Earlier this year, Razer bought the smartphone company Nextbit, so it should perhaps not come as much of a surprise to see the gaming-focused company step into the smartphone market, but Razer wants to bring more than just another 'me too' Android phone. Today the company is launching the Razer Phone with a couple of industry firsts, which is impressive considering the competition in the smartphone space.

One of the first questions we asked the Razer engineers is 'how can one design a phone specifically for gaming - what features would it have over and above other devices out there?'. This seems like an obvious question, however it was greeted with a good answer: Razer has designed the phone for prolonged use to maintain high frame rates. Most modern smartphones that use either the Snapdragon 835 (like the Razer), an Exynos 8890, a Kirin 960/970 or a MediaTek chip will have an immediate turbo profile for the CPU and GPU, and depending on the design, will at some point jump to a lower frequency in order to maintain an appropriate thermal profile. Razer has stated that they have built their design to maintain the top frequencies for as long as possible: where other devices throttle after 2-10 minutes, Razer's engineers say that their device should have a much better frequency response to external thermals - we're invited to test when we get a sample to see how long it can sustain those higher clocks.

Razer Phone, aka 'Project Cheryl'
SoC Qualcomm Snapdragon 835
RAM 8GB dual-channel LPDDR4-1600
Storage Internal: 64GB UFS
External microSD class 10 2TB max
Display 5.7" IGZO LCD 2560x1440
120 Hz Ultramotion
Wide Color Gamut
Corning Gorilla Glass 3
Rear Cameras 12MP AF f/1.75 Wide
12MP AF f/2.6 Zoom
Dual PDAF
Dual-tone, dual-LED Flash
Front Camera 8MP f/2.0
Sound Stereo front facing speakers
Dual amplifiers
USB-C Audio Adapter with THX certified DAC
Power 4000 mAh battery
Qualcomm QuickCharge 4.0+
Wireless 802.11ac
Bluetooth 4.2
NFC
Bands GSM: Quad-band GSM UMTS: B1/2/3/4/5/8
LTE:B1/2/3/4/5/7/8/12/17/19/20/25/26/28/29/30/66
TDD LTE: B38/39/40/41 TD-SCDMA: B34/39
Dimensions 158.5 x 77.7 x 8 mm
6.24 x 3.06 x 0.31 in
Weight 197 grams
OS Android Nougat 7.1.1
Price $699
Availability Pre-orders on Nov-1
Shipping from 17-Nov

The Razer Phone will feature a 5.72-inch display, but with Razer’s roots, it shouldn’t be a big surprise to see them wanting to one-up the competition here. Razer has long used Sharp IGZO LCD panels in its laptops, and the Razer Phone continues that trend with a 5.72-inch IGZO LCD with a 2560x1440 resolution, which works out to just over 500 pixels per inch. That should be plenty sharp for almost any application, and due to it being LCD there shouldn’t be any issues with subpixels like you see in OLED. Also to appeal to gamers, the Razer Phone is the first shipping smartphone to have a screen that can run a 120 Hz refresh rate. The faster refresh rate should help smooth out animations, and gameplay, but because 120 Hz would be a power draw if used all the time, it also supports variable refresh to lower the refresh rate down to 30 Hz. The display also supports a wide color gamut, and is protected by Gorilla Glass 3 from Corning.

Powering the Razer Phone is the Qualcomm Snapdragon 835, which we’ve seen in most of the high-end smartphones this year. Razer is turning up the notch a bit though, with 8 GB of LPDDR4 1600 MHz RAM. The combination should provide plenty of performance, as well as great multitasking. There’s 64 GB of UFS internal storage, and microSD support for an additional 2 TB of storage. Implementation of the SoC, including the power profiles, and cooling capabilities, can all play into how the phone performs, so we'll hopefully get a chance to review this and see how they did.

Just over a year ago, Razer also acquired the majority of THX assets, and Razer has been applying their audio knowledge to some of their products already, but the Razer Phone is the first smartphone to bear the THX certification. In this case, Razer is offering a THX certified DAC for external audio, which will be available as a USB-C adapter since the Razer phone doesn’t offer a headset jack. Apparently, this is the new normal now, so RIP 3.5mm on phones. But the company also wanted to provide a great sound experience for local playback, and they’ve included stereo front-facing speakers, which feature dual-amplifiers. The company said on the briefing that they wanted to provide the best audio experience from a phone, so we look forward to checking it out.

Smartphones have to also be great cameras to even be considered at the high-end of the market, and Razer has chosen to ape the camera hardware from the iPhone, with dual 12 MP rear cameras. One offers a f/1.75 wide angle, and the other offers a f/2.6 zoom lens. It offers phase-detection auto-focus, and a dual-tone dual-LED flash. The front camera is an 8 MP f/2.0 camera.

Razer wanted great battery life as well, so they packed in a 4000 mAh battery, and to get it charged quickly, they are the first smartphone to offer Qualcomm QuickCharge 4.0+. The phone is shipping with Android 7.1.1, although not much was said about Android 8in the future.

Despite offering a premium smartphone in 2017, Razer is actually coming in with a price under what some of the competition is asking. The Razer Phone is available for pre-order today for $699, and shipments will start on November 17th. They'll also be offering a special edition model, replacing the muted gray Razer logo with the more customary green version.

Source: Razer

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  • vladx - Wednesday, November 01, 2017 - link

    Almost 16 cm long? For a company wanting to present itself as being on the cutting edge, Razer's design is ridiculously outdated. Reply
  • Stochastic - Wednesday, November 01, 2017 - link

    Because it doesn't have *ahem* razer-thin bezels? Based on the photos at least, I think the design is just fine aside from the tacky Razer logo on the back. Reply
  • vladx - Wednesday, November 01, 2017 - link

    When you got the likes of S8 at 149mm/5.8" and Huawei Mate 10 at 150mm/5.9", you betcha I'd qualify Razer Phone's design as outdated. Reply
  • Azune - Wednesday, November 01, 2017 - link

    I don't think they have the same aim for their design. Very thin bezels really suck for gaming (since you need space for your thumbs). Considering they were aiming for the "best gaming smartphone", having large bezels seems like a good idea actually. Reply
  • vladx - Wednesday, November 01, 2017 - link

    Clearly you haven't gamed on a phone before, otherwise you'd know you don't need space for your thumbs because you use your palm to hold the phone while gaming and no bezels means more space for in-game buttons.

    You're just regurgitating marketing bullshit that shills like Marques Brownlee spout. The same tactics Steve Jobs used to excuse poor design choices.
    Reply
  • FreidoNumeroUno - Thursday, November 02, 2017 - link

    That's right. Also theoretically designs cannot go outdated. It may not match the Iphone/galaxy design concept though. Design should serve the purpose. Not vice versa. Reply
  • vladx - Thursday, November 02, 2017 - link

    Read my comment above, it's the same bullshit arguments Steve Jobs used to make in the past to excuse poor design. Reply
  • phoenix_rizzen - Friday, November 03, 2017 - link

    Problem with thin bezels on Android phones is the piss-poor "accidental touch" support. It's very annoying that holding a Galaxy S7 the wrong way can cause a scroll action in the browser (usually from holding it in the right hand, using the right thumb to scroll, and having the base of the thumb/palm touch the edge of the screen).

    We've had small bezels on Android phones since the LG G2 many years ago with Android 4.x, and this is still an issue on phones with Android 7.0.1 (I don't have access to anything with 8.x on it). :(

    Until they fix that, there's not really any point in getting rid of the bezels. Especially on the long edges.
    Reply
  • Inteli - Wednesday, November 01, 2017 - link

    Cutting edge design has been progressively moving towards form over function for years now that it's nice to see a bit of a pushback. As long as Razer does something with the extra space they're taking up (better speakers, more battery, better cooling), I don't mind, and I'm sure there are others who don't either. Reply
  • alistair.brogan - Thursday, November 02, 2017 - link

    Except those are measurements of how long the Samsung screen is. Not how large it is. This Razer screen is much larger as it is 16:9 in aspect ratio. Reply

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