The AnandTech Coffee Lake Review: Initial Numbers on the Core i7-8700K and Core i5-8400
by Ian Cutress on October 5, 2017 9:00 AM EST- Posted in
- CPUs
- Intel
- Core i5
- Core i7
- Core i3
- 14nm
- Coffee Lake
- 14++
- Hex-Core
- Hyperthreading
Grand Theft Auto V
The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.
For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.
There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low-end GPU with lots of GPU memory, like an R7 240 4GB).
To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.
All of our benchmark results can also be found in our benchmark engine, Bench.
MSI GTX 1080 Gaming 8G Performance
1080p
4K
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mapesdhs - Friday, October 6, 2017 - link
It depends on the commenter. :D Sites get accused of being everything week to week.Dr. Swag - Friday, October 6, 2017 - link
Fanboys gonna fanboyGastec - Saturday, October 14, 2017 - link
You mean "orthodox"? :)prisonerX - Thursday, October 5, 2017 - link
The only time we're going to get a fair review of an Intel product is when they no longer dominate the market.It's just the reality of how things work.
Ranger1065 - Friday, October 6, 2017 - link
+1rtho782 - Friday, October 6, 2017 - link
Eh, as 8700k is currently unobtainium, it doesn't really matter, as I'm sure the review will be finished by the time it's possible to buy!!Zingam - Saturday, October 7, 2017 - link
The only problem you don't have a coffee this morning and the coffee shops are closed. You are feeling the smell but it is only in your imagination.watzupken - Thursday, October 5, 2017 - link
Not sure why there is no R5 1600 in the test though. It will be good to see how the 6 cores solution compete.Ian Cutress - Thursday, October 5, 2017 - link
We chose a dozen processors we thought would be best for the review graphs.As mentioned on every results page, you can find the other data in our Benchmark database, Bench.
https://www.anandtech.com/bench/product/2024?vs=20...
yeeeeman - Thursday, October 5, 2017 - link
Well, you either have bad inspiration or you chose the CPUs from AMD that most people won't buy.You are missing R7 1700 and R5 1600 which are ~ same as new Intel offerings in computing tasks but they cost less. So...