LAS VEGAS, NV –Do you ever buy more than one monitor, and then the brain adjusts such that instead of focusing on the next headshot you end up looking directly into a bezel? Or perhaps you bought two monitors, and have a post-it with crosshairs in the middle? Apparently ASUS has a solution for you – at least for specific monitors.

Introducing ASUS’ Bezel Free kit: the design is overtly simple – by using a flexible plastic bi-prism where two monitors meet, the screen will be distorted enough that a gamer brain will not be able to see the bezel. Normally bending light is very difficult, but ASUS solves the issue by not showing the bezel at all.

As an initial concept, this sounds great. Looking at the set of monitors with the kit applied and not applied did make a difference for sure, even if the 130-degree monitor angles were really tight compared to how most multi-gaming setups happen. When looking directly at the bi-prism, it is very obvious that it is there, but during normal game-play for peripheral vision, it did seem to make a difference. The bi-prism has rubber mounts at the top and the bottom, which fit with the depth of the monitor very easy for no fuss and no scratches.


With and Without

ASUS stated that they will sell the kit as a pair, and it works initially with the ROG Swift PG258Q. If a user has happened to buy two or three of them, then this now becomes an optional accessory. ASUS said it the kit works on a couple of other similar sized ROG monitors, and they are looking at expanding the design to bigger monitors as well. While this doesn’t mean there will be a future universal kit for all monitors (even ASUS monitors) of the same size, it is something that we are likely to see other vendors offer in due course.

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  • Beaver M. - Tuesday, January 16, 2018 - link

    Looks at least as distracting as a bezel. Not to mention that it looks like it blurs the quality and isnt very accurate.
  • stephenbrooks - Tuesday, January 16, 2018 - link

    What I find exciting about this is that there's the possibility of compensating for the unavoidable* distortion on the graphics card (like some VR headsets do), giving a continuous undistorted monitor.

    * I say unavoidable because as it stands, the image has to be stretched to cover the extra bezel area.
  • DanNeely - Wednesday, January 17, 2018 - link

    There doesn't have to be stretching distortion. It's a triangle, the long side is shorter than the 2 shorter sides combined. Sized and spaced correctly the part of actual screens covered by the prism is equal to its front surface while the extra part of the back sides is the bezels that are made to go away.
  • stephenbrooks - Wednesday, January 17, 2018 - link

    That's true, although it does impose quite an angle between the monitors (or a large prism size) unless the bezels are originally very thin.
  • Manch - Wednesday, January 17, 2018 - link

    I have three Dell 1080p monitors and think this has potential. If used with monitors that already have very thin bezels to minimize the distortion me thinks its pretty cool. You don't have to buy it so I don't understand why everyone is pissing and moaning about it. but hey, to hell with cheap solutions or any solutions at all. ASUS should only make super ultrawide 4k+ monitors at a price affordable by everyone that lives off their mommy.
  • Lord of the Bored - Wednesday, January 17, 2018 - link

    Monitors are for chumps. ASUS should only make holodecks and neural interfaces.

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