Forcing HPET On, Plus Spectre and Meltdown Patches

Based on my extreme overclocking roots back in the day, my automated benchmark scripts for the past year or so have forced HPET through the OS. Given that AMD’s guidance is now that it doesn’t matter for performance, and Intel hasn’t even mentioned the issue relating to a CPU review, having HPET enabled was the immediate way to ensure that every benchmark result was consistent, and would not be interfered with by clock drift on special motherboard manufacturer in-OS tweaks. This was a fundamental part of my overclocking roots – if I want to test a CPU, I want to make certainly sure that the motherboard is not causing any issues. It really gets up my nose when after a series of CPU testing, it turns out that the motherboard had an issue – keeping HPET on was designed to stop any timing issues should they arise.

From our results over that time, if HPET was having any effect, it was unnoticed: our results were broadly similar to others, and each of the products fell in line with where they were expected. Over the several review cycles we had, there were a couple of issues that cropped up that we couldn’t explain, such as our Skylake-X gaming numbers that were low, or the first batch of Ryzen gaming tests, where the data was thrown out for being obviously wrong however we never managed to narrow down the issue.

Enter our Ryzen 2000 series numbers in the review last week, and what had changed was the order of results. The way that forcing HPET was affecting results was seemingly adjusted when we bundle in the Spectre and Meltdown patches that also come with their own performance decrease on some systems. Pulling one set of results down further than expected started some alarm bells and needed closer examination.

HPET, by the way it is invoked, is programmed by a memory mapped IO window through the ACPI into the circuit found on the chipset. Accessing it is very much an IO command, and one of the types of commands that fall under the realm of those affected by the Spectre and Meltdown patches. This would imply that any software that required HPET access (or all timing software if HPET is forced) would have the performance reduced even further when these patches are applied, further compounding the issue.

It Affects AMD and Intel Differently: Productivity

So far we have done some quick initial re-testing on the two key processors in this debate, the Ryzen 7 2700X and Intel Core i7-8700K. These are the two most talked about processors at this time, due to the fact that they are closely matched in performance and price, with each one having benefits in certain areas over the other. For our new tests, we have enabled the Spectre/Meltdown patches on both systems – HPET is ‘on’ in the BIOS, but left as ‘default’ in the operating system.

For our productivity tests, on the Intel system, there was an overall +3.3% gain when un-forcing HPET in the OS:

The biggest gains here were in the web tests, a couple of the renderers, WinRAR (memory bound), and PCMark 10. Everything else was pretty much identical. Our compile tests gave us three very odd consecutive numbers, so we are looking at those results separately.

On the AMD system, the productivity tests difference was an overall +0.3% gain when un-forcing HPET in the OS:

This is a lower gain, with the biggest rise coming from PCMark10’s video conference test to the tune of +16%. The compile test results were identical, and a lot of tests were with 1-2%.

If Affects AMD and Intel Differently: Gaming

The bigger changes happen with the gaming results, which is the reason why we embarked on this audit to decipher our initial results. Games rely on timers to ensure data and pacing and tick rates are all sufficient for frames to be delivered in the correct manner – the balance here is between waiting on timers to make sure everything is correct, or merely processing the data and hoping it comes out in more or less the right order: having too fine a control might cause performance delays. In fact, this is what we observe.

With our GTX 1080 and AMD’s Ryzen 7 2700X, we saw minor gains across the board, however it was clear that 1080p was the main beneficiary over 4K. The 10%+ adjustments came in only Civilization 6 and Rise of the Tomb Raider.

Including the 99th percentile data, removing HPET gave an overall boost of around 4%, however the most gains were limited to specific titles at the smaller resolutions, which would be important for any user relying on fast frame rates at lower resolutions.

The Intel side of the equation is where it gets particularly messy. We rechecked these results several times, but the data was quite clear.

As with the AMD results, the biggest beneficiaries of disabling HPET were the 1080p tests. Civilization 6 and Rise of the Tomb Raider had substantial performance boosts (also in 4K testing), with Grand Theft Auto observing an additional +27%. By comparison, Shadow of Morder was ‘only’ +6%.

Given that the difference between the two sets of data is related to the timer, one could postulate that the more granular the timer, the more the effect it can have: on both of our systems, the QPC timer is set for 3.61 MHz as a baseline, but the HPET frequencies are quite different. The AMD system has a HPET timer at 14.32 MHz (~4x), while the Intel system has a HPET timer at 24.00 MHz (~6.6x). It is clear that the higher granularity of the Intel timer is causing substantially more pipeline delays – moving from a tick-to-tick delay of 277 nanoseconds to 70 nanoseconds to 41.7 nanoseconds is crossing the boundary from being slower than a CPU-to-DRAM access to almost encroaching on a CPU-to-L3 cache access, which could be one of the reasons for the results we are seeing, along with the nature of how the HPET timer works.

There is also another aspect to gaming that does not appear with standard CPU tests: depending on how the engine is programmed, some game developers like to keep track of a lot of the functions in flight in order to either adjust features on the fly, or for internal metrics. For anyone that has worked extensively on a debug mode and had to churn through the output, it is basically this. If a title had shipped with a number of those internal metrics still running in the background, this is exactly the sort of issue that having HPET enabled could stumble upon - if there is a timing mismatch (based on the way HPET works) and delays are introduced due to these mismatches, it could easily slow down the system and reduce the frame rate.

AMD and Intel Have Different HPET Guidance Why This Matters
Comments Locked

242 Comments

View All Comments

  • mapesdhs - Sunday, May 6, 2018 - link

    Indeed, all of this could explain why I had some weird results a couple of years ago when testing certain setups with a 980 Ti, I think one of the oc tools may have forced HPET in the manner described. I need to check. To be precise, with hindsight it correlates with the time MSI changed Afterburner to make use of RivaTuner. I could be wrong, but just maybe RivaTuner forces HPET as the main timer...
  • HStewart - Wednesday, April 25, 2018 - link

    Did you hear the news of "Chris Hook" senior Marketting director at AMD leaving. It possible that the effect of Raju leaving AMD has much more effect then people realize.

    It good to see competition out there, it helps the industry stay a live - but I concern that at least for AMD that it will be a short fused.
  • Hifihedgehog - Wednesday, April 25, 2018 - link

    Chris Hook was not very tech savvy for someone of his position so I am relieved he has left. He started working at ATi around 2000, yet he claimed in his farewell letter that high resolution gaming at the time constituted 320x240. We are all fortunate that the company has shed his weight and his position is now in far more competent hands.
  • HStewart - Wednesday, April 25, 2018 - link

    It is interesting that people say so much good things about people while they were working there but when they leave they make them sound like traitors - but I see it differently - for someone to be there so long and such a high position - they maybe seeing writing on the wall.

    Big question is where did Chris Hook go - and yes back in early days we did not have 4k or even 1080P. I actually talk to ATI developers during latte 1990's and early 2000. Back then GPU's were stupid

    Keep in mind this guy was Marketing, not technical

    But to me this is sign that AMD is burning the candle at both ends if you combine it with Raju
  • oleyska - Wednesday, April 25, 2018 - link

    Have you seen ALL the big players that was with AMD and ATI when they were really good?
    They are rejoining, it's a writing on the wall.
    AMD is a good company to work for again, those who worked there a decade ago was really passionate about their work and company then Hector Ruiz came and it ended with bulldozer, selling off glofo, overpaying for ATI and left when nothing was in any way positive apart from an GPU hardware product stack that was good.
  • Hifihedgehog - Wednesday, April 25, 2018 - link

    This as well.
  • Hifihedgehog - Wednesday, April 25, 2018 - link

    This is an exaggeration when, in reality, it is strictly a case by case basis that such judgement calls should wisely to be made. For example, when Steve Ballmer left Microsoft, it was a positive thing overall for the entire company to be shed of his weight. Usually, these “writing on the wall” conclusions are prematurely drawn by news venues who are desiring to make a hot, trending news item that are not necessarily accurate or fact-based. As to here, in truth, I never held Chris Hook or Raju Koduri in high regard, before, during or after their announced exoduses from AMD—both came across as underqualified and unknowledgeable for their respective management levels.
  • Manch - Wednesday, May 2, 2018 - link

    HStewart is a Intel fan boy. Despite the turnaround for AMD in the CPU space, according to HStewart the sky is always falling for AMD. Intel can do no wrong.
  • Death666Angel - Monday, April 30, 2018 - link

    "and yes back in early days we did not have 4k or even 1080P."
    Yeah, but my first PC when I was 12 years old in 2000 had a mediocre monitor with a 800 x 600 resolution (friends had 1024 and a bit later 1280). Him saying that in 2001, when he joined, 320 x 240 was high res just seems ignorant. Or a crappy joke.
  • arashi - Monday, July 2, 2018 - link

    HStewart displays the mental agility of a drunken cricket unless it is to defend Intel. Don't bother.

Log in

Don't have an account? Sign up now