The 2018 GPU Benchmark Suite & the Test

Another year marks another update to our GPU benchmark suite. This time, however, is more in line with a maintenance update than it is a complete overhaul. Although we've done some extended compute and deep learning benchmarking in the past year, and even some HDR gaming impressions, our compute and synthetic lineup remains largely the same. But before getting into the details, let's start with the bulk of benchmarking, and the biggest reason for these cards anyhow: games.

Joining the 2018 game list is Far Cry 5, Wolfenstein II, Final Fantasy XV and Middle-earth: Shadow of War. We are also bringing in F1 2018 and Total War: Warhammer II. Returning from last year is Battlefield 1, Ashes of the Singularity: Escalation, and Grand Theft Auto V. All-in-all, these games span multiple genres, differing graphics workloads, and contemporary APIs, with a nod towards modern and relatively intensive games.

AnandTech GPU Bench 2018 Game List
Game Genre Release Date API(s)
Battlefield 1 FPS Oct. 2016 DX11
(DX12)
Far Cry 5 FPS Mar. 2018 DX11
Ashes of the Singularity: Escalation RTS Mar. 2016 DX12
(DX11, Vulkan)
Wolfenstein II: The New Colossus FPS Oct. 2017 Vulkan
Final Fantasy XV: Windows Edition JRPG Mar. 2018 DX11
Grand Theft Auto V Action/Open world Apr. 2015 DX11
Middle-earth: Shadow of War Action/RPG Sep. 2017 DX11
F1 2018 Racing Aug. 2018 DX11
Total War: Warhammer II RTS Sep. 2017 DX11
(DX12)

That said, Ashes as a DX12 trailblazer may not be as hot and fresh as it once was, especially considering that the pace of DX12 and Vulkan adoption in new games has waned. The circumstances are worth an investigation on their own, but the learning curve required in modern low-level API and the subsequent return may not be convincing right now. As a more general remark, most developers and publishers tend not to advertise or document DX12 support as much as they used to, nor is it clearly labelled in game specifications as many times DX11 is the unmentioned default.

Particularly for NVIDIA and GeForce RTX, pushing DXR and raytracing means pushing DX12, of which DXR is a component. The API has a backstop in the form of Xbox consoles and Windows 10, and if multi-GPU is to make a comeback, whether that's via compatible workloads (VR), flexible usage (ray tracing workload topologies), or just the plain old inevitability of Moore's Law. So this is less likely to be the slow end of DX12.

In terms of data collection, measurements were gathered either using built-in benchmark tools or with AMD's open-source Open Capture and Analytics Tool (OCAT), which is itself powered by Intel's PresentMon. 99th percentiles were obtained or calculated in a similar fashion, as OCAT natively obtains 99th percentiles. In general, we prefer 99th percentiles over minimums, as they more accurately represent the gaming experience and filter out any artificial outliers.

We've also swapped out Blenchmark, which seems to have been abandoned in terms of updates, in favor of a BMW render from the Blender Institute Cycles Benchmark, and a more recent one from a Cycles benchmark developer on Blenderartists.org. There were concerns with Blenchmark's small tile size, which is not very applicable to GPUs, and in terms of usability we also ran into some GPU detection errors which were linked to inaccurate Blenchmark Python code.

Otherwise, we are also keeping an eye on a few trends and upcoming developments:

  • MLPerf machine learning benchmark suite
  • Blender Benchmark
  • Futuremark's 3DMark DirectX Raytracing benchmark
  • DXR and Vulkan raytracing extension support in games

Another point is that we do not have a permanent HDR monitor for our testbed, which would be necessary to incorporate HDR game testing in the near future; 5 games in our list actually support HDR. And as we look at technologies that enhance or alter image quality (e.g. HDR, Turing's DLSS), we will want to find a better way of comparing differences. This is particularly tricky with HDR as screenshots are inapplicable and even taking accurate photographs will most likely be viewed on an SDR screen. With DLSS, there is a built-in reference quality based on 64x supersampling, which in deep learning terms is the 'ground truth'; an intuitive solution would be to use a neural network based method of analyzing quality differences, but that is likely beyond our scope.

The following tech demos and test applications were provided via NVIDIA:

  • Star Wars 'Reflections' Demo (includes real time ray tracing and DLSS support)
  • Final Fantasy XV Official Benchmark (includes DLSS support)
  • Asteroids Demo (features mesh shading and variable LOD)
  • Epic Infiltrator Demo (features DLSS)

The Testbed

Because NVIDIA is not productizing any other reference-quality GeForce RTX 2080 Ti and 2080 card besides the Founders Editions, which are non-reference by specifications, we've gone ahead and emulated the true reference specifications with a 90MHz downclock and lowering the TDP by roughly 10W. This is to keep comparisons standardized and apples-to-apples, as we always look at reference-to-reference results.

In a classic case of Murphy's Law, our usual PSU started malfunctioning around the time of the review, but given the time constraints we couldn't do a 1:1 replacement in time. As it is a digital PSU, we were beginning to use it for PCIe power readings to augment system measurements, but for now we will have to stick power draw at the wall. For the time being, we've swapped it out with another high-quality and high-wattage PSU.

CPU: Intel Core i7-7820X @ 4.3GHz
Motherboard: Gigabyte X299 AORUS Gaming 7 (F9g)
Power Supply: Corsair AX860i
EVGA 1000 G3
Hard Disk: OCZ Toshiba RD400 (1TB)
Memory: G.Skill TridentZ DDR4-3200 4 x 8GB (16-18-18-38)
Case: NZXT Phantom 630 Windowed Edition
Monitor: LG 27UD68P-B
Video Cards: AMD Radeon RX Vega 64 (Air Cooled)
NVIDIA GeForce RTX 2080 Ti Founders Edition
NVIDIA GeForce RTX 2080 Founders Edition

NVIDIA GeForce GTX 1080 Ti Founders Edition
NVIDIA GeForce GTX 1080 Founders Edition
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
Video Drivers: NVIDIA Release 411.51 Press
AMD Radeon Software Adrenalin Edition 18.9.1
OS: Windows 10 Pro (April 2018 Update)
Spectre/Meltdown Mitigations Yes, both
Meet The GeForce RTX 2080 Ti & RTX 2080 Founders Editions Cards Battlefield 1
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  • beisat - Thursday, September 20, 2018 - link

    Very nice review, by far the best one I've read. Thanks for that.
    How likely do you think the launch of another generation is in 2019 from Nvidia / and or something competitive from AMD based on 7nm?

    I currently have gtx970, skipped the Pascal generation and was waiting for Turing. But I don't like being an early adopter and feel that for pure rasterisation, these cards aren't worth it. Yes they are more powerful then the 10er series I skipped, but they also costs more - so performance pro $$$ is similar, and I'm not willing to pay the same amout of $$$ for the same performance as I would have 2 years ago.
    Guess I'll just have to stick it out with my 970 at 1080p?
  • dguy6789 - Thursday, September 20, 2018 - link

    RTX 2080 Ti and 2080 are highly disappointing.
  • V900 - Thursday, September 20, 2018 - link

    That’s a rather debatable take that most hardware sites and tech-journalists would disagree with.

    But would do they know, amirite?
  • dguy6789 - Friday, September 21, 2018 - link

    Just about every review of these cards states that right now they're disappointing and we need to wait and see how ray tracing games pan out to see if that will change.

    We waited this many years to have the smallest generation to generation performance jump we have ever seen. Price went way up too. The cards are hotter and use a more power which makes me question how long they last before they die.

    The weird niche Nvidia "features" these cards have will end up like PhysX.

    The performance you get for what you pay for a 2080 or 2080 Ti is simply terrible.
  • dguy6789 - Friday, September 21, 2018 - link

    Not to mention that Nvidia's stock was just downgraded due to the performance of the 2080 and 2080 Ti.
  • mapesdhs - Thursday, September 27, 2018 - link

    V900, you've posted a lot stuff here that was itself debatable, but that comment was just nonsense. I don't believe for a moment you think most tech sites think these cards are a worthy buy. The vast majority of reviews have been generally or heavily negative. I therefore conclude troll.
  • hammer256 - Thursday, September 20, 2018 - link

    Oof, still on the 12nm process. Which frankly is quite remarkable how much rasterization performance they were able to squeeze out, while putting in the tensor and ray tracing cores. The huge dies are not surprising in that regard. In the end, architectural efficiency can only go so far, and the fundamental limit is still on transistor budget.
    With that said, I'm guessing there's going to be a 7nm refresh pretty soon-ish? I would wait...
  • V900 - Thursday, September 20, 2018 - link

    You might have to wait a long time then.

    Don’t see a 7nm refresh on the horizon. Maybe in a year, probably not until 2020.

    *There isn’t any HP/high density 7nm process available right now. (The only 7nm product shipping right now is the A12. And that’s a low power/mobile process. The 7nm HP processes are all in various form of pre-production/research.

    *Price. 7nm processes are going to be expensive. And the Turing dies are gigantic, and already expensive to make on its current node. That means that Nvidia will most likely wait with a 7nm Turing until proces have come down, and the process is more mature.

    *And then there’s the lack of competition: AMD doesn’t have anything even close to the 2080 right now, and won’t for a good 3 years if Navi is a mid-range GPU. As long as the 2080Ti is the king of performance, there’s no reason for Nvidia to rush to a smaller process.
  • Zoolook - Thursday, September 27, 2018 - link

    Kirin 980 has been shipping for a while, should be in stores in two weeks, we know that atleast Vega was sampling in June, so it depends on the allocation at TSMC it's not 100% Apple.
  • Antoine. - Thursday, September 20, 2018 - link

    The assumption under which this article operates that RTX2080 should be compared to GTX1080 and RTX2080TI to GTX1080TI is a disgrace. It allows you to be overly satisfied with performance evolutions between GPUS with a vastly different price tag! It just shows that you completely bought the BS renaming of Titan into Ti's. Of course the next gen Titan is going to perform better than the previous generation's Ti ! Such a gullible take on these new products cannot be by sheer stupidity alone.

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