iGPU Gaming Performance, Continued

Rise of the Tomb Raider

One of the most comprehensive games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

(1080p) RoTR-1-Valley, Average Frame Rate

(1080p) RoTR-1-Valley, 99th Percentile

(1080p) RoTR-1-Valley, Time Under 30 FPS

 

(1080p) RoTR-2-Prophets, Average Frame Rate

(1080p) RoTR-2-Prophets, 99th Percentile

(1080p) RoTR-2-Prophets, Time Under 30 FPS

 

(1080p) RoTR-3-Mountain, Average Frame Rate

(1080p) RoTR-3-Mountain, 99th Percentile

(1080p) RoTR-3-Mountain, Time Under 30 FPS

The GT 1030 sweeps the top spot against AMD here, though only by small margins most of the time. The AMD APUs still offer a commanding 2-3x performance jump over Intel's product line, and even more when price is factored into the equation.

Rocket League

Hilariously simple and embodying the elements of pick-up-and-play, Rocket League allows users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

(1080p) Rocket League, Average Frame Rate

(1080p) Rocket League, 99th Percentile

(1080p) Rocket League, Time Under 30 FPS

As the more eSports oriented title in our testing, Rocket League is less graphically intense than the others, and by being built on DX9, also tends to benefit from a good single thread performance. The GT 1030 wins again here, most noticably in the 99th percentile numbers, but the AMD chips are hitting 30 FPS in that percentile graph, whereas in the last generation they were getting 30 FPS average. That is a reasonable step up in performance, aided both to the graphics and the high-performance x86 cores. It will be interesting to see how the memory speed changes the results here.

iGPU Gaming Performance Benchmarking Performance: CPU System Tests
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  • jjj - Monday, February 12, 2018 - link

    Playable means 30FPS and has been that for.. ever.
  • AndrewJacksonZA - Monday, February 12, 2018 - link

    Typo page 1: "Fast forward almost two years, to the start of 2018. Intel did have a second generation eDRAM product"
    The linked article is from 2 May 2016, not the start of 2018.
  • richardginn - Monday, February 12, 2018 - link

    If only the ram used in the 2400G review kits was not so god damn expensive. It is more expensive than the CPU.
  • Ian Cutress - Monday, February 12, 2018 - link

    This is true - technically we were sampled a different DDR4-3200 kit to be used. Normally our policy here is to use the maximum supported DRAM frequency of the processor for these tests - in the past there is a war of words when reviews do not, from readers and companies. When we do our memory scaling piece, it'll be with a wide range of offerings.
  • richardginn - Monday, February 12, 2018 - link

    I certainly want to see the memory scaling piece before making a purchase.
  • RBD117 - Monday, February 12, 2018 - link

    Hey Ian, thanks for the great review. I think your Cinebench-1T scores should be higher, in the 151-160 range for the 2200G and 2400G respectively. AMD pushed a microcode update through BIOS to testers very very late last week. A lot of the changes significantly boosted single-thread performance in general, even in some games. Did you folks end up getting this?
  • Ian Cutress - Monday, February 12, 2018 - link

    I only started testing with the new BIOS: can you confirm the difference is on both the motherboards AMD sampled? Some got MSI, others got GIGABYTE. We had MSI.
  • RBD117 - Monday, February 12, 2018 - link

    Ah okay. I believe it should have been updated on both MSI and Gigabyte...at least, I was told it should have landed on both platforms for standardization.
  • jrs77 - Monday, February 12, 2018 - link

    I would've loved to see you compare the 2400G against the i7-5775C with regards to 1080p gaming, as I can play games like Borderlands, WoW or Diablo in 1080p with medium settings on my Broadwell Iris graphics just fine.

    If the 2400G doesn't allow for higher graphics settings than the i7-5775C, than I don't really see them taking the crown for integrated graphics. intel is just too stoopid to use what they have it seems.
  • nierd - Monday, February 12, 2018 - link

    When that i7 cost less than 150 then it will make the chart. At the price point it's at I can buy one of these chips and a $200 graphics card and do laps around the i7 all day.

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