nForce3-250Gb: 4-Drive SATA RAID and IDE RAID

Integrated RAID capabilities have become common with most of today's chipsets. Most competing chipsets provide the ability to use SATA RAID 0 (Striping) for Performance or RAID 1 (mirroring) for Data Protection. The nForce3-250 chipset takes these capabilities even further, however, with four drives instead of the two supported by other chipsets. These 4 drives can also be configured as RAID 0+1, which combines both striping and mirroring for speed and data protection.



RAID Level 0+1 Disk Striping and Mirroring


Cross-Controller RAID

The nVidia RAID solution is also unique in supporting both Serial ATA (SATA) and parallel ATA disk devices within a single RAID array. Users don't need to worry about whether hard drives are SATA or IDE - - the nVidia RAID controller treats both IDE and SATA drives the same and allows them to be combined in any way in the RAID controller. A single setup procedure applies to all drives, which makes it possible to use all the storage devices available. Users can also expand the number of drives easily without worrying about whether the drive is IDE or SATA.

On-the-Fly Rebuilds and Spare Disk Allocation

Corporate RAID users are accustomed to RAID arrays with "hot spares" and on-the fly rebuilds, but those RAID 5 features have been expensive additions to a home PC. The nVidia RAID controller adds both these features to a home PC that is running any type of mirroring. If a disk fails, RAID 1 allows continuous operation by taking advantage of the mirrored data copy in the array. The nVidia RAID solution goes a step further and lets a user rebuild a new mirrored copy for the data while the system is up and running, without disrupting user and application access to the data set. Rebuilding on the fly eliminates down time and maximizes protection for critical storage resources.

nVidia RAID 1 also lets users designate spare drives that can be configured as hot standbys, protecting arrays in the event of a disk failure. A shared spare can protect multiple arrays of drives, or a dedicated spare can serve as a hot standby for a particular drive array. The spare disk feature, which offers protection that goes beyond mirroring data, has traditionally been limited to high-end RAID systems. Truthfully, the RAID capabilities that nVidia has built into nForce3-250 will blow away almost any high-end home user. This isn't RAID 5 on a home PC, but the flexibility and data protection capabilities are truly impressive.

nForce3-250Gb: On-Chip Firewall Conclusion
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  • Reflex - Tuesday, March 23, 2004 - link

    Once again, the only person who said anything about gaming performance and dual CPU rigs in reference to today's environment is you, Prisoner. I fire up a game on my PC maybe once a month, so honestly buying ANY pc component for gaming reasons is more than a little rediculous in my case(thats what I have an Xbox for).

    However I have plenty of reasons to run dual CPU's, I mess around with making my own DVD's, occasionally I am known to compile a kernel, etc. These are becoming increasingly popular in the average home as well, especially with DVD recorders getting cheap and people wanting to convert those home movies.

    As for games, my only point was that the installed base is being created now. I'd recon that at this point there are more HT compatible P4's sold than there are NV30 or R300 class and higher graphics cards on the market, and they are already developing games targetted for those platforms. All it really would take is Epic and id making their next generation engines more multi-threading friendly and you'd see mass adoption since those engines form the basis for a huge number of games. The potential for major increases in gaming performance is there, it just has not been tapped yet.

    However, as I said, gaming is a relatively *minor* reason for dual CPU adoption. Believe it or not, most people don't do any sort of serious gaming on their PC, so it would really never be much of a selling point...
  • JADS - Tuesday, March 23, 2004 - link

    #27 what is your obsession with games? Anyway my argument that dual CPU systems are highly relevant to enthusiasts stands and that has very little to do with games and more with multi-tasking and highly demanding applications such as video editing, image rendering, code compilation, server duties, etc...

    Anyway the gap between a dual and single CPU systems with regards to games really is quite small these days and mostly it is down to the board in question being focussed on stability and reliability rather than outright performance. I'm guessing you wouldn't want for games performance from a dual Athlon FX-53 system on an nVidia nForce3-250 chipset.
  • AMDfreak - Tuesday, March 23, 2004 - link

    I'll be waiting for PCI Express versions too. It doesn't appear that the jump to A64 is going to give me enough of a speed increase over an OC'd Barton until I'm ready to replace my 9800 Pro anyway.
  • truApostle - Tuesday, March 23, 2004 - link

    all your base belong to them
  • prisoner881 - Tuesday, March 23, 2004 - link

    #24 and #25, the idea of buying "ahead of the curve" for technology has historically been a stupid, cost-ineffective idea. Buying a duallie system today (at mucho $$$) because you expect to find duallie-ready games in the next three to five years is just dumb use of your money. I say three to five years because that's how long it's going to be before gaming companies produce software that either demands dual CPU's or demands Hyperthreading. In the meantime, you'll have one very expensive processor on a very expensive motherboard just sitting around twiddling its thumbs. And by the time these games DO come out, both of your CPU's (and very likely your motherboard as well) will be obsolete. Such is the way of things.

    Now, one of you DID touch on a good reason to get a duallie system, namely if you're doing compute-intensive stuff like 3D rendering. I happen to do that for a living, and I've got 8 dual Athlon systems in a render farm. Much more cost effective than single CPU systems, but none of them will ever win any points in a gaming match.
  • agent2099 - Tuesday, March 23, 2004 - link

    AC97 Audio? This is a step backwards from Nforce2. Where is the MCP-T?
  • JADS - Tuesday, March 23, 2004 - link

    #22 I didn't say specifically for games, I said enthusiast. A dual CPU system is inherently more flexible, be it compiling code faster, to rendering pictures quicker to multi-tasking using many apps. How many enthsiasts simply run one program at a time? I know I don't and could make use of a powerful dual CPU system.

    Dual CPU systems do not need to run with ECC/Registered memory although typically due to the target market this is a feature. Running a dual processor FX system with standard DDR memory could be a very fast and cost effective machine.
  • Reflex - Tuesday, March 23, 2004 - link

    #22: I agree with you until you get to the part about 'never will'. HyperThreading is making developers consider making thier apps multi-threaded, and starting sometime next year multi-core CPU's will be introduced most likely. When most machines sold have the ability to process more than one thread at a time, it would be pretty stupid to ignore that factor.

    So for now, multiple CPU's is not that helpful for *gaming*, although it is for many other applications. In the future, however, I expect it to be very helpful for everything, including gaming.
  • Wesley Fink - Tuesday, March 23, 2004 - link

    #4 -
    Ass-kissing has never been my forte. I consider myself an equal-opportunity offender. After finding none of the AGP locks worked on Round 1 chipsets, you better believe I would test for myself whatever I am told about the new boards.

    Frankly I really like nF3-250GB, but I also hear good things about SiS 755FX for 939 (1200HT) and VIA's update for 939. After some of the crap we've had to endure with Round 1 chipsets, it will be nice to have some good Athlon 64 choices in Round 2.
  • prisoner881 - Tuesday, March 23, 2004 - link

    #20, gamers that buy dual-CPU systems are just being stupid. Practically no game out there makes good use of more than one CPU, and none are planned. Add to that the overhead of having additional CPU's in the system, the cost of a dual system versus a single, and the slower memory (Reg'd ECC), and you've got a tremendous waste of money. I have *never* seen a dual-CPU game box outrun a single-CPU game box, and I doubt we ever will.

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