Civilization 6

First up in our CPU gaming tests is Civilization 6. Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

At both 1920x1080 and 4K resolutions, we run the same settings. Civilization 6 has sliders for MSAA, Performance Impact and Memory Impact. The latter two refer to detail and texture size respectively, and are rated between 0 (lowest) to 5 (extreme). We run our Civ6 benchmark in position four for performance (ultra) and 0 on memory, with MSAA set to 2x.

For reviews where we include 8K and 16K benchmarks (Civ6 allows us to benchmark extreme resolutions on any monitor) on our GTX 1080, we run the 8K tests similar to the 4K tests, but the 16K tests are set to the lowest option for Performance.

As a reminder, ASRock were not able to loan us the exact GPU that I normally use for our gaming testing. Instead we were able to source an RX 580, so this means that our gaming testing data will only have two data points: a Core i7-8700K and a Core i7-8086K. We will get some more data next week when we are back in the office.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Civilization 6 (1080p, Ultra)Civilization 6 (1080p, Ultra)

Civilization 6 (4K, Ultra)Civilization 6 (4K, Ultra)

Almost zero difference for Civilization between the two. The 8086K is never in a situation to fire up to 5.0 GHz.

Benchmarking Performance: CPU Legacy Tests GPU Tests: Shadow of Mordor
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  • ipkh - Monday, June 11, 2018 - link

    The multiplier chart doesn't make sense.
    The single core is 5Ghz, but Intel is quoting 4.7 Ghz all core and you're showing 4.4 identical to 8700K. I understand the base frequencies are the same, but the default multiplier for the 8086K should be higher. Is this a possible bios glitch or is the multiplier chart in the CPU not correct?
  • Hxx - Monday, June 11, 2018 - link

    Boost frequencies are all the same on 5 cores. there is a youtube video with somebody testing this chip on a z370 gaming 7 and you can clearly see in that video that boost is the same on all cores except 1. Intel = lame.
  • Ian Cutress - Monday, June 11, 2018 - link

    Where is Intel promoting 4.7 GHz all core?
  • HStewart - Monday, June 11, 2018 - link

    One thing that is strange is the name - the Original IBM PC that started this whole PC industry used the intel 8088 processor and not the Intel 8086 processor. The difference is that 8088 has 8 bit external and 8086 has 16 bit external - But CPU's used 16 bit internally. No internal Floating processor until the 386 line.

    But it wild that it been 40 years - I have an original IBM PC - in my downstairs closet, I remember while at Georgia Tech - putting a 2Meg Ram card into and booting up to 1.4Meg ramdisk and loading Microsoft C 3.0 compiler on it.

    As for new one - it would be cool if they actually included the original chip also as part of collectors edition.
  • AsParallel - Monday, June 11, 2018 - link

    8088 shipped in 79, was a variant of the 8086. 8086 was the first to 1M transistors
  • peevee - Monday, June 11, 2018 - link

    "No internal Floating processor until the 386 line."

    486. 386 still used 387 AFAIR. There were even 487, but it was just renamed 486 to be installed with 486SX.
  • HStewart - Monday, June 11, 2018 - link

    Yes I forgot that - the 486 was the one with Math Coprocessor.
  • AsParallel - Monday, June 11, 2018 - link

    Addition. The 8087 was the floating point coprocessor for the 8086/88
  • 29a - Monday, June 11, 2018 - link

    You didn't put 2mb of RAM in an original IBM PC it supported 256kb max.
  • HStewart - Monday, June 11, 2018 - link

    I had a special card in the PC - it was EMS memory - that could also fill up the main system memory to 640kb - instead of normal cache mode use by the card - I configured it as ram drive. Memory above 640Kb was directly accessible by the system.

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