The NVIDIA GeForce RTX 2080 Ti & RTX 2080 Founders Edition Review: Foundations For A Ray Traced Futureby Nate Oh on September 19, 2018 5:15 PM EST
Wolfenstein II: The New Colossus (Vulkan)
id Software is popularly known for a few games involving shooting stuff until it dies, just with different 'stuff' for each one: Nazis, demons, or other players while scorning the laws of physics. Wolfenstein II is the latest of the first, the sequel of a modern reboot series developed by MachineGames and built on id Tech 6. While the tone is significantly less pulpy nowadays, the game is still a frenetic FPS at heart, succeeding DOOM as a modern Vulkan flagship title and arriving as a pure Vullkan implementation rather than the originally OpenGL DOOM.
Featuring a Nazi-occupied America of 1961, Wolfenstein II is lushly designed yet not oppressively intensive on the hardware, something that goes well with its pace of action that emerge suddenly from a level design flush with alternate historical details.
The highest quality preset, "Mein leben!", was used. Wolfenstein II also features Vega-centric GPU Culling and Rapid Packed Math, as well as Radeon-centric Deferred Rendering; in accordance with the preset, neither GPU Culling nor Deferred Rendering was enabled.
I am actually impressed with Wolfenstein II and its Vulkan implementation more than the absurd 250+ framerates, if only because many other games hold back the GPU because of the occurring CPU bottleneck. In DOOM, there was a hard 200fps cap because of engine/implementation limitations, a bit of a corner case, but manufacturers make 240Hz monitors nowadays, too. On a GPU performance profiling side, of course, reducing the CPU bottleneck makes comparing powerful GPUs much easier at 1080p, and with a better signal-to-noise than at 4K.
This is combined with the fact that at 4K, the 20 series are looking a huge 60 to 68% lead over the 10 series, and we'll be cross-referencing these performance deltas with other sections of the game. Even in the case of a 'flat-track bully' scenario where the 2080 Ti is running up the score, the 2080 Ti's speed compared to the 2080 is somewhat less than expected at 24 to 27%. It's a somewhat intriguing result for an optimized Vulkan game, as the game runs and scales generally well across the board; It's also not unnoticed that both the RX Vega cards and GeForce Turing cards outperform their expected positions, though without the graphics workload details it's hard to speculate with substance. With framerates like these, the 4K HDR dream at 144 Hz is a real possibility, and it would be interesting to compare with Titan V and Titan Xp results.