Forcing HPET On, Plus Spectre and Meltdown Patches

Based on my extreme overclocking roots back in the day, my automated benchmark scripts for the past year or so have forced HPET through the OS. Given that AMD’s guidance is now that it doesn’t matter for performance, and Intel hasn’t even mentioned the issue relating to a CPU review, having HPET enabled was the immediate way to ensure that every benchmark result was consistent, and would not be interfered with by clock drift on special motherboard manufacturer in-OS tweaks. This was a fundamental part of my overclocking roots – if I want to test a CPU, I want to make certainly sure that the motherboard is not causing any issues. It really gets up my nose when after a series of CPU testing, it turns out that the motherboard had an issue – keeping HPET on was designed to stop any timing issues should they arise.

From our results over that time, if HPET was having any effect, it was unnoticed: our results were broadly similar to others, and each of the products fell in line with where they were expected. Over the several review cycles we had, there were a couple of issues that cropped up that we couldn’t explain, such as our Skylake-X gaming numbers that were low, or the first batch of Ryzen gaming tests, where the data was thrown out for being obviously wrong however we never managed to narrow down the issue.

Enter our Ryzen 2000 series numbers in the review last week, and what had changed was the order of results. The way that forcing HPET was affecting results was seemingly adjusted when we bundle in the Spectre and Meltdown patches that also come with their own performance decrease on some systems. Pulling one set of results down further than expected started some alarm bells and needed closer examination.

HPET, by the way it is invoked, is programmed by a memory mapped IO window through the ACPI into the circuit found on the chipset. Accessing it is very much an IO command, and one of the types of commands that fall under the realm of those affected by the Spectre and Meltdown patches. This would imply that any software that required HPET access (or all timing software if HPET is forced) would have the performance reduced even further when these patches are applied, further compounding the issue.

It Affects AMD and Intel Differently: Productivity

So far we have done some quick initial re-testing on the two key processors in this debate, the Ryzen 7 2700X and Intel Core i7-8700K. These are the two most talked about processors at this time, due to the fact that they are closely matched in performance and price, with each one having benefits in certain areas over the other. For our new tests, we have enabled the Spectre/Meltdown patches on both systems – HPET is ‘on’ in the BIOS, but left as ‘default’ in the operating system.

For our productivity tests, on the Intel system, there was an overall +3.3% gain when un-forcing HPET in the OS:

The biggest gains here were in the web tests, a couple of the renderers, WinRAR (memory bound), and PCMark 10. Everything else was pretty much identical. Our compile tests gave us three very odd consecutive numbers, so we are looking at those results separately.

On the AMD system, the productivity tests difference was an overall +0.3% gain when un-forcing HPET in the OS:

This is a lower gain, with the biggest rise coming from PCMark10’s video conference test to the tune of +16%. The compile test results were identical, and a lot of tests were with 1-2%.

If Affects AMD and Intel Differently: Gaming

The bigger changes happen with the gaming results, which is the reason why we embarked on this audit to decipher our initial results. Games rely on timers to ensure data and pacing and tick rates are all sufficient for frames to be delivered in the correct manner – the balance here is between waiting on timers to make sure everything is correct, or merely processing the data and hoping it comes out in more or less the right order: having too fine a control might cause performance delays. In fact, this is what we observe.

With our GTX 1080 and AMD’s Ryzen 7 2700X, we saw minor gains across the board, however it was clear that 1080p was the main beneficiary over 4K. The 10%+ adjustments came in only Civilization 6 and Rise of the Tomb Raider.

Including the 99th percentile data, removing HPET gave an overall boost of around 4%, however the most gains were limited to specific titles at the smaller resolutions, which would be important for any user relying on fast frame rates at lower resolutions.

The Intel side of the equation is where it gets particularly messy. We rechecked these results several times, but the data was quite clear.

As with the AMD results, the biggest beneficiaries of disabling HPET were the 1080p tests. Civilization 6 and Rise of the Tomb Raider had substantial performance boosts (also in 4K testing), with Grand Theft Auto observing an additional +27%. By comparison, Shadow of Morder was ‘only’ +6%.

Given that the difference between the two sets of data is related to the timer, one could postulate that the more granular the timer, the more the effect it can have: on both of our systems, the QPC timer is set for 3.61 MHz as a baseline, but the HPET frequencies are quite different. The AMD system has a HPET timer at 14.32 MHz (~4x), while the Intel system has a HPET timer at 24.00 MHz (~6.6x). It is clear that the higher granularity of the Intel timer is causing substantially more pipeline delays – moving from a tick-to-tick delay of 277 nanoseconds to 70 nanoseconds to 41.7 nanoseconds is crossing the boundary from being slower than a CPU-to-DRAM access to almost encroaching on a CPU-to-L3 cache access, which could be one of the reasons for the results we are seeing, along with the nature of how the HPET timer works.

There is also another aspect to gaming that does not appear with standard CPU tests: depending on how the engine is programmed, some game developers like to keep track of a lot of the functions in flight in order to either adjust features on the fly, or for internal metrics. For anyone that has worked extensively on a debug mode and had to churn through the output, it is basically this. If a title had shipped with a number of those internal metrics still running in the background, this is exactly the sort of issue that having HPET enabled could stumble upon - if there is a timing mismatch (based on the way HPET works) and delays are introduced due to these mismatches, it could easily slow down the system and reduce the frame rate.

AMD and Intel Have Different HPET Guidance Why This Matters
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  • eek2121 - Sunday, April 29, 2018 - link

    Steam benchmarks are meaningless unless you can filter based on several factors. OEM vs Custom builds, country, etc. That is why I consider anybody that brings up steam survey users to not know what they are talking about. The US has around 300 million people in the world, we spend the highest amount on PC hardware in the world, yet China has billions of people, and they spend the least. Steam groups everyone together. Second, OEM systems force HPET to on. I just checked my laptop running an i7 mobile 6700HK or whatever, and HPET was on in both the BIOS as well as in Windows. So no, you can't make assumptions. Custom builders typically have HPET off, and OEM builders has HPET on. If I were AT, I'd force HPET on. Not to screw one company over vs another, but to force them to improve their HPET implmentations.
  • Sancus - Wednesday, April 25, 2018 - link

    Yeah benchmarking CPUs exclusively with via GPU bottlenecked tests is a great idea.
  • IndianaKrom - Wednesday, April 25, 2018 - link

    One does have to question the usefulness of a 4k benchmark in a CPU review, other than "yep, its still GPU limited". Whole bunch of graphs showing +/- 3%, content to pad the ads with I guess...
  • GreenReaper - Friday, April 27, 2018 - link

    I imagine the intent is to let people who want to be 4K gamers right know that it doesn't matter what CPU they get. Or just to find interesting anomolies. You don't know what you don't test.
  • RafaelHerschel - Wednesday, April 25, 2018 - link

    This makes no sense. I use a GTX 1070 and game on 1080p, let's forget about the reasons why for now, I'm not alone in this. Most gamers, even most of those with slightly above average cards use 1080p monitors. HPET is not an issue, very few people force HPET on. There is a reason only AnandTech got these numbers.
  • SkyBill40 - Friday, April 27, 2018 - link

    I'm in a similar situation but with a 1080. I'm playing at 1920*1200 @ 60Hz only because I've got other financial priorities keeping me from buying a new monitor.
  • eek2121 - Sunday, April 29, 2018 - link

    You are also alone. You cannot rely on steam survey numbers to claim supremacy, as I mentioned in an earlier comment, a steam survey can be nothing more than a dell machine with a GTX 1070 running 1080p, or it can be a Threadripper machine running dual 1080tis @ 1080p. In my situation, I game at 1440p on a 1950x and a 1080ti running 1440p. HPET off. does that make me a minority? No it does not. There is no way to measure per capita spending on PC hardware due to the second hand market, and different demands in different countries. My thought is to force HPET on for all, and may the best company win....just like with Anti Aliasing in gaming.
  • Peter2k - Wednesday, April 25, 2018 - link

    As for the last question

    Maybe it should be made clear if its on/forced on and so forth

    This is anecdotal

    But my testing has shown in a handful of games that HPET is detrimental to gaming (7600K at 5.2Ghz)

    Fps where the same, but HPET introduced a stutter the whole time

    Now I also could've sworn HPET was default off in the UEFI on my Z170

    Maybe that's something to look into as well
    How is HPET set at default in the UEFI
    If its default on with Z370 then it should be made clear it's on
    Its default off for older/newer chips it should be made clear me thinks
  • GreenReaper - Friday, April 27, 2018 - link

    The default would be for it to be enabled, since it is a standard feature of the platform nowadays. However, forcing it to be used instead of the CPU's TSC (when it is also available) is not standard in most modern operating systems where the TSC is known to be reliable, or can be made so.
  • eek2121 - Sunday, April 29, 2018 - link

    A stutter is a defect. I favor neither Intel nor AMD in this case, however IMHO there can be only 2 outcomes: a) Intel fixes it's HPET implementation or b) Microsoft removes HPET altogether. Only then will we receive the true numbers.

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