Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Rocket League (1080p, Ultra)
Rocket League (1080p, Ultra)

GPU Tests: Rise of the Tomb Raider GPU Tests: Grand Theft Auto V
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  • Oxford Guy - Thursday, June 14, 2018 - link

    Welcome to marketing — land of emotion.
  • twtech - Tuesday, June 12, 2018 - link

    It seems like the only good reason to buy this processor would be for the preferential binning - it's kind of like a manufacturer official version of Silicon Lottery.
  • xpto - Thursday, June 14, 2018 - link

    New Vulnerability hits Intel processors - Lazy FP State Restore

    https://www.intel.com/content/www/us/en/security-c...
  • jarf1n - Thursday, June 14, 2018 - link

    well i know and few more that anatech are and clear long time amd support and cant make test without raise amd gpus and cpus someway better.
    sad...
    but we are not idiots
    its clear that both 6-core cpus 870k0 and 8086 are much better cpus than amds 8-core ryzen 2700x. that is clear fact

    2700x is 8-core and still loose 3dmarks what is historical.. bcoz never bfore cpu that own more cores LOOSE cpu wich have less them.
    its tell clear that ryzen 2700x is weak and also mem problem show it.
    2700x cant handle high timing and hertz,

    2700x is better and really shod be for mathematic apz,but as i say ITS 8-CORE CPU.

    still it loose many test.

    and for thouse importants games and 3dmarks its loose and clear.

    when intels ALSO 8-core cpu guess 9700k release we really see how bad 2700z is.
    i can say that 8-core 2700x loose clear for intels 9700k 8-core cpu.

    ok..then 6700k vs 8086 cpu

    well its clear that 8086 is better than 8700k,bcoz 8086 is hand picket cpus and oc'd better than 8700k.

    so its mean 8086 ov'c higher,running lower heat ...exmaple all 8086 ov'd easily 5ghz, many 8700k not. only best.. and i took 24/7 use.

    sure if you get good 8700k its different,but if different is example anatech saying 75$ that i can get good cpu i pay it for joy!

    if you want best gaming rig buy:

    asus hero x
    2x8gb 4000mhz cl17 mem
    8086 or 8700k cpu and ocäd it about 5ghz
    buy more nvidia gtx 1080 ti

    then u have gaming rig that amd cant beat near 2 years...think about it...

    gtx 1080 ti is old shit and amd vega only few month old still no chance.
  • xpto - Monday, June 18, 2018 - link

    https://www.amd.com/en/campaigns/threadripper-exch...
  • alpha754293 - Tuesday, June 19, 2018 - link

    FYI - On the overclocking CPU page - GeekBench MT chart is a duplicate of the CineBench MT chart.
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  • none12345 - Thursday, June 21, 2018 - link

    I wasnt expecting much out of the 8086k over the 8700k... but this is truely underwhelming. Only a single core turbo boost? I was expecting all the boost tiers to be higher. And same tdp....so there goes it doing anything more at stock.

    I wasnt going to buy one anyway....so i guess it doesnt matter. I completely agree that intel could have and should have done more.
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