Halo Performance

The textures and lighting effects are what really stand out in this game. There are times when colors actually seem to come off the screen. Its obvious the developers paid great attention to detail when porting this game. Subtle sparks and other interesting particle effects which are usually the highlight to a game are thrust to the background in halo, because of the intricacy of the texture effects and shaders.

This is more like it: we are finally seeing that 2x performance gain Jen-Hsun hinted at a few weeks ago. Since Halo is one of the few PS2.0 intensive games that we have to benchmark, and its good to see that we really do see a larger performance gain when more shaders are involved. Also, we can see that NV40 scales better with resolution than the other cards we tested, as it pulls further away when we move to 16x12.
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  • TheAudit - Wednesday, April 14, 2004 - link

  • MemberSince97 - Wednesday, April 14, 2004 - link

    You guys shoulda done a mini review of that 510W PSU that was used....
  • Verdant - Wednesday, April 14, 2004 - link

    looks awesome congrats to nvidia on raising the bar!

    personally i don't game very much, and the only reason my Geforce2 was replaced was for the dual-heads of the Radeon 9000

    but as an enthusiast, any leaps make me excited :p

    can't want to see ATIs new cards
  • Lonyo - Wednesday, April 14, 2004 - link

    Not as impressive as other sites made it look in many circumstances.
    But still quite boost in performance.
  • NYHoustonman - Wednesday, April 14, 2004 - link

    Jesus... Ya, looks like I'll be upgrading before college...
  • gordon151 - Wednesday, April 14, 2004 - link

    Damn, two independant cable lines and a 480W PSU. Good thing it kills in performance, but still too pricey for me. Bring on the 6800XT for us broke people :P.
  • KristopherKubicki - Wednesday, April 14, 2004 - link

    Impressive green one.

    Hope it doesnt cost $500.


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