Benchmarking Performance: CPU Rendering Tests

Rendering tests are a long-time favorite of reviewers and benchmarkers, as the code used by rendering packages is usually highly optimized to squeeze every little bit of performance out. Sometimes rendering programs end up being heavily memory dependent as well - when you have that many threads flying about with a ton of data, having low latency memory can be key to everything. Here we take a few of the usual rendering packages under Windows 10, as well as a few new interesting benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

POV-Ray 3.7.1b4: link

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 MultiThreaded

Rendering: CineBench 15 SingleThreaded

Conclusions on Rendering: It is clear from these graphs that most rendering tools require full cores, rather than multiple threads, to get best performance. The exception is Cinebench.

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Web Tests
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  • Gonemad - Wednesday, February 14, 2018 - link

    These chips will cause a major segment of low-end graphics cards to be buried, or have their prices cut down. I can't wait for the benchmarks, and see how many generations will be affected.
  • callmesissi - Wednesday, February 14, 2018 - link

    what an amazing apu... this makes all celerons / pentiums and half of i3 completely out of market! this apu is so good, so cheap, kills all the entry level gpus and basically all those intel cpus mentioned .
    way to go amd! now about those drivers and bios....
  • edlee - Thursday, February 15, 2018 - link

    this is amazing by AMD, they need to keep the hits coming, and chipping away market share from intel. Intel has not made any progress on processor graphics in years, this is a super aggressive strategy by AMD that i think will work. Nvidia basically has to cancel out any gpu line below gtx 1030 by next year. Hopefully AMD comes out with a GTX 1050 killer by next year.
  • CSMR - Wednesday, February 14, 2018 - link

    I think the relevant Intel comparisons would be processors with Iris Pro or Iris Plus.
  • Hixbot - Wednesday, February 14, 2018 - link

    Do these APUs not compete directly with the new Intel-Vega chips? Why did AMD give Intel Vega, when AMD could have had the APU market all to themselves?
  • SaturnusDK - Wednesday, February 14, 2018 - link

    Not really. The i8809G as it's called is supposedly a mobile part if you can call a 100W TDP part mobile by any stretch of the imagination. It's based on a 22 (or 24) CU Vega and will be much much more expensive. Expect it to land somewhere in the $400+ range, ie. more expensive than an 8700K
  • franco1961 - Thursday, February 15, 2018 - link

    Hi Ian. Two questions: I have to do a cheap PC for video editing (Adobe Premiere, After Effcets, etc.) and I thought about a Ryzen 3 1200 and a Geforce GT 1030. You think this Ryzen 5 2400G goes for video editing by having a Vega 11? Another question: using DDR4 2400 would I have a strong performance drop or could it be okay? Thank you!
  • rexian96 - Thursday, February 15, 2018 - link

    A question for Ian or anyone who knows - Does 2400G not support HW encoding of H264/265 and just limited decoding? Or that Handbrake doesn't support it yet? Looking at the encoding score it would seem 8400 is miles ahead though the GPU in Ryzen is much stronger.
  • csell - Friday, February 16, 2018 - link

    Hi. Do you know the max videoram?
    Will it be possible to use Crossfire between the shared ram and a graphics card?
    If crossfire will be limited to VEGA graphics card, will I hope AMD will introduce a cheap graphics card with just 8 or 11 Vega compute units and may be HDMI 2.0
  • SaturnusDK - Friday, February 16, 2018 - link

    There will be no crossfire with dGPUs. It's no possible at all.

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