Architecture

There was a great deal of talk about why architectural decisions were made, but we will concern ourselves more with what exists rather than why this path was chosen. Every architecture will have its advantages and disadvantages, but understanding what lies beneath is a necessary part of the equation for developers to create efficient code for any architecture.

The first thing of note is NVIDIA's confirmation that 3dcenter.de did a very good job of wading through the patents that cover the NV3x architecture. We will be going into the block diagram of the shader/texture core in this description, but we won't be able to take quite as technical a look at the architecture as 3dcenter. Right now, we are more interested in bringing you the scoop on how the NV36 gets its speed.

For our architecture coverage, we will jump right into the block diagram of the Shader/Texture core on NV35:

As we can see from this diagram, the architecture is very complex. The shader/texture core works by operating on "quads" at a time (in a SIMD manner). These quads enter the pipeline via the gatekeeper which handles managing which ones need to go through the pipe next. This includes quads that have come back for a second pass through the shader.

What happens in the center of this pipeline is dependent upon the shader code running or the texturing operations being done on the current set of quads. There are a certain few restrictions on what can be going on in here that go beyond simply the precision of the data. For instance, NV35 has a max of 32 registers (less if higher precision is used), the core texture unit is able to put (at most) two textures on a quad every clock cycle, the shader and combiners cannot all read the same register at the same time, along with limits on the number of triangles and quads that can be in flight at a time. These things have made it necessary for developers to pay more attention to what they are doing with their code than just writing code that produces the desired mathematic result. Of course, NVIDIA is going to try to make this less of a task through their compiler technology (which we will get to in a second).

Let us examine why the 5700 Ultra is able to pull out the performance increases we will be exploring shortly. Looking in the combiner stage of the block diagram, we can see that we are able to either have two combiners per clock or complete two math operations per clock. This was the same as NV31, with a very important exception: pre-NV35 architectures implement the combiner in fx12 (12 bit integer), NV35, NV36, and NV38 all have combiners that operate in full fp32 precision mode. This allows two more floating point operations to be done per clock cycle and is a very large factor in the increase in performance we have seen when we step up from NV30 to NV35 and from NV31 to NV36. In the end, the 5700 Ultra is a reflection of the performance delta between NV30 and NV38 for the midrange cards.

If you want to take a deeper look at this technology, the previously mentioned 3dcenter article is a good place to start. From here, we will touch on NVIDIA's Unified Compiler technology and explain how NVIDIA plans on making code run as efficiently as possible on their hardware with less hand optimization.

The GeForce FX 5700 Ultra Compilation Integration
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  • Anonymous User - Sunday, October 26, 2003 - link

    Stop acting like a moron and coming to conclusions on your own. If you actually had a method to checks IPs, you would see that I only posted ONCE. (#96). Maybe other people posted more than once, but assuming that the 10 posts are only from one person is complete BS. Unless you have proof, keep your mouth shut.
  • Anonymous User - Sunday, October 26, 2003 - link

    Please, #98 is right. Look at #'s 87-97; all of them were posted within an hour. Then look at the rest of the responses toward the end of this thread. Puhlease.
  • Anonymous User - Saturday, October 25, 2003 - link

    #98 just wanted to say that cause hes overwhelmed with how many people are posting with common sense.
  • Anonymous User - Saturday, October 25, 2003 - link

    #98 which one would that be?
  • Anonymous User - Saturday, October 25, 2003 - link

    LMAO! Some loser is posting messages pretending to be a different person each time! LOL, nice try, you were caught. Next time try changing your IP address, you look stupid.
  • Anonymous User - Saturday, October 25, 2003 - link

    and these days you can easily find a ati 9700 for around $220ish

  • Anonymous User - Saturday, October 25, 2003 - link

    Argh wtf.. this review is clearly biased. Very disappointing AT.. very..

    "The GeForce FX 5700 Ultra will be debuting at $199 after a mail in rebate. If $200 is your hard limit, and you need a midrange card right now, the 5700 Ultra is the way to go if you want solid frame rates."

    Its 200 dollars AFTER the rebate comes in the mail. If you only have money to buy a $200 card, how the hell are you suppose to buy a 5700? Don't know, don't care..

    Grrr.

  • Anonymous User - Saturday, October 25, 2003 - link

    #76
    How dare you say ATI driver performance is not up to NVidia's?

    After all that cheating fiasco, replacing shader code, IQ optimization, Clipping planes, program detection, etc etc etc.

    WAKE UP dammit.
  • Anonymous User - Saturday, October 25, 2003 - link

    #62

    60,000 and alone? Yet defending [A] on their crap?

    Now I understand why you live alone...even if you didn't want to it'll be hard to find a partner that can stand such a lame attitude.

    I agree on the part of doing some investigations before investing. Yet you contradict yourself if you see no IQ diferences....for the hardware you might be able to buy, you should see it miles away. I do in a cheapo 17" monitor.

    You should be investing more in your eyes man....
  • Anonymous User - Saturday, October 25, 2003 - link

    #53

    No, it won't help, but for sure the website might GET A CLUE about what they are definitively not doing right.

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