Wolfenstein II: The New Colossus (Vulkan)

id Software is popularly known for a few games involving shooting stuff until it dies, just with different 'stuff' for each one: Nazis, demons, or other players while scorning the laws of physics. Wolfenstein II is the latest of the first, the sequel of a modern reboot series developed by MachineGames and built on id Tech 6. While the tone is significantly less pulpy nowadays, the game is still a frenetic FPS at heart, succeeding DOOM as a modern Vulkan flagship title and arriving as a pure Vullkan implementation rather than the originally OpenGL DOOM.

Featuring a Nazi-occupied America of 1961, Wolfenstein II is lushly designed yet not oppressively intensive on the hardware, something that goes well with its pace of action that emerge suddenly from a level design flush with alternate historical details.

The highest quality preset, "Mein leben!", was used. Wolfenstein II also features Vega-centric GPU Culling and Rapid Packed Math, as well as Radeon-centric Deferred Rendering; in accordance with the preset, neither GPU Culling nor Deferred Rendering was enabled.

Wolfenstein II 1920x1080 2560x1440 3840x2160
Average FPS
99th Percentile

I am actually impressed with Wolfenstein II and its Vulkan implementation more than the absurd 250+ framerates, if only because many other games hold back the GPU because of the occurring CPU bottleneck. In DOOM, there was a hard 200fps cap because of engine/implementation limitations, a bit of a corner case, but manufacturers make 240Hz monitors nowadays, too. On a GPU performance profiling side, of course, reducing the CPU bottleneck makes comparing powerful GPUs much easier at 1080p, and with a better signal-to-noise than at 4K.

This is combined with the fact that at 4K, the 20 series are looking a huge 60 to 68% lead over the 10 series, and we'll be cross-referencing these performance deltas with other sections of the game. Even in the case of a 'flat-track bully' scenario where the 2080 Ti is running up the score, the 2080 Ti's speed compared to the 2080 is somewhat less than expected at 24 to 27%. It's a somewhat intriguing result for an optimized Vulkan game, as the game runs and scales generally well across the board; It's also not unnoticed that both the RX Vega cards and GeForce Turing cards outperform their expected positions, though without the graphics workload details it's hard to speculate with substance. With framerates like these, the 4K HDR dream at 144 Hz is a real possibility, and it would be interesting to compare with Titan V and Titan Xp results.

Ashes of the Singularity: Escalation Final Fantasy XV
Comments Locked

337 Comments

View All Comments

  • Bp_968 - Sunday, December 2, 2018 - link

    Even though the review is older and this comment is a few months old I just wanted to jump in and say "hah, look, eddman was right!" Now that the Titan RTX leaks are showing up. Lol. They didn't even wait for supply to stabilize on the 2080ti before dropping the titan.

    Plus, if the 2080 replaced the 1080ti then why is it more expensive and no faster? That would be a first even for Nvidia..
  • PeachNCream - Thursday, September 20, 2018 - link

    The model numbers aren't that significant. NVIDIA could just have easily released a 2080, a 2070, and a 2060 by putting different labels on the boxes of the 2080 Ti, the 2080, and the 2070 for instance. The Ti, the Titan, all of those are long standing marketing identities that buyers now automatically associate with a certain relative scale of performance among other GPUs of the same generation. NVIDIA can play upon buyer expectations by releasing various products to fill those expectations in the way that best advances the company's interest. Any company with enough brand recognition can easily do the same. Consider Intel's long-running i-series CPU numbering. The fact that something labeled as a Ti came out at a certain time isn't an example of technological development, but a way of meeting customer expectations in reflection of the MSRP. We would have balked much more at $1200 for the exact same product if it was labeled as a plain vanilla 2080 and the current vanilla 2080 was branded as a 2070. Instead, we say, "Well, the 2080 Ti is really expensive, but at least its a Ti so that makes it a little bit more reasonable."
  • eddman - Thursday, September 20, 2018 - link

    Model numbers are significant in the way that they point out the models in the same successive line up. That's the entire point of them.

    I and a lot of people are not in this "we" you talk about. Again, nvidia themselves compare it to 1080 Ti every chance they get, so I do not see why I should in any way think its price is "reasonable".

    That's not how past generational leaps worked, even for 8800 GTX. We got massive performance gains AND usually new rendering features at similar MSRPs or maybe a bit higher. The difference this time is that AMD has left the building, for now.
  • PeachNCream - Thursday, September 20, 2018 - link

    Don't misunderstand me. I'm not implying that the price is okay or that anyone should find it reasonable to stomach a $1200 MSRP for a mere graphics card. I also agree that part of the pricing problem is due to an absence of credible competition from AMD. I'm just arguing that the people in the NVIDIA marketing department may justify the price in part by slapping a Ti label on the box so consumers are less likely to balk during checkout. The reality is that we're getting a step sideways in performance for a noteworthy increase in TDP due to the addition of capabilities that may or may not actually add much value because said features are too demanding to play nicely at high resolutions and because there are not indications that the software side will move to take advantage of said features. At best, the addition of the hardware won't be very compelling until the next generation of GPUs after Turing when its likely that performance will pick up a bit.

    Then again, who am I to talk? I play PC games on a laptop with an HD 4000 infrequently and end up mostly gaming on my ancient dual core Kitkat era phone that I've been keeping as a cheap wireless mini tablet. To me, PC gaming became an overly pricey sink of my limited, single parent free time. I'd rather bank my spare money in something that yields interest over time than throw it into gaming hardware that's obsolete in a matter of a few years. That and my kids me to be both of their parents these days since that worthless ex of mine schlepped off to marry some woman in Canada. *grumble*
  • tamalero - Thursday, September 20, 2018 - link

    More like that they are pricing their high end cards like they are flagship cards.
    The 2080 Founders seems identical in price to a 1080TI. That is unacceptable. Specially when they are almost identical in performance (going slower in most games by a few small points).

    They(Nvidia) just want to clear the huge build up of PASCAL cards.. by charging insanity for those who are willing to claim to be "gamers" with money. period.
  • tamalero - Thursday, September 20, 2018 - link

    "You, like so many others don't get it. nVidia has re-worked their product lines. Didn't you notice how the Ti came out at the same time as the 2080?"
    What the hell does this has to do? Nothing for the consumer again.
  • tamalero - Thursday, September 20, 2018 - link

    "Die size is not irrelevant to consumers because increased die size means increased cost to manufacture. Increased cost to manufacture means a pressure for higher prices. The question is what you get in return for those higher prices.
    "
    You're repeating the same.
    Die size means NOTHING to a consumer. It means something for the manufacturer because it costs THEM.
    If the die doesnt benefit anything at all (Fermi) compared to smaller dies that offer almost the same performance (Pascal). Why would the consumer have to pay MORE for LESS?

    New tech is nothing if there is nothing to show. And there is NOTHING to show right now.
    by the time raytracing becomes really viable, the new generation of cards will be out.
  • Spunjji - Friday, September 21, 2018 - link

    This x1000. These cards are a necessary step towards getting the technology out there, but I'm thoroughly unconvinced that it is a good idea for anyone to buy them. The sacrifice in die area was too great, for far too little benefit. Given the strong indications that 1080p ~45fps is where real-time raytracing will be at right now, I just don't care. They sold me on high-resolution and high-framerate because those actually affect how much enjoyment I get from my games. I'm not interested in that rug being pulled from under my feet *and* paying damn near double price for the privilege.
  • Morawka - Wednesday, September 19, 2018 - link

    Doesn't TSMC charge their customers by the wafer nowadays?
  • PopinFRESH007 - Wednesday, September 19, 2018 - link

    how does that matter? Are you suggesting that magically makes the die size irrelevant? If you have a 300mm wafer and you double the die size, you also halve the number of die per wafer. This would also ignore yield. A larger die is more costly to produce because you get fewer die per wafer and increase the probability of having a defect within a die.

Log in

Don't have an account? Sign up now