Overclocking Results

So from our test setup, we tested one each of the CPUs at both 'stock' and our 'max overclock' setting, combining the peak CPU, DRAM, and graphics frequency all into one overclock. This means we are comparing the following:

Overclocked vs Stock
Processors Ryzen 3 2200G
4C / 4T
Vega 8 Graphics
AMD Ryzen 5 2400G
4C / 8T
Vega 11 Graphics
CPU Stock 3.50 / 3.70 GHz 3.60 / 3.90 GHz
Overclock 3.9 GHz All-Core 4.0 GHz All-Core
DRAM Stock DDR4-2400 DDR4-2400
Overclock DDR4-3333 C17 DDR4-3333 C17
Graphics Stock 1100 MHz 1250 MHz
Overclock 1360 MHz 1400 MHz

Users quick on the ball will see that we've run DDR4-2400 as our 'stock' memory frequency. This is ultimately what would be chosen if a user did not even apply any profile whatsoever, and simply put the memory in the system right out of the box. Anecdotally, we still see a number of users failing to enable their high-speed memory, because it requires that extra selection of XMP which is not easily detailed by the memory vendors (to be fair, it would be impossible to list every BIOS version and directions on how-to for new users). Having seen a close friend who I thought knew how to do this, we're going to use the opportunity to show the uplift of overclocking the memory from 'out-of-the-box' to a proper overclock as well.

Power Consumption

For our power consumption metrics, we use a Prime 95 blended torture test on fixed threads and Furmark blender GPU burn-in at 1080p to generate a strong and consistent load. Then pull the power figure from a power consumption monitor at the wall to get the power consumption. For the idle test, a consistent and base stable figure is taken whereas with load, a peak value is taken instead. The values were taken after 10 minutes, both idle with the OS in a stable and idle state with no foreground applications running, with the figures being taken under load after exactly 10 minutes with Prime95 and Furmark running simultaneously.

Power OS Idle (w/iGPU)

Power Prime95 & Furmark (w/iGPU)

As expected, the idle power numbers do not change that much with overclocking, however at load we see the Ryzen 3 2200G gain another 46W and the Ryzen 5 2400G gain another ~63W. This essentially almost doubles the power consumption of the Ryzen 5, which as we see below requires good cooling.

Temperatures

Considered to be as important as power consumption, temperature can be the difference between a completely stable and quiet system, and one that's riddled with instability. At idle state, the package temperature was recorded with HWMonitor after 10 minutes of idleness, with room temperature being monitored via an electronic room thermometer. The room temperature was deducted from the package to give the delta temperature. At load, the peak temperature was taken from HWMonitor with the current room temperature being deducted to give the delta temperature.

Idle OS Package Temperature, Stock Settings (w/iGPU)Load Temperature Prime95 & Furmark, Stock Settings (w/iGPU)
*No overclocked values for AMD Wraith Stealth - the system rebooted due to temperature limits

At idle, both the Thermaltake Floe Riing RGB 360 AIO cooler and the provided stock AMD Wraith Stealth CPU cooler remain within a reasonable distance of each other, but under load when overclocked the Wraith failed to deliver with both Prime95 and Furmark applied; the system would hang and crash. The AMD Wraith Stock cooler is absolutely fine for smaller overclocks, but for big overclocks, then a decent air tower or good AIO CPU cooler is paramount to getting the most from the APUs. 

Rendering – POV-Ray 3.7.1b4: link

The Persistence of Vision Ray Tracer, or POV-Ray, is a freeware package for as the name suggests, ray tracing. It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed. As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

POV-Ray 3.7 Render Benchmark (Multi-Threaded)

In both cases, our peak productivity benchmark shows a performance gain of just over 11% when overclocked.

Rendering - Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Blender 2.78

Blender is slightly more consevative, with a 7% increase in performance.

Compression – WinRAR 5.0.1: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30-second 720p videos.

WinRAR 5.0.1 Compression Test

WinRAR is normally memory dependent here, but something else seems to be the bottleneck.

Synthetic – 7-Zip 9.2: link

As an open source compression tool, 7-Zip is a popular tool for making sets of files easier to handle and transfer. The software offers up its own benchmark, to which we report the result.

7-zip 9.2 Benchmark

Point Calculations – 3D Movement Algorithm Test: link

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz, and IPC win in the single thread version, whereas the multithread version has to handle the threads and loves more cores. For a brief explanation of the platform agnostic coding behind this benchmark, see my forum post here.

3DPM: Movement Algorithm Tester

IGP Gaming - Civilization 6

First up in our Ryzen 2000-series APU stock vs overclocked gaming tests is Civilization 6. Originally created by legendary Sid Meier who has a strong lineage in my eyes, mainly thanks to many childhood hours spent on Railroad Tycoon. Civilization 6 continues a long line of previous versions of the Civilization franchise, which has been critically acclaimed for allowing the player to take control of various nations to create their own empire, conquer the world and if you're lucky, watch legendary peace symbol Ghandi declare nuclear war!

(1080p) Civilization 6 on iGPU, Average Frames Per Second(1080p) Civilization 6 on iGPU, 99th Percentile

With an overclock on all three major contributing factors to performance on the Ryzen 3 2200G APU, memory, iGPU and CPU frequency, a total increase of around 23% performance in average frame rates was present in Civilization 6 at medium settings at a 1920x1080 resolution. What is most interesting is the 99th percentile frame rates improve by 30%, showing that an average overclock on all three elements can boost performance so well in such a CPU heavy title.

Gaming - Total War: WARHAMMER 2 at 720p

Not only is the Total War franchise one of the most popular real-time tactical strategy titles of all time, but Sega delve into multiple worlds such as the Roman Empire, Napoleonic era and even Attila the Hun, but more recently they nosedived into the world of Games Workshop via the WARHAMMER series. Developers Creative Assembly have used their latest RTS battle title with the much talked about DirectX 12 API, just like the original version, Total War: WARHAMMER, so that this title can benefit from all the associated features that comes with it. The game itself is very CPU intensive and is capable of pushing any top end system to their limits.

(720p) Total War: Warhammer 2 on iGPU, Average Frames Per Second(720p) Total War: Warhammer 2 on iGPU, 99th Percentile

For the 2200G, the most sizable benefit for an overclock was in the lower resolution 99th percentile frame rates - moving from 23 FPS to 35 FPS is a sure-fire way of getting a smoother result.

Gaming - Total War: Warhammer 2 at 1080p

(1080p) Total War: Warhammer 2 on iGPU, Average Frames Per Second(1080p) Total War: Warhammer 2 on iGPU, 99th Percentile

Because of the small numbers, it is perhaps hard to see that the Ryzen 3 2200G gets a 24% increase in 1080p performance. This is carried through with the Ryzen 5 2400G, which gets a 26-31% increase in frame rates and pencentile numbers at both 720p and 1080p.

Discrete Gaming: Shadow of Mordor

The next title in our testing is a battle of system performance with the open world action-adventure title, Middle Earth: Shadow of Mordor (SoM for short). Produced by Monolith and using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.

(1080p) Shadow of Mordor: Average FPS(1080p) Shadow of Mordor: 99th Percentile

For our discrete gaming titles, it was kind of expected that the average frame rates might not move, but here we see the Ryzen 3 2200G get a nice boost in 99th percentile numbers. Shadow of Mordor, particularly one scene in our test, seems very receptive to quad-core CPUs to the point where any more cores or threads seems to perform worse. We've seen it in other tests, and when overclocked, we see the Ryzen 3 2200G take the lead in the percentile graph.

F1 2017

Released in the same year as the title suggests, F1 2017 is the ninth variant of the franchise to be published and developed by Codemasters. The game is based around the F1 2017 season and has been and licensed by the sports official governing body, the Federation Internationale de l’Automobile (FIA). F1 2017 features all twenty racing circuits, all twenty drivers across ten teams and allows F1 fans to immerse themselves into the world of Formula One with a rather comprehensive world championship season mode.

(1080p) F1 2017: Average FPS(1080p) F1 2017: 99th Percentile

Codemasters' EGO engine has historically been very memory receptive, especially for 99th percentile numbers. Here we see a good jump for the Ryzen 3 2200G again when the system is overclocked.

Overclocking our APUs to 4.0 GHz and Up Overclocking The Ryzen 2000 Series APUs: The Conclusion
Comments Locked

63 Comments

View All Comments

  • Alexvrb - Monday, April 16, 2018 - link

    One thing that was odd about an older stock Asrock board I was using was that you had to update to the "Bridge BIOS" (3.4? I think) before you could flash the latest 4.50. But it wasn't a big deal because Instant Flash did not even acknowledge the 4.x BIOS until I flashed the bridge BIOS. Shrug.
  • Lolimaster - Tuesday, April 17, 2018 - link

    Your OC's are a joke, you don't OC the cpu a part at all, it's worthless with a chip that runs at 3600Mhz base, you focus solely on the igpu.

    1.3v for soc voltage 1600-1700Mhz pretty much guranteed on any chip properly OCed
  • Lolimaster - Tuesday, April 17, 2018 - link

    OCing the cpu part only takes aways precious heat that gpu could benefit from.
  • gavbon - Tuesday, April 17, 2018 - link

    This particular piece isn't the end of the testing, it's only the first part. Each stage including CPU frequency, memory frequency and iGPU frequency is being analyzed/tested. Where someone looking to opt for a Ryzen 2000 series APU over say an Intel i3/i5, not everyone automatically buys an APU marketed at gaming just solely for gaming.

    Rest assured, each element is being deep dived to determine sweet spots for specific tasks and uses. Of course, gaming will benefit more from increased iGPU clock speed, but not everything will and every motherboard I've tested on AM4 has multiple overclocking profiles available so setting an overclock for each individual need is easier than ever.
  • id4andrei - Tuesday, April 17, 2018 - link

    In sentiment with the OP, I will add that Techspot has reached 1600 Mhz on the GPU side of the 2200G by abandoning the CPU side altogether and that with the stock cooler. For the budget conscious gamers a GPU only approach would make more sense.
  • gavbon - Tuesday, April 17, 2018 - link

    Yeah achieving higher clocks on the iGPU is possible if you completely ignore overclocking the CPU, that much is true! Of course we have to explore all the avenues as not everyone games, and you'll see the script as more of the series (around 4-5 pieces in total including this one) get published.
  • eastcoast_pete - Wednesday, April 18, 2018 - link

    Hi Gavin,

    If you can, please go one step further: undervolt the CPU, and then see how far you can push the iGPU, even (or especially) on the stock cooler. Also, while you're at it, do the reverse - undervolt the iGPU, and overclock the CPU, and see how far it can be pushed on the stock cooler. For example, if I run handbrake to compress the 4K videos from my camera, I don't care much about iGPU speed, but take all the sped the CPU can give me. With gaming, it's usually the opposite.
  • SanX - Tuesday, April 17, 2018 - link

    Hi overclockers. Looking back i feel like probably one of the world oldest overclockers. Such happened that i overclocked my 4.77MHz IBM PC XT -like comp soldered on the knees from low integration chips on the home-made motherboard to ~10MHz continuously. That was in the middle of 1980th. Overlock happened just by lucky chance that i had no crystal oscillators so just the LC-based variable freq generator was made for it and it was easy to change its frequency. The overclocking was on air up to approx 10 MHz, after which dirt started to appear on the TV which was used as a monitor. Sometimes the dry ice was used too (but mostly to find bad overheating chips). Then when i added missing FP-coprocessors this computer gave me orders of magnitude larger computer power then i was getting on my job where of course the entire institute of 1000s of people time-shared couple mainframes getting very little each. There was also one very funny moment with this overclocked PC. That was the behavior of floppy drives "on steroids" when computer was more then 2x overclocked. Drives were spinning, opening, closing and reading data so fast and also producing noise of lifting rocket, that my friends who also were making their own computers, laughed hysterically. I overclock each and every computer since then.
  • Death666Angel - Tuesday, April 17, 2018 - link

    Great article. One thing though: the position of the two processors in the charts is not always the same. At first the R5 is always #1 and the R3 is #2, but then it changes in the discrete section and even changes within the F1 section again.
  • bcronce - Tuesday, April 17, 2018 - link

    " I find it amusing to note that DRAM bit-errors, unaffected by overclocking, can happen on the scale of one per GB per four years (or less). That's about a worse case scenario, but it translates to about one bit-error per three months in a system with 16GB."

    Googling the topic, I'm seeing most sources say in the area of 1 bit error per 1GiB per hour.

Log in

Don't have an account? Sign up now