Benchmarking Performance: CPU Rendering Tests

Rendering tests are a long-time favorite of reviewers and benchmarkers, as the code used by rendering packages is usually highly optimized to squeeze every little bit of performance out. Sometimes rendering programs end up being heavily memory dependent as well - when you have that many threads flying about with a ton of data, having low latency memory can be key to everything. Here we take a few of the usual rendering packages under Windows 10, as well as a few new interesting benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Corona is a fully multi-threaded test, so it is surprising to see the 8086K lag behind the 8700K here. This is likely a scenario where the fact that our borrowed testbed setup doesn't perfectly match our standard testbed is playing a factor.

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

Blender also likes to load up the threads, and the 8086K is behind again.

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

POV-Ray 3.7.1b4

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

Virtually identical scores between the 8086K and 8700K in POV-Ray.

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 SingleThreaded
Rendering: CineBench 15 MultiThreaded

The 8086K gets a new fastest single core score in CineBench R15 ST, but falls slightly behind the 8700K in MT.

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Encoding Tests
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  • bug77 - Monday, June 11, 2018 - link

    So what happened here? It looks like Intel's play with frequencies made this throttle more often. At least that the only explanation I can find for 8700k ending up better in so many tests.
  • Tkan215215 - Monday, June 11, 2018 - link

    As always its called milking and wallet ripper they know people still Buy them anyway
  • bug77 - Monday, June 11, 2018 - link

    I wasn't expecting this to be a cost-effective part, but rather a collector-oriented one.
    But mostly worse than a standard part is surely unexpected.
  • AutomaticTaco - Monday, June 11, 2018 - link

    I don't think it's worse as much as the silicon lottery exists regardless of it. In other words, even among speed binned parts some OC better than others. And that's true for both the 8086K, the 8700K or any others.
  • just4U - Wednesday, June 13, 2018 - link

    I agree bug,

    I'd be very interested in this processor if it brought something to the table to justify it's cost. The 4790K did with a better thermal design. They could have added a kick ass cooler, or a factory delid and redo for better thermals. Something .. anything besides a small bump in clocks.
  • Drumsticks - Monday, June 11, 2018 - link

    It might be milking, but I kind of have a hard time believing that. They're only making 50,000 of them, and only at about a 21% markup over the 8700k. But they're flat out giving away 16% of the chips. I doubt Intel is going to milk much money beyond their regular business from this. It's the companies 50th anniversary year, so I'm going to guess it's just positive fanfare and a collector's item related to that and it happening to be an anniversary for a well known processor at the same time.
  • Old_Fogie_Late_Bloomer - Monday, June 11, 2018 - link

    I enjoy hating Intel as much as the next guy but this is a good point.

    Revenue from 41,914 8086Ks: $17,813,450
    Revenue from 50,000 8700Ks: $17,500,000 (at $350 apiece)

    The remaining $313,450 doesn't really feel like a lot of money when you factor in binning the chips and dealing with all the other overhead of the promotion, especially since Intel isn't getting all of that money anyway.
  • SanX - Monday, June 11, 2018 - link

    This was actually not the revenue but the PROFIT you blind people with easily effed brains. The production cost for this chip was probably less then 20 bucks. The processor in your phone is probably more hi-tech, has more transistors, more cores, and was made on more advances factories with 10nm litho being all sold below $25.
  • mkaibear - Tuesday, June 12, 2018 - link

    What are you smoking?

    His maths is bang on, although he neglects the cut the retailer will be taking off the top for that. They aren't making that much profit off each chip.
  • SanX - Tuesday, June 12, 2018 - link

    They aren't making that much profit off each chip? If they aren't making huge profits then all mobile chip factories lose money by selling the same transistor count processors like the one in Apple or Samsung phones for just $25

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