The 2018 GPU Benchmark Suite & the Test

Another year marks another update to our GPU benchmark suite. This time, however, is more in line with a maintenance update than it is a complete overhaul. Although we've done some extended compute and deep learning benchmarking in the past year, and even some HDR gaming impressions, our compute and synthetic lineup remains largely the same. But before getting into the details, let's start with the bulk of benchmarking, and the biggest reason for these cards anyhow: games.

Joining the 2018 game list is Far Cry 5, Wolfenstein II, Final Fantasy XV and Middle-earth: Shadow of War. We are also bringing in F1 2018 and Total War: Warhammer II. Returning from last year is Battlefield 1, Ashes of the Singularity: Escalation, and Grand Theft Auto V. All-in-all, these games span multiple genres, differing graphics workloads, and contemporary APIs, with a nod towards modern and relatively intensive games.

AnandTech GPU Bench 2018 Game List
Game Genre Release Date API(s)
Battlefield 1 FPS Oct. 2016 DX11
(DX12)
Far Cry 5 FPS Mar. 2018 DX11
Ashes of the Singularity: Escalation RTS Mar. 2016 DX12
(DX11, Vulkan)
Wolfenstein II: The New Colossus FPS Oct. 2017 Vulkan
Final Fantasy XV: Windows Edition JRPG Mar. 2018 DX11
Grand Theft Auto V Action/Open world Apr. 2015 DX11
Middle-earth: Shadow of War Action/RPG Sep. 2017 DX11
F1 2018 Racing Aug. 2018 DX11
Total War: Warhammer II RTS Sep. 2017 DX11
(DX12)

That said, Ashes as a DX12 trailblazer may not be as hot and fresh as it once was, especially considering that the pace of DX12 and Vulkan adoption in new games has waned. The circumstances are worth an investigation on their own, but the learning curve required in modern low-level API and the subsequent return may not be convincing right now. As a more general remark, most developers and publishers tend not to advertise or document DX12 support as much as they used to, nor is it clearly labelled in game specifications as many times DX11 is the unmentioned default.

Particularly for NVIDIA and GeForce RTX, pushing DXR and raytracing means pushing DX12, of which DXR is a component. The API has a backstop in the form of Xbox consoles and Windows 10, and if multi-GPU is to make a comeback, whether that's via compatible workloads (VR), flexible usage (ray tracing workload topologies), or just the plain old inevitability of Moore's Law. So this is less likely to be the slow end of DX12.

In terms of data collection, measurements were gathered either using built-in benchmark tools or with AMD's open-source Open Capture and Analytics Tool (OCAT), which is itself powered by Intel's PresentMon. 99th percentiles were obtained or calculated in a similar fashion, as OCAT natively obtains 99th percentiles. In general, we prefer 99th percentiles over minimums, as they more accurately represent the gaming experience and filter out any artificial outliers.

We've also swapped out Blenchmark, which seems to have been abandoned in terms of updates, in favor of a BMW render from the Blender Institute Cycles Benchmark, and a more recent one from a Cycles benchmark developer on Blenderartists.org. There were concerns with Blenchmark's small tile size, which is not very applicable to GPUs, and in terms of usability we also ran into some GPU detection errors which were linked to inaccurate Blenchmark Python code.

Otherwise, we are also keeping an eye on a few trends and upcoming developments:

  • MLPerf machine learning benchmark suite
  • Blender Benchmark
  • Futuremark's 3DMark DirectX Raytracing benchmark
  • DXR and Vulkan raytracing extension support in games

Another point is that we do not have a permanent HDR monitor for our testbed, which would be necessary to incorporate HDR game testing in the near future; 5 games in our list actually support HDR. And as we look at technologies that enhance or alter image quality (e.g. HDR, Turing's DLSS), we will want to find a better way of comparing differences. This is particularly tricky with HDR as screenshots are inapplicable and even taking accurate photographs will most likely be viewed on an SDR screen. With DLSS, there is a built-in reference quality based on 64x supersampling, which in deep learning terms is the 'ground truth'; an intuitive solution would be to use a neural network based method of analyzing quality differences, but that is likely beyond our scope.

The following tech demos and test applications were provided via NVIDIA:

  • Star Wars 'Reflections' Demo (includes real time ray tracing and DLSS support)
  • Final Fantasy XV Official Benchmark (includes DLSS support)
  • Asteroids Demo (features mesh shading and variable LOD)
  • Epic Infiltrator Demo (features DLSS)

The Testbed

Because NVIDIA is not productizing any other reference-quality GeForce RTX 2080 Ti and 2080 card besides the Founders Editions, which are non-reference by specifications, we've gone ahead and emulated the true reference specifications with a 90MHz downclock and lowering the TDP by roughly 10W. This is to keep comparisons standardized and apples-to-apples, as we always look at reference-to-reference results.

In a classic case of Murphy's Law, our usual PSU started malfunctioning around the time of the review, but given the time constraints we couldn't do a 1:1 replacement in time. As it is a digital PSU, we were beginning to use it for PCIe power readings to augment system measurements, but for now we will have to stick power draw at the wall. For the time being, we've swapped it out with another high-quality and high-wattage PSU.

CPU: Intel Core i7-7820X @ 4.3GHz
Motherboard: Gigabyte X299 AORUS Gaming 7 (F9g)
Power Supply: Corsair AX860i
EVGA 1000 G3
Hard Disk: OCZ Toshiba RD400 (1TB)
Memory: G.Skill TridentZ DDR4-3200 4 x 8GB (16-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: LG 27UD68P-B
Video Cards: AMD Radeon RX Vega 64 (Air Cooled)
NVIDIA GeForce RTX 2080 Ti Founders Edition
NVIDIA GeForce RTX 2080 Founders Edition

NVIDIA GeForce GTX 1080 Ti Founders Edition
NVIDIA GeForce GTX 1080 Founders Edition
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
Video Drivers: NVIDIA Release 411.51 Press
AMD Radeon Software Adrenalin Edition 18.9.1
OS: Windows 10 Pro (April 2018 Update)
Spectre/Meltdown Mitigations Yes, both
Meet The GeForce RTX 2080 Ti & RTX 2080 Founders Editions Cards Battlefield 1
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  • whaever85343 - Friday, September 21, 2018 - link

    Whatever, this is your new benchmark:
    https://albertoven.com/2018/08/29/light-lands/
  • Golgatha777 - Friday, September 21, 2018 - link

    I just want to be able to play all my games at 1440p, 60 FPS with all the eye candy turned on. Looks like my overclocked 1080 TI will be good for the immediate future is what I got from this review. The only real upgrade path is to the 2080 TI, and at $1200 that's an extremely hard sell.
  • vivekvs1992 - Friday, September 21, 2018 - link

    Well the problem is in India retailers are not willing to reduce the price of 1080 deries.. At present the 2080 is cheaper than all models of 1080 ti.. If given the chance I will definitely go for 2080..thing is that I will have to invest in a gaming monitor first
  • webdoctors - Friday, September 21, 2018 - link

    Any mining benchmarks?

    Can I actually make money buying these cards?
  • ravyne - Friday, September 21, 2018 - link

    I agree these are really for early-adopters of RT, or if you're doing a new build or need of a new card but want it to last you 3+ years, so you need to catch the RT wave now.

    I think the next generation of RT-enabled cards will probably be the optimal entry-point; Presumably they'll be able to double (or so) RT performance on a 7nm process, and that means that the next xx70/80 products will actually have enough RT to match the resolution/framerate expectations of a high-end card, and also that the RT core won't be too costly to put into xx50/60 tier SKUs (If we even see a 2060 SKU, I don't think it will include RT cores at all, simply because the performance it could offer won't really be meaningful).

    More than a few things are conspiring against the price too -- Aside from the specter of terriffs, the high price of all kinds of RAM right now, and that this is a 12nm product rather than 7nm, it looks to me like the large and relatively monolithic nature of the RT core itself is preventing nV from salvaging/binning more dies -- with the cuda/tensor cores I'd imagine they build in some redundant units so they can salvage the SM even if there are minor flaws in the functional units, but since there's only 1 RT core per SM, any flaw there means the whole SM is out -- that explains why the 2080 is based on the same GPU as the TI, and why the 2070 is the only card based on the GPU that would normally serve the xx70 and xx80 SKUs. Its possible they might be holding onto the dies with too many flawed RT cores to re-purpose them for the AI market, but that would compete with existing products.
  • gglaw - Saturday, September 22, 2018 - link

    Is there a graph error for BF1 99th percentile at 4k resolution? The 2080 TI FE is at 90, and the 2080 TI (non founders) is 68. How is it possible to have this gigantic difference when almost all other benchmarks and games they are neck and neck?
  • vandamick - Saturday, September 22, 2018 - link

    A GTX 980 user. Would the RTX2080 be a big upgrade? Or should I stick with the 1080Ti that I had earlier planned? My upgrade cycle is about 3 years.
  • Inteli - Saturday, September 22, 2018 - link

    Are you willing to pay the extra $1-200 for a 2080 over a 1080 Ti for the same performance in current games, in exchange for the new Turing features (Ray-tracing and DLSS)?

    I'm not convinced yet that the 2080 will be able to run ray-traced games at acceptable frame rates, but it is "more future-proof" for the extra money you pay.
  • mapesdhs - Thursday, September 27, 2018 - link

    Thing is, for the features you're talking about, the 2080 _is not fast enough_ at using them. I don't understand why more people aren't taking this onboard. NVIDIA's own demos show this to be the case, at least for RT. DLSS is more interesting, but the 2080 has less RAM. Until games exist that make decent use of these new features, buying into this tech now when it's at such a gimped low level is unwise. He's far better off with the 1080 Ti, that'll run his existing games faster straight away.
  • AshlayW - Saturday, September 22, 2018 - link

    They've completely priced me out of the entire RTX series lol. My budget ends at £400 and even that is pushing it :(

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