Rocket League

Hilariously simple pick-up-and-play games are great fun. I'm a massive fan of the Katamari franchise for that reason — passing start on a controller and rolling around, picking up things to get bigger, is extremely simple. Until we get a PC version of Katamari that I can benchmark, we'll focus on Rocket League.

Rocket League combines the elements of pick-up-and-play, allowing users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

Based on these factors, plus the fact that it is an extremely fun title to load and play, we set out to find the best way to benchmark it. Unfortunately for the most part automatic benchmark modes for games are few and far between. Partly because of this, but also on the basis that it is built on the Unreal 3 engine, Rocket League does not have a benchmark mode. In this case, we have to develop a consistent run and record the frame rate.

Read our initial analysis on our Rocket League benchmark on low-end graphics here.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

It turns out that this method is nicely indicative of a real bot match, driving up walls, boosting and even putting in the odd assist, save and/or goal, as weird as that sounds for an automated set of commands. To maintain consistency, the commands we apply are not random but time-fixed, and we also keep the map the same (Aquadome, known to be a tough map for GPUs due to water/transparency) and the car customization constant. We start recording just after a match starts, and record for 4 minutes of game time (think 5 laps of a DIRT: Rally benchmark), with average frame rates, 99th percentile and frame times all provided.

The graphics settings for Rocket League come in four broad, generic settings: Low, Medium, High and High FXAA. There are advanced settings in place for shadows and details; however, for these tests, we keep to the generic settings. For both 1920x1080 and 4K resolutions, we test at the High preset with an unlimited frame cap.

All of our benchmark results can also be found in our benchmark engine, Bench.

ASRock RX 580 Performance

Rocket League (1080p, Ultra)
Rocket League (1080p, Ultra)

GPU Tests: Rise of the Tomb Raider GPU Tests: Grand Theft Auto V
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  • Namisecond - Monday, July 09, 2018 - link

    There are plenty of computers with K series CPUs that are run at stock. Only people who assemble their own computers from components would even consider overclocking their K-series CPUs. I personally have a 4790K and a 7700K running at stock clocks and I built both those systems from scratch. Reply
  • mr_tawan - Monday, June 11, 2018 - link

    My AMD Athlon XP 1600+ didn't come with a heat sink ... Reply
  • owan - Monday, June 11, 2018 - link

    Almost anyone dropping $425 on a chip is prepared to shell out another $100 for a CLC. They are very common in this market segment, and I think acting like its some kind of grave injustice against AMD that a CLC is being used is just asinine. Reply
  • jklw10 - Monday, June 11, 2018 - link

    Using intel stock cooler absolutely fucking idiotic... You know intel is the scumbag company that want to get maximal profits. Hence the toothpaste on the die and a cactus for a thermal solution Reply
  • AutomaticTaco - Monday, June 11, 2018 - link

    Every business is about profit. It is how they stay in business. You choose to make a purchase or not. Their selection of thermal compound matches the rating of the processor. The choice to simple sell a processor is fine with me. If you don't like the processor or them just buy something else. Simple enough. Your level of hatred for them is ridiculous. Simply buy an AMD or build otherwise. Reply
  • mkaibear - Tuesday, June 12, 2018 - link

    Yeah, apart from the fact that the "toothpaste" on the die avoids all the problems with solder and alternative TIMs and works sufficiently for the processor to perform as advertised at the speed they specify within the temperature range they specify, and the thermal solution works well enough for people who don't overclock.

    So basically Intel states precisely what they say they will provide, then provides it, and apparently that makes them a "scumbag company that want to get maximal profits" (as if any company doesn't want to get maximal profits...)

    Get a grip.
    Reply
  • Alexvrb - Tuesday, June 12, 2018 - link

    WHAT problems with solder? It was a cost-cutting measure, and anyone who claims otherwise is either a shill or a fanboy. That doesn't even address the fact that potential issues with "alternative TIMs" can apply to Intel's compound too. There's plenty of good pastes out there with excellent longevity and better thermal performance. They're more expensive.

    With that being said Intel's current crop of processors have enough headroom compared to their competition that they simply do not care to improve. When and if AMD's future Zen iterations are able to clock aggressively, at that point Intel will start thinking about switching back to solder (at least on their unlocked higher-end chips).
    Reply
  • Oxford Guy - Thursday, June 14, 2018 - link

    Correctly formulated typical solder may have a cracking issue under the stress of liquid nitrogen cooling. For water and air cooling it won't. So, for "real world" cooling, "all the problems with solder" comes down to only faulty formulations — like the formulation Nvidia used in a mobile GPU line that led to widespread premature failure throughout the industry (and, of course, no recalls). Reply
  • Oxford Guy - Thursday, June 14, 2018 - link

    "avoids all the problems with solder"

    Oh, boy, the liquid nitrogen bogeyman.
    Reply
  • Death666Angel - Monday, June 11, 2018 - link

    That would be a review of the cooler, not the CPU. And anyone buying a 400+USD CPU should invest in a decent cooler as well, that is just common sense. Reply

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