Building the Transistors

As we briefly touched on when going over the display technologies, the basic operation of a LCD display is that voltage is applied to the liquid crystal, which either twists or rotates it, allowing polarized light from the backlight through to the different subpixels which provide the red, green, and blue colors. In case you hadn’t noticed yet from all this discussion on color, what most of us are taught in elementary school on what the primary colors are is – while not entirely incorrect – not applicable to displays. Red, green, and blue are the primary colors for emissive (additive) light to give the widest range of color combinations, which is why subpixels are that color. If you were looking at subtractive colors, such as printing on white paper, you'd use cyan, magenta, and yellow.

Thin-Film Transistor Construction - Source: Cepheiden

The basic function of an LCD is to twist an appropriate amount to provide varying levels of light through in order to combine red, green, and blue to make all of the colors you see on your display. To move the liquid crystal, voltage is required, and that voltage is provided through at least one transistor. Since transistors are semiconductors, manufacturers are somewhat limited in what they can use to build the matrix out of, and since you must shine a backlight through it, preferably the transistor will not block all of the backlighting.

Displays leverage a thin-film transistor, or TFT, to provide the matrix of transistors which control all of the subpixels. Traditionally, TFTs were generally made out of amorphous silicon (a-Si) which can be made much thinner than the more traditional crystalline silicon (c-Si) you’d find in an integrated circuit. This allows the backlight to shine through the TFT without being attenuated as drastically as it would be on a c-Si TFT.

While a-Si has served us well for a long, long time, as displays move up in pixel density, the amount of light blocked by the TFT gets to be a higher percentage, since you need more transistors in a given area to control the increased number of pixels. To combat this, manufacturers are developing new TFT materials which provide increased aperture for the backlight.

This is likely to be an ever-expanding list of materials, but materials which provide a higher aperture than a-Si are low-temperature polycrystalline silicon (LTPS) and indium gallium zinc oxide (IGZO). Sharp has been manufacturing IGZO displays for several years now, and LTPS is used in both laptops and smartphones.


An image of the crystaline structure of IGZO - Source: Sharp

Of course, the major reason for the push to these technologies is to improve power efficiency. When you’re powered by a battery, any increases to the efficiency of the display can be dramatic, since the display backlight is often the highest power draw component of a laptop at idle (and laptops like to be idle). As an example, a Surface Book 2 15 with the display set to 100% brightness draws 7.65 W of power at idle. Of that, the display constitutes an amazing 6.22 W, or 81.3% of the power draw. By allowing more light through – via creating a thinner TFT – the net result is a reduction in power required for a backlight, improving its overall efficiency and generally providing a major benefit to a laptop's battery life.

There’s a lot of confusion here, and a common question you may see is if an IGZO or an IPS display is better, but IGZO is the TFT material, and IPS is the LCD type.

Lighting the Display

As far as backlighting goes, all modern laptop LCDs require a backlight. Laptops in turn generally rely on white LED backlighting, where the LEDs are located at the edges of the display, and the lighting from those LEDs is shone through a diffuser plate behind the display to provide a uniform backlight. This is most commonly referred to as an edge-lit display.

On larger displays where power draw isn’t as much of a concern, such as televisions, some manufacturers have moved to a full-array backlight, which puts the LEDs directly behind the display. This allows the individual LEDs to be dimmed to provide local dimming, which improves black levels quite dramatically, however it’s unlikely laptops will adopt this due to the extra thickness and power required. On high-end computer monitors, you may find a backlight made up of RGB lighting as well, but for the same reasons, laptops are unlikely to leverage this design.

The only display that doesn’t require a backlight is Organic Light Emitting Diode, or OLED, since the individual OLED subpixels emit their own light.

Backlighting brightness is typically controlled by using pulse-width modulation (PWM). A voltage is applied through a transistor that turns on and off quickly, and depending on how much time is spent in the on versus off position, various average voltage levels are achieved. This is called the duty cycle. A 50% duty cycle will have the voltage on for 50% of the time, and off for 50% of the time, and the average voltage will be half of the maximum.

The downside to PWM is that some people can be susceptible to the flickering that can occur, especially if the PWM frequency is too low. If a manufacturer is trying to save costs, they may utilize a cheaper PWM controller which operates at a frequency that is far too low. This can be more noticeable when the display is dimmed, since the amount of time the backlight is on in the duty cycle is much less. Laptops with a PWM frequency in the low hundreds of Hz can have a noticeable flicker, but quality controllers should operate at frequencies around 10 KHz or so, as to not make it noticeable to the human eye.

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  • linuxgeex - Thursday, July 12, 2018 - link

    "Driving the extra pixels with the GPU and other components is a tiny difference. That's a common misconception you've stumbled upon."

    Going from 1920x1080 to 3840x2160 is 4x the rendering cost, minimum (recognise that given more than 2 layers to composite you can easily exceed the CPU's L3 cache size with a 4k display), and that is 4x the amount of time that the CPU and all related subsystems can't drop to C7 sleep.

    It's not a tiny difference at all. If it was negligible then why is the OS trying to use PSR (Panel Self Refresh) and FBC (FrameBuffer Compression) to reduce the IO channel and RAM access overheads, while those costs are negligible compared to keeping the CPU and GPU spinning with rasterizing and compositing.

    What's keeping your OS and apps compositing constantly? Your browser which now does full-page 60hz updates of every pixel, changed or not, so the OS can't send only the damaged pixels to the display device as in earlier versions. Why? Because modern machines are fast enough and it's a "small difference" but keeps the render pathways hot in the caches so less frames are dropped. Welcome to 2018, when your battery life got slaughtered and people haven't quite clued in yet.
  • erple2 - Sunday, July 22, 2018 - link

    PSR and FBC tasks are tackling the 20% case, though, namely the parts at idle where 80% of the power consumed is just directly from keeping the backlight bright enough that the LCD can be seen. Note also that PSR and FBC doesn't make that much of a difference in battery life overall. I've seen up to about 10% in some cases. And that's consistent with doubling the GPU rendering pipeline efficiency _at idle_ for the entire display pipeline. Doubling the efficiency of 20% of your overall budget decreases power consumption by around 10%.

    Note that much of the compositing engine is offloaded (in modern GPUs) from the heavyweight parts of the 3D rendering pipeline, so those costs aren't that high in comparison. It's not like you're keeping all 2048 stream processors (or however many equivalent GPU processors) active 60 times a second. That was the first "revolution" in GPU efficiency gains a while back - you didn't need to keep your entire GPU rendering silicon active all the time if they weren't being used.
  • linuxgeex - Wednesday, July 11, 2018 - link

    "Less expensive displays may even reduce this more to 6-bit with Frame Rate Control (FRC) which uses the dithering of adjacent pixels to simulate the full 8-bit levels."

    No. FRC uses Temporal dithering. It shows the pixel brighter or darker across multiple frames which average out to the intended intensity. On displays with poor response times this actually works out quite nicely. On TN displays, you can actually see the patterns flickering when you are close to a large display and cast your gaze around the display. Particularly in your peripheral vision which is more responsive to high-speed motion changes.

    VA - You mentioned MVA, which is one type of PVA arrangement. PVA is Patterned Vertical Alignment, where not all of the VA pixels/subpixels are aligned in the same plane. Almost all VA displays are PVA. PVA allows to directly trade display brightness for wider viewing angles, and to choose in which direction those tradeoffs will be made. For example a PVA television will trade off mostly in the horizontal direction because that allows people to sit in various places around the room and still see the display well. They don't need to increase the vertical viewing angle so that the roof has a good view of the tv. ;-) But for a laptop just the opposite is true. You want to still see the display well when you stop slouching or stand up, but you don't really care if the people to your sides can see your display well. In fact, people purchase privacy guard overlays that reduce the side viewing angles intentionally.
  • Brett Howse - Wednesday, July 11, 2018 - link

    Excellent info thanks!
  • linuxgeex - Thursday, July 12, 2018 - link

    The author was obviously in a hurry, saw the word "dithering", and jumped to the conclusion that it was spatial error distribution dithering as is commonly used in static images to create an appearance of a larger palette. ie GIFs, printers. But for video there's a 3rd dimension to perform dithering in which doesn't trade off resolution or cause edge flickering artefacts, so of course they're going to use FRC (Frame Rate Control which is basically a form of PWM) instead of spatial dithering.
  • linuxgeex - Thursday, July 12, 2018 - link

    Oh Brett, lol that's you. ;-)
  • UtilityMax - Friday, July 13, 2018 - link

    WTF, you guys still test laptop displays at the time when more than half of personal computing has already moved onto mobile devices, like phones or tables, which you no longer review? Mmmokay.
  • linuxgeex - Friday, July 13, 2018 - link

    Actually they have reviewed new phones within the last 30 days... Mmmokay.
  • Zan Lynx - Saturday, July 14, 2018 - link

    A tablet is just a gimped laptop without a keyboard.
  • madskills42001 - Tuesday, July 17, 2018 - link

    Given that contrast is the most important factor in subjective image quality tests, why is more discussion not given to it in this article?

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