Translating to IPC: All This for 3%?

Contrary to popular belief, increasing IPC is difficult. Attempt to ensure that each execution port is fed every cycle requires having wide decoders, large out-of-order queues, fast caches, and the right execution port configuration. It might sound easy to pile it all on, however both physics and economics get in the way: the chip still has to be thermally efficient and it has to make money for the company. Every generational design update will go for what is called the ‘low-hanging fruit’: the identified changes that give the most gain for the smallest effort. Usually reducing cache latency is not always the easiest task, and for non-semiconductor engineers (myself included), it sounds like a lot of work for a small gain.

For our IPC testing, we use the following rules. Each CPU is allocated four cores, without extra threading, and power modes are disabled such that the cores run at a specific frequency only. The DRAM is set to what the processor supports, so in the case of the new CPUs, that is DDR4-2933, and the previous generation at DDR4-2666. I have recently seen threads which dispute if this is fair: this is an IPC test, not an instruction efficiency test. The DRAM official support is part of the hardware specifications, just as much as the size of the caches or the number of execution ports. Running the two CPUs at the same DRAM frequency gives an unfair advantage to one of them: either a bigger overclock/underclock, and deviates from the intended design.

So in our test, we take the new Ryzen 7 2700X, the first generation Ryzen 7 1800X, and the pre-Zen Bristol Ridge based A12-9800, which is based on the AM4 platform and uses DDR4. We set each processors at four cores, no multi-threading, and 3.0 GHz, then ran through some of our tests.

For this graph we have rooted the first generation Ryzen 7 1800X as our 100% marker, with the blue columns as the Ryzen 7 2700X. The problem with trying to identify a 3% IPC increase is that 3% could easily fall within the noise of a benchmark run: if the cache is not fully set before the run, it could encounter different performance. Shown above, a good number of tests fall in that +/- 2% range.

However, for compute heavy tasks, there are 3-4% benefits: Corona, LuxMark, CineBench and GeekBench are the ones here. We haven’t included the GeekBench sub-test results in the graph above, but most of those fall into the 2-5% category for gains.

If we take out Cinebench R15 nT result and the Geekbench memory tests, the average of all of the tests comes out to a +3.1% gain for the new Ryzen 2700X. That sounds bang on the money for what AMD stated it would do.

Cycling back to that Cinebench R15 nT result that showed a 22% gain. We also had some other IPC testing done at 3.0 GHz but with 8C/16T (which we couldn’t compare to Bristol Ridge), and a few other tests also showed 20%+ gains. This is probably a sign that AMD might have also adjusted how it manages its simultaneous multi-threading. This requires further testing.

AMD’s Overall 10% Increase

With some of the benefits of the 12LP manufacturing process, a few editors internally have questioned exactly why AMD hasn’t redesigned certain elements of the microarchitecture to take advantage. Ultimately it would appear that the ‘free’ frequency boost is worth just putting the same design in – as mentioned previously, the 12LP design is based on 14LPP with performance bump improvements. In the past it might not have been mentioned as a separate product line. So pushing through the same design is an easy win, allowing the teams to focus on the next major core redesign.

That all being said, AMD has previously already stated its intentions for the Zen+ core design – rolling back to CES at the beginning of the year, AMD stated that they wanted Zen+ and future products to go above and beyond the ‘industry standard’ of a 7-8% performance gain each year.

Clearly 3% IPC is not enough, so AMD is combining the performance gain with the +250 MHz increase, which is about another 6% peak frequency, with better turbo performance with Precision Boost 2 / XFR 2. This is about 10%, on paper at least. Benchmarks to follow.

Improvements to the Cache Hierarchy: Lower Latency = Higher IPC Precision Boost 2 and XFR2: Ensuring It Hertz More
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  • FaultierSid - Wednesday, April 25, 2018 - link

    The question is if testing a CPU at 4K Gaming does make much sense. At 4K the bottleneck is the GPU, not the CPU, especially since they tested with a 1080 and not a 1080TI.
    It is not a coincidence that the cpus all are showing roundabout the same fps in the 4K tests. Civilization seems to be easier on the GPU and shows 8700K in the lead, all other games show almost same fps for all 4 tested CPUs. Thats because the fps is limited by GPU in that case, not by the CPU.

    You might want to bring up the point that if you are Gaming in 4K and at highest settings, it doesn't make sense for you to look at 1080p benchmarks. And right now this might make sense, but not in a couple years when you upgrade your GPU to a faster model and the games are not GPU bottlenecked anymore. Then where you now see 60fps you might see 100 fps with an 8700K and only 80fps with the Ryzen 2600X.

    Basically, testing CPUs in Gaming at a resolution that stresses out the GPU so much that the performance of the CPU becomes almost irrelevant is not the right way to judge the Gaming Performance of a CPU.

    If your point is that at the time you purchase a new GPU you will also purchase a new CPU, then this might not affect you, and you decide to pick the 2700X over an 8700K because of all the advantages in other areas.
    But in general, we have to admit, the crown of "best gaming CPU" is (sadly) still in Intel's Corner.
  • mapesdhs - Monday, May 14, 2018 - link

    If all you're doing is gaming at 4K then yes, in most titles thebottleneck will be the GPU, but this is not always the case. These days live streaming on Twitch is becoming popular, and for that it really does help to have more cores; the load is pushed back onto the CPU, even when the player sees smooth updates (the viewer side experience can be bad instead). GN has done some good tests on this. Plus, some games are more reliant on CPU power for various reasons, especially the use of outdated threading mechanisms. And in time, newer games will take better advantage of more cores, especially due the compatibility with consoles.
  • jjj - Wednesday, April 25, 2018 - link

    So what was wrong, was it HPET crippling Intel or does Intel have some kind of issue with 4 channels memory?
  • Ryan Smith - Wednesday, April 25, 2018 - link

    The former.
  • risa2000 - Thursday, April 26, 2018 - link

    Can you explain a bit HPET crippling? I was looking around Google, but did not find anything really conclusive.
  • Uxot - Wednesday, April 25, 2018 - link

    So...i have 2666mhz RAM...RAM support for 2700X says 2933...what does that mean ? is 2933 the lowest ram compatibility ? FML if i cant go with 2700X bcz of ram.. -_-
  • Maxiking - Thursday, April 26, 2018 - link

    It refers to the highest OFFICIALLY supported frequency by the chipset on your mobo. You should be able to run RAM with higher clocks than 2933 but they might be issues. Because Ryzen memory support sucks. For higher clocked rams, I would check it they are on the QVL, so that way, you can be sure, they were tested with your mobo and no issues will arrise.

    2666mhz RAM will run without any issue on your system.
  • johnsmith222 - Thursday, April 26, 2018 - link

    Make sure you have the newest bios update, AGESA 1.0.0.2a seems to improve memory compatibility too. My crappy kingston 2400 cl17 now works fine at 3000 cl15 1.36V. I'll try 3200 at 1.38V later.
  • Uxot - Wednesday, April 25, 2018 - link

    Ok...my comment got deleted for NO REASON...
  • Gideon - Thursday, April 26, 2018 - link

    Good work tracking down the timing issues! I know that this review is still WIP, but just noticed that the "Power Analysis" block has a "fsfasd" written right after it, that probably isn't needed :)

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