhone on keeping up with my finger imo (though 120hz touch sensing iPhones may have pulled ahead again).
  • id4andrei - Friday, October 5, 2018 - link

    So the A12 is basically a Skylake. Also on Anandtech I read that the first ipad pro was almost a Broadwell(like on the 12" MB). Makes sense. A-series powered macbooks surely are in the future.

    Color management system is again what puts ios above android. Samsung tries with color profiles but it's not a solution. Google fails its ecosystem yet again. Also OpenCL is a mess, no wonder Apple dropped it. It's unreasonable for you to expect Google to throw its weight around it.

    The only thing better than A12 is this review. Absolutely SMASHING review Andrei! Your SoC analysis in particular, off the charts awesome; way more descriptive than lowly Geekbench.
  • tipoo - Thursday, October 18, 2018 - link

    Problem then is Google just has no good GPGPU toolchain if they don't get behind OpenCL. What else is there?

    They did try Renderscript to limited uptake.
  • tecsi - Friday, October 5, 2018 - link

    Andrei,
    Great work, and a welcome surprise to see these thorough AnandTech reviews return.
    I found the photo and video discussions particularly informative and compelling.
    Thanks so much for all your hard work and detailed analysis.
    Barry
  • tecsi - Friday, October 5, 2018 - link

    Andrei, could you expand on a few camera issues:
    - Is it correct that the wider video color range is ONLY at 30fps? Why would this be?
    - I have always videoed at 60fps, finding 30fps very noticeable with much movement. If this is correct, it seems like this 30fps color improvement only works in a limited number of situations, with very little movement
    - Given the A12 performance, why can’t Apple have 480fps or 960fps SloMo like Samsung?
    - Finally, with the Neural Engine, will Apple potentially be able to improve the camera system by re-programming this?

    Thanks, Barry
  • Andrei Frumusanu - Friday, October 5, 2018 - link

    > - Is it correct that the wider video color range is ONLY at 30fps?

    Probably the sensor only works at a certain speed and the HDR works by processing multiple frames. Btw, it's wider dynamic range, not colour range.

    > Given the A12 performance, why can’t Apple have 480fps or 960fps SloMo like Samsung?

    Likely the sensor might be missing dedicated on-module DRAM - which seems to be a requirement for those high framerates.

    > - Finally, with the Neural Engine, will Apple potentially be able to improve the camera system by re-programming this?

    They can improve the camera characteristics (choice of exposure, ISO, etc) but I find it unlikely they'll get into things that actively improve image quality - that's something next-gen.
  • s.yu - Monday, October 8, 2018 - link

    The on-module DRAM reduces SNR, AFAIK.

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