Today, Facebook owned Oculus announced their follow up to the Oculus Rift VR headset, and they’ve decided to make the entry point to Oculus VR much easier to access. At $199, the new Oculus Go is significantly undercutting the $599 launch price of the Rift, which has seen its own price cut to $399 since it launched about a year and a half ago. But the Go is not just a less expensive version of the Rift. It’s a self-contained VR system, providing untethered VR capabilities.

Despite the lower price, the Go has a higher resolution display than the Rift. The Go features a 2560x1440 “Fast-switch” LCD display, which is a bump up from the 2160x1200 combined resolution of the two OLED displays in the Rift. Fast-Switch likely means a higher refresh rate, but no specifications have been announced yet to see how it compared to the 90 Hz of the Rift. Oculus is also promoting the optical lenses are new and improved for the Go, offering a wider field of view and less glare. The LCD display and new lenses should help with the screen door effect that is present on VR headsets, but we’re still a long way from having the processing power to remove this completely.

Oculus Go also includes integrated spatial audio, which is one of the big features Oculus promoted on the Rift when it launched. The speakers are built-in to the sides of the headset, so no extra equipment is necessary. They have had the courage though to add a 3.5mm headphone jack, if you want to listen privately.

Go and Gear are "binary compatible" so any apps that work on Gear, should work on Go. It's helpful to have an ecosystem when you're launching a new product.

The new headset is made of a new breathable cloth, for improved comfort, and the Go can be used with glasses.

Unlike the Rift, the untethered nature of the Go means that it won’t have the full tracking capabilities, but that can be a benefit as well since not everyone has a dedicated location they can leverage VR. At the outset, the Go seems like a well priced, capable VR headset, and although it won’t have the gaming potential of a full PC behind it, the capabilities of a smartphone SoC have been improving dramatically over the years. Unfortunately Facebook / Oculus hasn’t announced what is actually powering the Go, so we’ll have to wait and see how much performance they can get for $199. Tomshardware is reporting it's a Snapdragon 821.

The Oculus Go ships early next year.

Source: Oculus Blog

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  • Diji1 - Thursday, October 12, 2017 - link

    I've never read anything about what you're describing so I can only assume you're inventing a problem with wearing VR HMDs for some reason. Reply
  • TEAMSWITCHER - Friday, October 13, 2017 - link

    I've seen it happen. VR isn't for everyone. I tried playing Eve: Valkyrie on the Oculus Ryft and suffered motion sickness. No, how am I supposed to go buy a product that LITERALLY makes me want to vomit? VR is a niche market unlike anything the technology sector has seen before. Reply
  • peevee - Thursday, October 12, 2017 - link

    What can you do with it if it is not connected to a Windows PC or Android phone? Reply
  • blzd - Saturday, October 14, 2017 - link

    It is itself an Android device. So basically like a VR headset for Android but you don't need to put your own phone inside. Reply
  • cfenton - Thursday, October 12, 2017 - link

    VR without tracked motion controllers isn't that interesting. Sure, it's a novelty to see things move around you, but being able to interact with it is a much better experience. Maybe this is enough for $199 though. Reply
  • pSupaNova - Friday, October 13, 2017 - link

    Lots of negativity in the comments, when this is the best way of having VR.

    VR should not be tethered in anyway to a Desktop, that is for Research/Development.

    If it is half as good as the bellow article states then Oculus will have shown again that VR is not just a fad.

    https://arstechnica.com/gaming/2017/10/wireless-oc...
    Reply

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